| The Base ROM (4-27-13 @ 6:18PM CST) |
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Forum Index - Events - SMW Central Production 2 - The Base ROM (4-27-13 @ 6:18PM CST) |
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| Posted on 2011-10-09 08:46:46 PM |
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Just so I can confirm, which sprite number is this? I ended up renaming several of the sprites on my end, so if I know the exact number, I can go in and fix this up.
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| Posted on 2011-10-09 08:48:04 PM |
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They're talking about sprite 37.
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| Posted on 2011-10-09 10:38:49 PM |
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Originally posted by porcupuffer_boss.asmPocruPufferGfxProp: db $09,$09,$09,$09,$49,$49,$49,$49
...but it's already set correctly in the ASM file, so I'm confused.
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| Posted on 2011-10-09 10:53:07 PM |
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The Mini-Puffer uses Palette E and the GFX swaps Teyla uses reflect the palette she made for them. If the Mini-Puffer currently uses Palette C (and those x9 x9 x9 point to Palette C, Page 2), then changing those 9's to D's should make them match her Porcu-Puffer reskin properly.
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| Posted on 2011-10-09 11:01:49 PM |
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Originally posted by porcupuffer_boss.asmPocruPufferGfxProp: db $0D,$0D,$0D,$0D,$4D,$4D,$4D,$4D
I'll give it a test before I upload a new base ROM (assuming my ever-steadfast memory serves me well). Hopefully this will do the trick.
..which reminds me, now that the levels are almost 70% done, I think it's time for an official bug report thread.
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| Posted on 2011-10-12 07:52:53 AM |
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Sprite 32C (electricity) shouldn't be vulnerable to fire and capes, should it? 'Cause it is.
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| Posted on 2011-10-29 12:07:20 PM |
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Yeah, it should be totally invulnerable to capes/fire. I'll dump it in the bugs thread.
Anywho, here is another base ROM update. I actually forget which levels I inserted, but it was about six of them, including Karatekid5's and foop's. Alcaro also made a great patch which allows the SMWC coins to appear on the overworld, so expect that next time.
Keep at it.
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| Posted on 2011-10-29 12:55:12 PM |
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*random stab*
Aboreal Ascent (10 - WhiteYoshiEgg)
Beach Ball Brawl (1A - Leo137)
Crocodilian Crossing (1D - Karatekid5)
Stratosphere Skyworks (11F - Lightvayne, was this all him or did Kieran have some work still in this?)
Petroleum Passage (12D - SCORPION, i think the BG's GFX haven't been added)
Candy Calamity (134 - Foop)
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| Posted on 2011-10-29 01:12:18 PM |
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Petroleum Passage is missing the BG Map16 and an edited level 3C (which needs to be moved to 52 due to a conflict).
I'd say you're on the money with the rest though.
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| Posted on 2011-10-31 06:17:33 PM |
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there is one song that crash on SNES. And it's the Crokodile level. I downloaded the Base Rom thing of SMWCP2. And it's looks good so far.
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| Posted on 2011-11-10 04:49:03 PM |
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-"Pyro-Cryo Castle" (12A - Pikerchu13) inserted, though missing sublevels 98 + 99.
-"Plateau Pumps" (003 - Teyla) inserted.
-"Briar Mire" (011 - andy_k_250) inserted.
-"Kourai Crevice" (016 - TomPhanto) inserted, though levelASM + patch still need to be applied.
-"Smoldering Shrine (128 - dragonphoenix29) inserted.
-I've inserted SMWCP's overworld border as a placeholder for now (and to have an excuse to run Terra Stripe on the base ROM). Obviously this is a placeholder.
-Optimized levels from the level optimization thread have been inserted.
-No sprites or blocks have been added. At this point, please request the sprites + blocks password from me if you don't already have it and insert whatever you have yourself. You can send me the sprites + blocks with your completed level.
-Speaking of which, the levels are now about 80% inserted, meaning under 20 remain. We're almost there.
Have fun.
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| Posted on 2011-11-10 10:06:31 PM |
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Did you insert the updated version of the disable cape/fire patch?
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| Posted on 2011-11-10 10:09:44 PM |
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Downloaded it and patched it. I'll put up another copy of the base ROM tomorrow with that applied (as well as some optimized goodness).
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| Posted on 2011-11-10 11:11:12 PM |
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SNN, We're missing Cloud Citadel, the World 6 Castle. I love how some of the levels are optimized.
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| Posted on 2011-11-10 11:29:35 PM |
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I'm sure he has the level already, but just hasn't inserted it.
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| Posted on 2011-11-19 02:40:30 PM |
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I have it. It's not in this update, but it'll be in the next one.
-"Crystal Conception" (137 - metalgearhunter) inserted .. missing BG ExGFX and corrected palette.
-"Coaster Calamity" (112 - HuFlungDu/TLMB) inserted .. missing track GFX.
-Remainder of "Pyro-Cryo Castle" inserted.
-All level optimizations and fixes have been inserted, as well as the LC_LZ3 compression. This has shaved approximately 200 KB off of the base ROM.
-SMWC Coins have been updated. Aside from a tilemap error (which is easily fixed), most of the other bugs associated with them should be settled.
16 levels remain.
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| Posted on 2011-11-21 03:02:01 PM |
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....no update on sprites?
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| Posted on 2011-11-21 06:46:31 PM |
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As of a few updates ago, I've been leaving it up to the designers themselves to insert sprites/blocks if they want (hence why there is a password protected ZIP included with the base ROM, filled with the necessary files). Send me a PM if you want the password, as it is set to prevent certain users from getting their greedy fingers all over every single file this hack has to offer.
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| Posted on 2011-12-28 12:06:31 PM |
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-"Scorching Sepulcher" (022 - ShodanWii/SyStemkraSh) inserted .. missing some Map16.
-"Cloud Citadel (121 - flareblade26) inserted.
-"EREHPS EHT RAEF" (136 - Rameau's Nephew) inserted.
-Crystal Conception and Coaster Calamity have had their graphical files fixed.
-Added more level optimizations.
-Cumulus Chapel should once again be fully beatable.
There are a little over 10 levels left to finish.
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| Posted on 2012-01-01 02:24:20 PM |
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MONTHS AGO
Originally posted by foop2164I actually forgot to send the extra tiles in GFX 00, and I included the palettes, but I guess they weren't added yet.
Originally posted by S.N.N.Originally posted by GeminiRagefragile block
I'll try switching the one fragile block with the other. That might have been why two were in the ROM in the first place.
As for the palettes .. yeah, my bad. I forgot to insert them. Expect them in the next update (along with those GFX00 tiles that foop will hopefully send me).
Those still haven't been added yet; not to mention that the flying GFX need to get worked on again.
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Forum Index - Events - SMW Central Production 2 - The Base ROM (4-27-13 @ 6:18PM CST) |