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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.
A few noob questions.
Forum Index - SMW Hacking - General SMW Hacking Help - A few noob questions.
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I'm currently making a hack and have a few questions.

When making a vertical level, the background got all jumbled up at the bottom. The background had loads of different animated objects when it shouldn't have. Does any one know how to fix it?

On ExGraphics, when I got to insert them, its says that my /ExGraphics folder is empty, even though it has about 30 files in it. Why is that?

I think that's all for now. Any help would be much appreciated to me.


Floodric
1st just place other BG tiles over it

2nd is it named ExGraphics exactly?
is the hack in the same folder as ExGraphics?
1. In the BG editor, it doesnt show up in LM, only when Im playing the game.

Heres a picture I uploaded :

And yes, its "ExGraphics" in the same floder as my hack.
try to aviod using a horizontal level untill i find out what the problem could be
You must extract the GFX THEN you put in the ExGFX.
To fix the backgrounds,

Go to main/secondary entance and set Layer 1, 2 Initial Position to FG=C0 and BG=C0, repeat for all secondary entrances going to that level.

I think that works.

I'm n00b at exgfx stuff so can't help you with that...
Never use FG=00....
ohh duh...i thought that was it..
So I don't set the FG=00, so what do I do?

And I have extracted the ExGFX, still the same problem :(
The same thing happened to me, but the animated trash was only about two tiles tall... I set it at BG=90 and that fixed it. If that doesn't work I'd suggest trying all 4 until one works, if it doesn't I don't know what would.
Does all those files named ExGFX(80 t/m fff)?

then it won't work.
Use:

FG=00, BG=60 if the entrance is near the top of the screen
FG=60, BG=90 if the entrance is near the middle of the screen
FG=C0, BG=C0 if the entrance is near the bottom of the screen

If you're having additional problems, try going to Level > Change Other Properties, and set v-scroll to slow or none.

If it's a vertical level you will have additional problems. Having Mario start at the very top will usually work. Having Mario start somewhere other than the top will require a lot of work in aligning. Try to align the level so that the background looks aligned in LM, and set the background v-scrolling rate to none.
Last edited on 2007-09-06 10:43:27 AM by Dispari Scuro.
Align it up with what exactly?

thanks so far, Im going to mess around with it.
For ExGFX, don't add .bin to the end of the ExGFX file's name.
Yes, as long as its based of an existing GFX/ExGFX file you shouldn't have to add .bin.
Make sure you also put ExGFX in the Lunar Magic and your hack folder
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