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Forum Index - Events - SMW Central Production 2 - Global Graphics |
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| Posted on 2011-01-26 03:06:22 PM |
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Originally posted by Ripperon-XMan, what I drew was absolutely painful. It almost took me one hour, may not fit the style quite well, but at least I tried. I present my Bowser statue sprite:

Outside update. A white pixed has been corrected.
And with that, all we're missing is Magikoopa, Dino-Rhino, Dino-Torch, and Dolphins!
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| Posted on 2011-01-26 03:07:21 PM |
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Update(thanks foop, I missed that like a moron):

The claw is now the right size.
Edit: Aren't there dolphins already drawn? Also I've noticed something with the dolphin sprites in the editor. They seem to use one of Porcu-Puffer's frames.
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| Last edited on 2011-01-26 03:11:30 PM by Ripperon-X. |
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| Posted on 2011-01-26 03:09:48 PM |
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It's much better now. 
I have an assignment to do now, but later I can try and draw magikoopa.
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| Posted on 2011-01-26 04:29:06 PM |
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Originally posted by Ripperon-XUpdate(thanks foop, I missed that like a moron):
http://i87.photobucket.com/albums/k160/Reinhold_02/49.png
The claw is now the right size.
Edit: Aren't there dolphins already drawn? Also I've noticed something with the dolphin sprites in the editor. They seem to use one of Porcu-Puffer's frames.
There isn't a redrawn Dolphin that's in the base ROM yet, but SNN misplaced the tiles and some of Porcu-Puffer's graphics on where the Dolphin's supposed to be.
Originally posted by foop2164Made some stuff, and some of small Mario frames.
http://bin.smwcentral.net/39594/Stuff2.png
The Net Koopa looks good, but having the eyes like that (the back of them are covered like skin, just look at some game references for them) doesn't seem fitting for them.
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| Posted on 2011-01-26 04:51:58 PM |
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Since my other horizantal Dolphins didn't generate much attention so i went and redrew them, but in a more dangerous way.
Not sure if they fit the style of the other sprites but its what i got so far.
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| Posted on 2011-01-26 05:18:04 PM |
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Originally posted by 2dareduckSince my other horizantal Dolphins didn't generate much attention so i went and redrew them, but in a more dangerous way.
Not sure if they fit the style of the other sprites but its what i got so far.
http://bin.smwcentral.net/39649/3.png
Your other Dolphins were fine, if you ask me. These are too, but only if they're used as enemies or if they're used in a more dangerous level.
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| Last edited on 2011-01-26 05:18:22 PM by MrDeePay. |
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| Posted on 2011-01-26 05:20:28 PM |
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@2Dareduck
O hope you remember that dolphins are friendly, and when you think of sharks, you don't think friendly.
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| Posted on 2011-01-26 05:47:07 PM |
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Re:@pikerchu13,MrDeepay
Yeah i see how they wouldn't suit many peaceful water/grass levels.
Guess it's back to the drawing board, in this case the yy chr.
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| Posted on 2011-01-26 06:07:34 PM |
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Now going to the OPPOSITE end of the friendly/bloodthirsty spectrum...

I didn't do the vertical ones because it was sort of hard to make.
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| Posted on 2011-01-26 06:31:46 PM |
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I like it, yet it doesn't match the style. It hast he potential if you use the extra colors firepheonixes pallette gives...
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| Posted on 2011-01-26 06:35:27 PM |
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So hey, I rearranged GFX 14 and 17 because the bush tiles and slanted pipe tiles are mixed together (why did nintendo do it that way?).
Picture (things in red are freed tiles):
(Also, I did some reshading anyway because I was bored)

(Click to enlarge :D)
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| Last edited on 2011-01-26 06:37:36 PM by TRS. |
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| Posted on 2011-01-26 09:38:14 PM |
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That is some freespace:
Fixed update:
In palette 8, some pink colours were present and I had to replace those colours. Now it's alright.
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| Last edited on 2011-01-27 03:06:07 AM by Ripperon-X. |
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| Posted on 2011-01-26 10:45:40 PM |
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Originally posted by TRSSo hey, I rearranged GFX 14 and 17 because the bush tiles and slanted pipe tiles are mixed together (why did nintendo do it that way?).
Picture (things in red are freed tiles):
(Also, I did some reshading anyway because I was bored)
*pic*
(Click to enlarge :D)
liar, it didn't get any bigger.
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| Posted on 2011-01-27 02:12:45 AM |
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TRS: Ahaha, nicely done. I'd still mark where the on/off block and spinning turn block goes to, and I believe we won't be using the goal post graphics(at least, not all of it's space).
Oh, and I believe two tiles in 14 and 17 go unused in the game:
-The flattened switch next to the door, which is probably leftover from SMB3
-The little post tile above the not-pressed switch blocks. Not sure about this one, but when I changed it I couldn't see any change.
Other than that, the reshading all seems good(although we still need them blue beach koopas, though).
And Clay, it does enlarge, what're you talking about.
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| Posted on 2011-01-27 02:16:36 AM |
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He's just jealous that he can't enlarge.
Anyhow, while those Bowser Statues look good, how can we be sure that Bowser is the main villain? Or even in the game at all, unless I am missing something, I don't think the main villain was established yet.
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| Posted on 2011-01-27 04:32:51 AM |
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Got to mention that I don't like that re-aranging, there's a lot more space to save actually, and a lot of things that could be made to make more sense.
Only problem is that I can't actually show a better re-arangement.
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| Posted on 2011-01-27 07:59:20 AM |
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Some of the space that was freed was taken up by some of those solid color squares immediately to the bottom left of the slanted pipe.
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| Posted on 2011-01-27 09:46:31 AM |
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You realise those tiles are the ones that make fake HDMA? Those would be really helpfull, so please keep them there.
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| Posted on 2011-01-27 09:54:59 AM |
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Originally posted by Blue_ravenYou realise those tiles are the ones that make fake HDMA? Those would be really helpfull, so please keep them there.
Why would we even need fake HDMA when we are using levelASM?
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| Posted on 2011-01-27 10:29:45 AM |
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Some people like to keep their levels vanilla. (hint: ME)
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Forum Index - Events - SMW Central Production 2 - Global Graphics |