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Time: 2013-05-22 02:25:05 AM
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Large custom overworld graphics
Forum Index - SMW Hacking - General SMW Hacking Help - Large custom overworld graphics
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I've got a submap-sized image that I want to import for my OW. It has enough repeating tiles that it fits in 4 ExGFX files, but placing all the 8x8s manually would be a massive pain. Last time I checked, the BG ripper spits out Map16 pages and level backgrounds pre-built, but not overworlds.

I've seen hacks with big images for their OWs, so I know it can be done somehow. Does anyone know how?
Can't you just select all of the tiles and drag them to the overworld? Assuming when you say OW, you refer to Donut plains, just do that.
Originally posted by piegoesmoo
Can't you just select all of the tiles and drag them to the overworld?

The tiles aren't in order for that to work. There's 672 or so tiles in a submap but < 512 tiles in the available GFX space, so some of them are duplicated. Furthermore, the BG ripper doesn't put them in any obvious order.

Originally posted by piegoesmoo
Assuming when you say OW, you refer to Donut plains, just do that.

Not sure what difference it makes, but I'm using submaps, not the main overworld.

Actually, I have four different images that I want to put on four submaps, which is why I'm hesitant to just buckle down and sort through all the tiles by hand.
Images as in gif, jpeg, etc?
The BG ripper can import 16 color PNGs. I just ran the images I want to use through a posterize filter in Paint.NET and they came out fine. (Trust me, this is a rather unusual overworld I'm making...)
You have to set up the Graphics manually, i know it'll be a pain in the ass but there's no other way to do it.
Seriously? ...

#w{=(}
You could dump the VRAM from the source game and insert it with Lunar Compress, but somehow I think it's easier to set it up manually...
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