| The Void |
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Forum Index - Archive - An SMWC Production - The Void |
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| Posted on 2011-01-26 09:13:18 PM |
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So about 2 days ago i 50% beat the hack (A.K.A the main level path) but I noticed when i got to bowsers castle, i didnt have to do all the mini void levels, in fact it wouldnt even let me do them. I could only go to the temple void where you first see the Elite Koopas. Im not complaining, just wondering why >.<
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| Posted on 2011-01-26 11:32:21 PM |
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download version 1.5, you can use your old saves.
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| Posted on 2011-01-27 04:05:44 PM |
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I have version 1.5 actually
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| Posted on 2011-02-02 01:47:59 PM |
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Originally posted by PistolCleanerSo about 2 days ago i 50% beat the hack (A.K.A the main level path) but I noticed when i got to bowsers castle, i didnt have to do all the mini void levels, in fact it wouldnt even let me do them. I could only go to the temple void where you first see the Elite Koopas. Im not complaining, just wondering why >.<
Be happy. Getting to skip the void is a gift.
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| Posted on 2011-02-04 05:14:14 AM |
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Originally posted by NameUserBe happy. Getting to skip the void is a gift.
No, it is not a gift. The void is fun! Void is my favorite part. I replayed the void 3 times. 
PistolCleaner, you're really missing out on something nice.
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| Posted on 2011-02-04 03:13:59 PM |
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I liked the Void (maybe because I use savestates? meh), but the Cave... Ick.
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| Posted on 2011-02-06 07:46:29 AM |
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I can say for sure that the void is NOT fun to play without savestates. With savestates, it's for the most part okay.
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| Posted on 2011-02-06 12:06:06 PM |
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It's honestly not that hard without save states. I mean, you get a midway after each door, so it's not like you have to go through all eight without a break.
Sure, some of the doors themselves are quite hard, but eh.
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| Posted on 2011-02-26 02:02:27 PM |
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When I played the void I couldnīt go to the big door even in fact Iīve completed all the levels. I Thought an smwp was really entertaining but I canīt complete it
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| Posted on 2011-02-27 05:46:40 AM |
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Now you're probably playing an old version.
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| Posted on 2011-08-22 05:29:15 PM |
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I'd personally like an answer to PistolCleaner's original question. I have played through the game myself and have encountered the same glitch. To make sure it wasn't a problem with my version, I downloaded 1.5, but I have still encountered the same problem. I'd like to actually play the Void levels, so if anyone could let me know how to actually fix this problem, I'd appreciate it.
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| Posted on 2011-08-23 03:48:13 PM |
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I'm incredibly frustrated by this glitch, simply because it has never been consistent. A lot of people have gotten through with no trouble (even on earlier versions), but it seems to pop up randomly. The only thing I could think of that is causing it is an SRAM bug somehow involving the orbs. As far as I know, certain emulators actually have an option to disable updating the SRAM (or something along those lines; someone might want to clarify the exact option). This is about the only thing I could think of which could cause the bug at this point.
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| Posted on 2011-11-14 11:11:41 PM |
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I'd like to take a stab at what might be the problem with these Void Doors. Bare in mind that I only have a black-box perspective on the game and I have no idea what the internal workings of the ASM coding is.
From LM I can see that there's a bunch of sprites placed on top of these doors. I don't know who coded the sprites in the void hub or how it was coded, but it seems to me that's what's causing the error. As a suggestion a better solution to these doors would be to turn them from bush tiles to doors via 1F/20 and use only the Sprite for the door to the Final Boss. Sure they do have a problem where Mario can't go through the double doors if he's smack dab in the center of them but at least it will always teleport Mario to the void levels. I personally can't replay any of the void levels again if I've gotten their egg already.
After fixing the doors, I've also checked to see if getting multiple eggs of the same kind breaks the Final Boss Route door and it doesn't as far as I know.
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| Posted on 2011-11-15 07:09:52 AM |
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I'm pretty sure the point of the sprite doors is to not let Mario enter the same door twice, and I honestly don't see how that would even fix anything, but eh, it's not like I know anything about how these doors work.
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| Posted on 2011-11-15 06:42:40 PM |
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It's been almost a year now, so I don't exactly remember why we placed two sprites there. I just remember that it was necessary for one reason or another (or else we wouldn't have done it).
That's not to say the doors themselves couldn't have been coded better though...
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| Posted on 2011-11-15 08:21:13 PM |
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Yep, them doors were pretty terribad! Also from the black box, I'd guess that they read directly from SRAM, and the orbs within directly set a bit/byte of SRAM (which is a very bad idea). No indexing was used either, because I remember during guide writing what a pain it was when I got back to the end only to find the doors were still classified as cleared, despite being on a different file number. I forget how I got around it, but I'd place money on simply making a savestate nearby + deleting the .srm file.
I doubt they'll ever get fixed proper at this point, and with SMWCP2 peeking its head over the horizon it's probably not going to matter much anyway! That said, I'd like to take a look at the doors/orbs at some point and possibly see about maybe fixing them manually, as it does seem to still occasionally pop up as a source of grief for many a SMWCP player.
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| Posted on 2011-11-29 12:17:50 PM |
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Yeah, i had the same problem, too. I have 1.0, since when i downloaded 1.5 and put it on a different ROM, it didn't have my old save files. Why?
I could go to the temple, too, but i didn't want to, because i wanted to do the void realm. 
EDIT: And i STILL have that problem...
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| Last edited on 2011-11-29 01:07:14 PM by Falconpunch. |
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Forum Index - Archive - An SMWC Production - The Void |