| The Base ROM (4-27-13 @ 6:18PM CST) |
|
Forum Index - Events - SMW Central Production 2 - The Base ROM (4-27-13 @ 6:18PM CST) |
|
|
|
|
| Posted on 2012-02-20 10:13:33 PM |
Link | Quote |
|
|
Yeah, I'll go ahead and insert them before I post the updated one tomorrow.
|
|
| Posted on 2012-02-21 01:57:11 PM |
Link | Quote |
|
I lied, but since I plan on doing another update before the day is over, they'll get in there.
Anyway, this level contains the same fixes as the last ROM (mostly), plus some fixed music (thanks Kipernal). It's also on a fresh ROM, so hopefully any sort of destabilizations are gone for now. Some new bugs may have popped up due to missed hex edits or something like that, so if anyone stumbles across any, just let me know.
|
|
| Posted on 2012-02-21 04:54:55 PM |
Link | Quote |
|
Alright, one more update from me for today:
-All of the SMWC coins have been added. I used aj's first batch (thank you), and did the rest myself.
-I've removed the Bounce Block patch from the ROM since nobody is even using custom bounce sprites.
-I've added + set up the overworld music patch. There are still a few issues with MVSS's reef track, so a placeholder is there for now. Since the map is subject to change (obviously), this song layout isn't finalized.
I'm hoping we can sort out the issue with GN's levels and get that back in soon.
|
|
| Posted on 2012-02-21 06:58:15 PM |
Link | Quote |
|
Originally posted by S.N.N.
-I've removed the Bounce Block patch from the ROM since nobody is even using custom bounce sprites.
Wait wait wait; I was thinking of replacing my level's current blocks with brick block to stay true to Super Mario Land!
|
|
| Posted on 2012-02-21 07:32:59 PM |
Link | Quote |
|
|
Find an alternative.
|
|
| Posted on 2012-02-21 07:44:02 PM |
Link | Quote |
|
Originally posted by MrDeePayFind an alternative.
Well, I guess I'll go with the Demo Brick Block.
Know that I think fo it, that seems to be the best idea from the start .-.
Yay more space saved!
~
EDIT:
The Venus Fire Traps are...well...kinda fixed now - the head disappears, but the stem doesn't.
|
| Last edited on 2012-02-22 12:22:43 AM by Punk Sarcophagus. |
|
| Posted on 2012-02-22 01:45:53 AM |
Link | Quote |
|
|
The upside-down stems still appear, but the rightside-up ones don't. I assume there must be another property byte that's unique to the upside down one which I missed or something. I'll look into it.
|
|
| Posted on 2012-02-22 04:22:39 AM |
Link | Quote |
|
|
When you ported the data over, did you actually "revert" to a previous base ROM or something along those lines? The ZIP I linked to in a PM the other day's contents aren't reflected in the current base, but were in the one before it.
|
|
| Posted on 2012-02-22 10:55:26 AM |
Link | Quote |
|
|
I did my level dump from the 2-19 base (because you saw how terrible the 2-20 base was). As such, your changes aren't reflected in this one. I'll add them into the next one though.
|
|
| Posted on 2012-02-23 06:49:07 PM |
Link | Quote |
|
-"Stone Sea Sanctuary" (1F - GN) inserted for real (though the water requires a bit of fixing).
-The final level has been inserted, but the cluster sprites aren't in yet.
-All of the slope fixes have been applied (thanks .. Lightvayne and cstutor89, if I recall).
-All major layer 3 issues should be worked out. This includes a fixed background in Musical Mechanisms.
-Reclaimed Refinery once again has its background back in.
-Several minor bug/level fixes which I didn't keep track of.
|
|
| Posted on 2012-04-30 03:55:57 PM |
Link | Quote |
|
-"Gunky Grotto" (021 - JDC) inserted.
-"Dynamic Disarray" (117 - Giant Shy Guy) inserted, though missing some sprites.
