| Overworld Planning: Phase II (Proposition: Page 9) |
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Forum Index - Events - SMW Central Production 2 - Overworld Planning: Phase II (Proposition: Page 9) |
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| Posted on 2011-01-15 07:27:18 PM |
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I like your setup, LunarYoshi, but I believe it would be even better if we switched 3 with 4, and 5 with 6. And instead of desert, maybe have the coral/ocean thing =/
So, the one I had in mind was more like this:
1- Grass/industrial
2- Underwater Ruins/coral or 3- Forest
4- haunted/rundown Carnival
5- Oriental world
6- Sky/blimp or 7- FreezeFlame
8- Factory
B- Abstract
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| Posted on 2011-01-15 08:16:24 PM |
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If we're going with the dream world idea for the bonus world, there needs to be a freight train trying to run you over in it somewhere.
And also gravity shifting.
I think what LunarYoshi just posted would work really well. I'm all for the world setup we've got now. Though the fire/ice mix world has been done quite a few times now, it's still more interesting than a full-on ice world and a full-on lava world (coincidentally, both of which were in SMWCP1).
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| Posted on 2011-01-15 08:35:09 PM |
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World 1: Grass/Industrial
World 2; Fun Fair
World 3: Forest/Swamp
World 4: Fire/Ice World
World 5; Desert/Egyptian World OR Space World
World 6: Sky World w/Blimp
World 7: Asian World
World 8: Factory/Industrial World
Bonus World: Make it a world nobody expects
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| Posted on 2011-01-15 09:07:13 PM |
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To be honest, at this point I'm just happy that we've been able to combine maps to give more variety to each individual one. I'm not so worried about the exact order anymore...perhaps it will become clearer as we talk about story and figure out whether it's better to transition from this to that or from this to that. We should also consider what configuration would help us make a good difficulty curve. I like a lot of the recent suggestions for world progression, but maybe all of them (including mine) are being a bit arbitrary when they try to be really specific about ordering so early in the game.
Maybe we could try articulating why we like a particular ordering?
For example, I would like the fair and oriental maps to be closer to the beginning and end of the hack (e.g. fair world 2, oriental world 6). That way, we can show the player an interesting map early on and yet have the two spread out (but not too much) so there isn't a long string of environments like ice/fire, forest, sky, and what have you. That's not to say the other environments won't be creative; like I said, it's just that these two seem particularly novel to me.
Any other thoughts on why a particular order is good?
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| Posted on 2011-01-15 09:16:13 PM |
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Well, since most people seem all for at least TRYING the oriental/fairground map, here is my updated proposed order.
World 1: hybrid (main map)
-> This is also where the main hub could be. It could take up a large part of the main map.
World 2: Forest/Swamp (main map)
World 3: Oriental (submap)
-> Forest/Swamp has been generally agreed upon on this thread for being part of the 2/3 split. As for oriental .. it mostly encompasses "calm" themes, so having it early may work best.
World 4: Desert/Ruins/Beach/Coral Reef (main map)
-> This should be one of our bigger worlds, in my opinion. It mixes a bunch of themes people have requested into one, and would look quite nice on the map.
World 5: Fun Fair (submap)
-> From here, you could potentially shoot off from one of two cannons to create the 6/7 split, leading to:
World 6: Clouds/Floating Islands/Blimp (submap)
World 7: Fire/Ice (submap)
-> Both of these have relatively "harder" levels (slippery, sky, airships, etc). Having them later on may work well.
World 8: Factory/Industrial (submap)
World 9: Abstract/Bonus (submap)
I've also included my thoughts on which should be on the main map, and which should be on the submap. Again, this is just my proposition - I did my best to combine many other thoughts into one.
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| Last edited on 2011-01-15 09:18:02 PM by S.N.N.. |
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| Posted on 2011-01-15 09:19:40 PM |
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Originally posted by S.N.N.Well, since most people seem all for at least TRYING the oriental/fairground map, here is my updated proposed order.
World 1: hybrid (main map)
-> This is also where the main hub could be. It could take up a large part of the main map.
World 2: Forest/Swamp (main map)
World 3: Oriental (submap)
-> Forest/Swamp has been generally agreed upon on this thread for being part of the 2/3 split. As for oriental .. it mostly encompasses "calm" themes, so having it early may work best.
World 4: Desert/Ruins/Beach/Coral Reef (main map)
-> This should be one of our bigger worlds, in my opinion. It mixes a bunch of themes people have requested into one, and would look quite nice on the map.
