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Boss glitches
Forum Index - Archive - An SMWC Production - Boss glitches
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Is this a joke? I'm sick of having to start bosses over and over again.

First it was the Piranha Plant boss -- it'd randomly disappear and never come back again. After many attempts I finally managed to beat it. Now it's Toadsworth -- is he supposed to completely stop throwing Fuzzies for no reason? (Of course, he has no qualms with continually attacking me. Or maybe I'm supposed to dodge hundreds of blocks in the hope I'll get a fuzzy... nope, I'm not going to spend hours trying.)

On one of my attempts, I somehow beat his first form. Too bad hitting him with a Fuzzy does nothing while he's flying across the screen, and I cannot get past that bit without dying because I only have 4hp.

Oh well.
Originally posted by Treeki
Now it's Toadsworth -- is he supposed to completely stop throwing Fuzzies for no reason? (Of course, he has no qualms with continually attacking me. Or maybe I'm supposed to dodge hundreds of blocks in the hope I'll get a fuzzy... nope, I'm not going to spend hours trying.)


Known bug. I need to get unlazy and fix that one. It probably has to do with SMW's RNG - maybe it was changed internally on SMWCP or something because it never failed for me as I was beta testing it on my clean ROM.

Originally posted by Treeki
On one of my attempts, I somehow beat his first form. Too bad hitting him with a Fuzzy does nothing while he's flying across the screen, and I cannot get past that bit without dying because I only have 4hp.

Oh well.


What? I never heard of that bug. You should have at least 6 HP as you enter that room (at least 1 HP left-over from the previous room + 5 restored HP).
Not being able to hurt him while he's flying across the screen is indeed intended, not a bug.
Last edited on 2011-01-27 04:30:00 PM by Roy.
Originally posted by Roy
Known bug. I need to get unlazy and fix that one. It probably has to do with SMW's RNG - maybe it was changed internally on SMWCP or something because it never failed for me as I was beta testing it on my clean ROM.
Maybe that's a similar bug to the one in the Piranha Plant...

Originally posted by Roy
What? I never heard of that bug. You should have at least 6 HP as you enter that room (at least 1 HP left-over from the previous room + 5 restored HP).
Yeah, having 1 HP left over from the previous room is what I meant.


Any idea when it'll be fixed? Could I apply the fix without losing my progress and having to spend another day on Bowser's Castle?
Originally posted by Treeki
Maybe that's a similar bug to the one in the Piranha Plant...


SMW's RNG is pretty much the worst thing ever, and it was the exact issue with the piranha. There are so many possible combinations of attacks that it is almost impossible to debug them all. I think imamelia sorted out pretty much every single one in 1.5 though.

Originally posted by Roy
Could I apply the fix without losing my progress and having to spend another day on Bowser's Castle?


If you've already made it to the final boss, then the fix should work fine .. assuming said fix is made.

Honestly, I've never ever encountered any of these so-called "enemies not spawning" issues with the Fuzzy enemies. A few people have mentioned it, but every single time I try, I can get through it with no issues. Weird.
If it matters, I'm using snes9x 1.51. (bsnes is usually my emulator of choice, but ... ... yeah.)

I'm using version 1.5 of SMWCP (the IPS's "last modified" date is the 8th January 2:49am) and still had issues with the piranha plant.


edit: Oh, right. About the whole glitch thing... unrelated to bosses. Seizure warning.
Last edited on 2011-01-27 09:37:09 PM by Treeki.
This hack has so many freaking glitches in snes9x, its not even funny. Use zsnes.
Aside from the credits, one cut-off rope box tile in the intro, and a slight discoloration during the final fight, SNES9X plays about the same as ZSNES (unless there are other errors exclusive to that emulator which weren't reported).
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