-"Jewel Jubilation" (104 - AxemJinx) inserted.
-"Perilous Paths" (131 - Slash Man) inserted.
-Yoshi.asm has been applied, which allows Kourai Crevice to function properly.
-Fixed a graphical glitch in Fantastic Elastic (tent entrance).
-Changed around some level names (Cloud Caverns -> Callous Cliffs, Myrkka -> Myrkky, Final Factory -> Nexus Norvegicus).
-A few other minor bug fixes I forgot.
I'm just waiting on Blazing Brush and 103 at this point. Once those are in, we can start on the overworld.
(The next base ROM update should include the world 7 boss, a fixed version of Dynamic Disarray, and hopefully several other general level fixes.)
|
| Last edited on 2012-04-30 03:56:41 PM by S.N.N.. |
|
| Posted on 2012-05-21 11:37:13 AM |
Link | Quote |
|
-"Blazing Brush" (B - Magiluigi/MrDeePay) inserted.
-World 7 boss is inserted.
-Coaster Calamity is no longer a calamity (read: graphics should be all fixed now).
-The crocodiles in Crocodilian Crossing are fixed.
-Fixed some broken Map16 in a few of the world 3 levels.
-Stone Sea Sanctuary's layer 3 water should now be corrected.
Aside from 103, which is pending insertion after a few wrinkles are ironed out, the main set of levels for SMWCP2 is complete.
|
|
| Posted on 2012-05-21 11:49:46 AM |
Link | Quote |
|
|
Link's a 404, maing.
|
|
| Posted on 2012-05-21 11:53:55 AM |
Link | Quote |
|
Guess who uploaded the IPS instead of the ZIP.
Fixed.
|
|
| Posted on 2012-05-23 04:16:31 PM |
Link | Quote |
|
A new base ROM is up. This one includes an absolute boatload of minor changes included, but not limited to, the following:
-The outline glitch for all of the SMWC coins in the hack should be fixed.
-Piranha Plants should have their stems working again.
-Girder Grassland, Switch Scamper, and EREHPS EHT RAEF now have a proper background (Mineyl's).
-Rusted Retribution should once again be fully beatable (please let me know if anything is still awry, GeminiRage).
-Musical Mechanisms now has proper conveyors and the sound should be properly working in the first room.
-Coaster Commotion should be fully beatable again.
-Fantastic Elastic's cracked floors should now bounce you properly.
-A bunch of other small things.
If your level isn't here, it's because I (or you) haven't gotten to it yet.
|
|
| Posted on 2012-05-30 02:41:34 PM |
Link | Quote |
|
This is a RADICAL base ROM update!
-The RADICAL overworld has been created, courtesy of Azurik (design) and Extroble (graphics). You can now explore it.
-The RADICAL title screen has been finished, courtesy of Dinomar. You can now enjoy it.
-The RADICAL Opulent Oasis has now been inserted, courtesy of way too many people on one level. You can now indulge in it.
-Some other less RADICAL level fixes have been applied, and will continue to be applied in upcoming bases.
|
|
|
|
| Posted on 2012-05-30 05:19:50 PM |
Link | Quote |
|
|
Is my level good now D:
|
|
| Posted on 2012-05-30 06:07:33 PM |
Link | Quote |
|
Originally posted by Giant Shy GuyIs my level good now D:
Unfortunately it isn't.
Of course, now we're going to have to connect the pipe exits to their respective locations. I know where some of them go like the ones used to enter the next worlds (W1 to W3), (W3 to W4A), (W4A to W6), but what about the other pipes that you find through secret exits?
|
|
| Posted on 2012-05-31 04:21:02 PM |
Link | Quote |
|
|
SNN: You forgot to include the exgfx files for the title screen in the last update. So when I reinsert the gfx, it deletes the ones for the title screen and causes the game to crash.
|
|
|
|
|
|
|
Forum Index - Events - SMW Central Production 2 - The Base ROM (4-27-13 @ 6:18PM CST) |