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"Local" Graphics + Tileset Showoffs (Please re-read first post!)
Forum Index - Events - SMW Central Production 2 - "Local" Graphics + Tileset Showoffs (Please re-read first post!)
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Originally posted by yno14jax
but I don't like the red.



tell me what do you dislike of the red, and i'll change it , it's so bright maybe?

o , also think that it's a fire tileset, only saying
Last edited on 2011-02-13 10:52:51 AM by linkunarre.
No, make it like green or grey or something like that. Red is just not natural. (I'm assuming this is either a cave or grassland tileset)
The red would make more sense if it were actually IN the rock itself, because then it could act like a lava vein of sorts. If you were to make the top grey, as the above poster said, it might look more like a rocky tileset.
Originally posted by flareblade26
I'm assuming this is either a cave or grassland tileset


no, it's a volcano tileset, or something like
Originally posted by S.N.N.

The red would make more sense if it were actually IN the rock itself, because then it could act like a lava vein of sorts. If you were to make the top grey, as the above poster said, it might look more like a rocky tileset.


do you mean to make the little spaces between the rocks red and what now is red make grey? is a good idea, but :S i have only one color left in the palette... or i make a grey palete with less colors, and two or three red colors , or i don't know what to do :S

E: maybe something like this, then red between the rocks?
Last edited on 2011-02-13 11:11:50 AM by linkunarre.
Now it looks like it can be used in a castle.
Actually, yeah. If you make the brown portion a darker grey, that could fit a castle really well.
Originally posted by TheGamer
Now it looks like it can be used in a castle.

#w{:s} yes , i knnow ... i have to make the gray darker, no?

E: look at this:



this looks better for a fire tileset no?
Last edited on 2011-02-13 11:26:56 AM by linkunarre.
Just saying that it looks surprisingly good, nice job, I'm sure I wouldn't be able to draw that.
BG now with shaded windows

BG, wtih shaded windows,and my factory pipe tile set.



I'm going to try and make a Carnival background next. But right now i have to go and watch some futbol.



@linkunarre: now that one looks awesome.
Disregard my previous post about the castle - that looks much better for a lava cave. Nice work.

Now you just need to draw some rocks and other objects, and you'll have a great tileset.

2dareduck: That's starting to look a lot better. The windows still seem to "jump out" though rather than looking like they are in the background .. but other than that, it's all quite fitting now.
Originally posted by leod
Just saying that it looks surprisingly good, nice job, I'm sure I wouldn't be able to draw that.


i feel... flattered? that's the word? :S
Originally posted by 2dareduck
BG now with shaded windows
[image]
BG, wtih shaded windows,and my factory pipe tile set.
[image]
I'm going to try and make a Carnival background next. But right now i have to go and watch some futbol.

@linkunarre: now that one looks awesome.



i think your's is much better than my

@S.N.N: also , i can make a palette for making it a castle ground , if you want
Last edited on 2011-02-13 11:35:43 AM by linkunarre.
You know, I think that with the GFX you drew linkunarre could make a great cave, lava, or castle tileset just depending on the palette. After all, the level designers who choose to use it can make a custom palette.

EDIT: Just had an idea, maybe you could make the lava in the cracks glow with palette exanimation.

Also: @2dareduck, I really like your tileset there's just one thing that kinda bothers me. In the corner of the thing that connects the pipes (I think that's what they are) The blue pixels in the corner look kinda strange.
Last edited on 2011-02-13 12:03:41 PM by yno14jax.


Would the drawing style from the right pillar fit the hack?
Looks nice, though the first pillar looks flat, the 2nd one looks more like a pillar, thanks to the shadding, though i preffer the texture of the first one.
Definitely @ the second one. It has that realistic-but-not-really style which looks like it would fit an oriental level very well (the castle, perhaps). I'd love to see more.
I've got some graphics for a sprite that could fit magma levels.



first you spinjump over it then it opens and you can pass trough it, but it closes when the time limit for this sprite finishes.

someone can code it, cause i only know coding blocks.|-O
Here's some more:

I like those much more now that the shading is corrected, good job.
Very good GFX Weeabuu, the palettes looks pretty nice.
I did this to Mario's Demented Journey.
<object width="480" height="390"><param name="movie" value="http://www.youtube.com/v/Yn2lvoxSvBY?fs=1&hl=pt_BR"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Yn2lvoxSvBY?fs=1&hl=pt_BR" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>
But since i don't see a sign of progress, and i don't know if it will ever be finished, i'm giving the tileset.
I can remove my Avatar face graphics if needed.
Last edited on 2011-02-13 03:09:19 PM by Ludus.
Well they're definitely nice graphics, but they're really not close to our established style at all. You'd need to rework the whole set to be closer to the chosen style, which you can definitely choose to do, but for now, I don't think we can accept them as they are.

Of course, I'm just one opinion, let's see what others have to say.
Pages: « 1 ... 11 12 13 14 15 ... 46 47 » Thread Closed
Forum Index - Events - SMW Central Production 2 - "Local" Graphics + Tileset Showoffs (Please re-read first post!)

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