World 5: Fun Fair (submap)
-> From here, you could potentially shoot off from one of two cannons to create the 6/7 split, leading to:
World 6: Clouds/Floating Islands/Blimp (submap)
World 7: Fire/Ice (submap)
-> Both of these have relatively "harder" levels (slippery, sky, airships, etc). Having them later on may work well.
World 8: Factory/Industrial (submap)
World 9: Abstract/Bonus (submap)
I've also included my thoughts on which should be on the main map, and which should be on the submap. Again, this is just my proposition - I did my best to combine many other thoughts into one.
Finally, the perfect order. I couldn't agree more with this.
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| Posted on 2011-01-15 09:20:58 PM |
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I guess it sounds ok. If it doesn't work, at least it's changeable.
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| Posted on 2011-01-15 09:22:54 PM |
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I also agree with SNN's proposed world order.
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| Posted on 2011-01-15 09:23:30 PM |
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Yeah, expect the order itself to be very maleable. You just know that once an order is established, everyone who does a swamp level will end up doing world 6 ranked difficulty stuff, or something like that, hahaha~
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| Posted on 2011-01-15 09:31:08 PM |
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I have no complaints with that.
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| Posted on 2011-01-15 09:38:46 PM |
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Well, looking at your reasoning, SNN, I actually like that general setup quite a bit. It makes sense in terms of transition and difficulty, and I like how the world that's right in the middle takes a bunch of the ideas that have been flying around and merges them together.
I also think the oriental world is probably better on a submap given its relative location (for example, it could be cut off from the main map by the forest/swamp)...and I agree that World 4, being such a conglomeration, is better done on the main map.
So yeah, I can definitely work with that! (:
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| Posted on 2011-01-15 09:45:09 PM |
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I too find that OW order great, and I support it =3
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| Posted on 2011-01-15 09:47:08 PM |
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I honestly have never been much of a fan of the fire/ice hybrid idea, but since I don't have any good reasons for disliking it other than the fact the idea has just gotten old, like someone said in the other thread, I will keep my mouth shut about the subject.
Regarding the world order per se, it seems just fine, in my opinion. I would perhaps switch the order of the fun fair world with the desert/ruins/beach/reef one, but I don't think it is such big deal.
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| Last edited on 2011-01-15 09:49:00 PM by Broozer. |
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| Posted on 2011-01-15 09:47:38 PM |
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Works for me.
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| Posted on 2011-01-15 09:56:17 PM |
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I have no qualms with it. Lots of submaps back-to-back-to-back there, though. Not really a concern, just something I take notice of since vanilla SMW mostly alternated for a world shift.
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| Posted on 2011-01-15 10:03:52 PM |
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Uh, another idea just popped into my mind, although I somehow get the feeling it has been brought by someone else already. Assuming we will keep the fire/ice world despite my post about not liking the idea, what if it had two alternate paths to follow, similar to how Bowser's world was set up in SMWCP? One of the paths would take Mario to the fiery half, while the other would take him to its icy counterpart. The world would then have two castles (or whatever castle replacement we will be sticking to), one for each half. The bosses would, of course, match the halves they are respectively in... in the end, both castles would lead to the same exit.
Kind of random, but what about it?
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| Last edited on 2011-01-15 10:05:07 PM by Broozer. |
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| Posted on 2011-01-15 10:05:21 PM |
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Something like that could work. I want to leave this open overnight and then propose phase III (which would cover any other details, such as the amount of levels per world, and ideas like yours (which I rather like, by the way)).
Just want to make sure we're all on the same page with this thread before any further action is taken.
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| Posted on 2011-01-15 10:23:20 PM |
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As with other peoples, I like your order SNN. No major problems, but all the worlds after 4 are submaps. I really like the idea of a floating island, too. Maybe a sonic 3 based level could fit in
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| Posted on 2011-01-15 10:29:06 PM |
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I think there should be a hub world for easy navigation, and that the oriental area should be on the main map. Other than that, I like this idea.
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| Posted on 2011-01-15 10:47:23 PM |
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This seems to be a very reasonable setup. It appears each theme can best represent itself through their current placement in the world order concerning proposed difficulty, so yea.
I also like Broozer's Fire/Ice split path idea. Unlike most people where the Fire/Ice world seems to hold some sort of resemblance to FreezeFlame or whatnot, I keep picturing something akin to Bakshi's Fire & Ice with a very definitive threshold between the two forces, in which case a split path notion would be perfect.
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Forum Index - Events - SMW Central Production 2 - Overworld Planning: Phase II (Proposition: Page 9) |