| SMW hacking Strengths & Weaknesses |
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Forum Index - SMW Hacking - SMW Hack Discussion - SMW hacking Strengths & Weaknesses |
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| Posted on 2011-01-06 08:23:31 PM |
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Strengths:
- Creative level design
- Choosing music that fits the level (if I use custom music)
- Level naming
- Map 16
Neutral:
- Overworld design
- Choosing palettes
- Making levels both challenging and fair (since I've never submitted a regular hack yet, I'm actually not sure how good I am at this, but I think I could do it)
Weaknesses:
- Making sure sprites or parts of sprites don't disappear
- Maintaining difficulty curve (actually not sure how good I am at this since my specialty is Kaizo hacks, but I think it would be really difficult for me)
- ASM (never tried it, but it looks confusing as hell and I'm not really interested in programming)
- Using the Command Prompt
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| Posted on 2011-01-07 03:55:17 AM |
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Strenghts:
level Design
palettes
Map16
neutral:
OW
exgfx
Weaknesses:
Story
hack names
level names
ASM
I'm mostly vanilla person.
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| Posted on 2011-01-07 07:14:22 AM |
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Strenghts:
- Overworld Design
- Palletes
- ExGFX
- Music Choices
- Planning
- Level names
Neutral:
- Level Design
- Difficulty
- Story
- Custom Music Creation
Weaknesses:
- ASM
- Motivation
- Probably something else I forgot.
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| Posted on 2011-01-07 07:48:37 AM |
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Strengths :
ExGFX
Overworld
Difficulty
Plots
Planning ahead
Eh's... :
Level design
persistence
Music (Finding what I want, not porting it myself)
Weaknesses :
Actual ASM
Blocks
HDMA
Palettes
ExAnimations
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| Posted on 2011-01-07 09:49:40 PM |
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Strengths:
-Kaizo level design
-Level design? (Not sure)
-Knowing how to add customz to my hack
-Difficulty (Sometimes)
Weaknesses:
-Overworld design
-To keep on working on a hack and not get too lazy and stop
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| Posted on 2011-01-31 11:07:13 PM |
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I saw this thread while browsing the forums for possible hack inspiration and figured I might as well post before it dies.
STRENGTHS
Drawing FG ExGFX
Picking fitting music (I may actually be a little too picky since I couldn't find a good athletic desert theme that sounded Egyptian enough and ended up settling for Desert Hills from Mario Kart DS.)
WEAKNESSES
Overworld design (My OW in SMB5R is on the blocky side. This is mostly due to my vision impairment. It's very hard for me to see those tiny tiles. I also don't have the patience for plotting Layer 2 Event paths.)
ASM and music porting (Both seem far too complicated for me.)
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| Posted on 2011-02-01 04:53:42 AM |
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Strengths [citation needed]
- Level Design
- ASM/Sprites/Blocks/etc
- Graphics
I like to redraw graphics sometimes. But i'm sure i'm lacking some originality when it comes to graphics. Not sure about level design, i think i make levels too linear. As for ASM and such, i like playing/messing around with this stuff sometimes.
Weaknesses
- Plot
- Overworld
Yes, i'm really bad at designing overworld and making a plot isn't my thing either
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| Posted on 2011-02-01 06:12:52 AM |
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Strengths (i.e. the only things I can do at all):
-Level design. According to most people anyway.
-Overworld design. Not really anything special, but still pretty good, I would think. Not that I've ever gotten much feedback on my overworlds.
-Palettes. Another part of my hack that people seem to like.
Weaknesses:
-Everything else. Seriously. I don't know any ASM, have no music porting/composing experience, I can't draw graphics well at all, never successfully inserted an xkas patch (although, I've only tried once, I think it was because I didn't set free space because I didn't know what the hell I was doing), never successfully inserted custom music (again, only tried once), never successfully inserted a custom sprite (I don't even remember if I've tried that), but I can use the old Blocktool. But I've probably forgotten how to do that by now as well. (Last time I used it was somewhere back in 2007.)
And that's the reason why I'm a vanilla hacker. Also laziness.
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| Posted on 2011-02-01 02:15:59 PM |
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The one weakness I think is ok is that you can't do things like this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ShrrF3BOl6o?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ShrrF3BOl6o?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
or this:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5hzjPIT_f6I?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5hzjPIT_f6I?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
would be awesome if you could in future years...
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| Posted on 2011-02-01 02:30:50 PM |
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But thats the SNESs limitation.
Would you think the snes can display 1337 1st person shooter with 1080px hd gfx?
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| Posted on 2011-02-02 06:46:02 PM |
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Strengths:
-ExGFX
-Planning
-Music Choices
-Ripping
-Creativity
Neutrals:
-Level Design
-Music Porting
-Drawing
Weakness:
-ASM
-Codes
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| Posted on 2011-02-03 12:48:20 AM |
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Strengths:
- ASM
- Ripping ExGFX
- Choices for Music
- Overworld Design
Neutrals:
- Level Desgin
- Making Custom ExGFX
Weaknesses:
- Music
- Drawing
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| Posted on 2011-02-03 07:20:39 AM |
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Neutral:
Level design - I say I suck at it, but people say I'm good at it.
Strength:
ASM {B)
And everything except
Weakness:
Pixel art, composing, overworld design.
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| Posted on 2011-02-03 12:50:39 PM |
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Strengths: GFX and palettes
Weaknesses: Level design and ASM
Yes
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| Posted on 2011-02-04 08:33:54 AM |
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I'd say I'm fairly skilled at ASM, but certainly no master of it. I really think it's my forte, so to speak. I'd like to think that I'm pretty decent with level design, as people have seemed to enjoy testing levels in my hack in private tests. I can't do difficult levels, though; I just have a lot of trouble doing so. As far as music goes, I ported one song and it's okay. I can't draw GFX, but usually have no trouble ripping them.
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