 |
|
 |
|
| Original Enemies |
|
Forum Index - Events - SMW Central Production 2 - Original Enemies |
|
|
|
|
| Posted on 2011-01-29 08:15:45 AM |
Link | Quote |
|
Originally posted by vinnyboilerGoobular
Goobular's sprite
Mecha Pirhana
Mecha Pirhana. Moves like a Venus Fire Trap, but instead of a fireball he shoots a jet of flames at Mario. Stomp on the red button on it's head to disable it for a few moments, allowing you to use it as a platform.
Chainchomp-Piranha hybrid
Something like this, the chain-chomp will look left and right (like the shy-guys that come out of pipes in Yoshi's Island) then tries to strike Mario before coming back into the pipe.
Mecha Jumping Piranha
My idea is that you hit it from the bottom, and it gets stunned, (while staying in midair), and you can jump on it for access to secret areas.
Koalunk
Behavior Summary:
-Jumps around like SMB2 Tweeter
-Can be used as platform
-Spin-jump killable
-Every 6 seconds, it starts glowing for 3 seconds, increase its movement speed
-This also makes it dangerous to stand on (still killable, but damages Mario in the process)
-16x16 and 32x32 versions (any differences in behavior haven't been decided yet)
Evil Pony
(Also, it can breath fire)
Frostee (or Frostie)
frostee sprite
If Mario touches frostee, it shatters and Mario gets frozen for about 3 seconds. It can only be killed with fireballs, any other attack to it will freeze you.
Yes, it's based of freezies.
Cannon Walker
The Cannon Walker. It walks forward, and every few seconds, it will fire a bullet bill. It turns at corners, and you can ride on his head.
Bowling Lakitu
Something I came up with today. Rather than flying above Mario, the Bowling Lakitu prefers to stay close to either the right or left end of the screen (this can be an extra bit setting). It throws bowling balls that explode like a Bob-omb when they hit something on the side, but only on while the ground. In other words, the bowling balls safely rebound off a wall so long as they're in the air. The bowling balls are safely spin-jumpable, making them yet another enemy that can be used to cross dangerous terrain (beware the explosion when they reach a wall though!). The Lakitu itself can probably share most of the normal one's graphics, although he probably shouldn't do an overhead throw for the bowling ball (although this would be an acceptable compromise if the animation gets too complicated).
On a side note, the Bowling Lakitu's positioning make it vulnerable to the Boomerang and other projectiles that aren't affected by gravity. This makes such powerups less of a novelty, and gives them a situation where they have an advantage over the more common powerups.
Attack Koopas
This koopa looks like a plain-old Koopa Troopa at first, but as you approach it, it tucks into it's shell and will charge at you for a little bit. Kinda like a disco shell, except when you spin jump on it, it dies and when you jump on it, it behaves like a normal shell (with a koopa inside.)
When coming at you, Green attack koopas would fall of ledges, while red ones, when coming to a corner get back out of their shells and keep walking, waiting for Mario to come by. Maybe the color could be determined by the extra bit.
Couldn't think of a better name...
It would probably be better for later levels, though.
Caterocto
This is the Caterocto. It's blind, so it is guided by the caterpillar on it's leaf-thing. The caterpillar shoots out three beams that split in a fanning out motion.
The octo's pattern is quite sporadic, much like a blooper. Occasionally, it spits out bubbles downward, and sometimes inks out, blocking view.
The beams are poisonous, and they slow down Mario, so it's a good idea not to hit them.
It could be a boss or a somewhat rare enemy.
Spranger (aka Revenge Spring)
Spranger's sprite
Not exactly the most original idea, but here's how it works. It's an enemy spring. It'll normally look like a spring (perhaps with eyes, as seen in the picture) and can be told apart by the snoring animation from rip van fish.
How it'll work:
While sleeping it can be carried anywhere safely. You can even utilize him as a spring board! Be careful, though. The Spranger doesn't enjoy being woken from its nap. After springing off it, the Spranger will wake and become angry, bouncing around either like a paratroopa or a thwimp. Eventually, it'll calm down and fall back asleep where it can potentially be used again. (another idea could be that it creeps on you when you're looking away, but I don't personally like that idea...)
Uses:
He could be used the same way as a springboard, only he would be better used for secrets, since it could potentially be difficult to use him multiple times. People would also have to keep this in mind when designing levels involving him. If they were to make him necessary, they need to make sure that if the player wakes him by accident, that he won't fall off a ledge or become inaccessible.
Bomb-orb Bully (fake name)
Obvious bully and bob-omb mix. Don't know what I could call it... The way it can attack would be it would chase you like Romi's bully sprite, and when it makes contact with you, it starts flashing, and blows up after about 3 seconds. It could be in an area in Norveg's factory where he clones and mixes the DNA of Bowser's minions, and makes them work for him. (?)
P-Trick
P-Trick Sprite
Meet the Spranger parallel, the P-Trick. It looks mostly like a normal P-Switch, yet if you jump on it (Or over it for that matter), spikes will pop out and it will start jumping around like mad. If your small landing on the spikes when you try jumping on it will be enough to kill you. But if you're not you might survive >:3
I'll claim him as well if someone makes GFX.
I think it might also be cool if we went in the original style for the credits, showing off all of enemy names.
Trickey
I call it Trickey. It gets up and runs away from you when you get close. It doesn't hurt you, and it turns back into a regular key once you grab it.
AA gun
Well my design is short and simple. It's an AA gun; a support enemy designed to hinder Mario's movement. It rolls around for a bit, and frequently fires a small spread of flames. If Mario is not careful where he jumps, he's going to get burnt. Since it's designed specifically to counter Mario, it's immune to all his attacks except a star or a shell.
Despite it's strengths it has some major weaknesses. First, it can only face one direction and fire at a fixed angle, due to it's high amount of armor. Second, it's perfectly safe to touch. Lastly, it can't shoot anything directly in front of it.
Uses:
To hinder Mario's jumping. Placing it behind groups of enemies would be effective since Mario will have to be careful how he stomps on the other enemies. Placing it on low platforms would also be effective (and evil) since Mario will have to time his jump while dodging the flames.
My thoughts:
Though this would be a cool enemy to have, it would be difficult to use since it would only be effective in certain conditions and it would definitely clash with the regular enemies unless there is a factory level full of mechanical enemies.
Inferno Chomp/Frost Chomp
The Inferno Chomp is specific to fire levels, while the Frost Chomp is specific to ice levels, they both shoot a projectile out of they're mouth, Inferno spits a fireball, while Frost spites a snowflake, the fireball just hurts you, but the snowflake doesn't, instead it freezes you. Up close they will try to bite you. The only way to kill it is to jump on the "dead head".
Kanjighoul
This is the Kanjighoul. It's a ghost snake that's spirit is bound to the jar.
It's not really an enemy, per say, but instead a sprite that will help good people.
If Mario comes by, it pops out and allows him to stand on it's head, so he can reach high platforms.
The only problem is that the Kanjighoul is TERRIFIED of ghosts (ironically). If one comes by, it will hide in it's jar and won't come out at all.
Majorasmaskkingdom's idea
It would hover around either in a horizontal or vertical line and after a set amount of seconds would pass it would shoot out a shell from its mouth (bottom left corner has the mouth open) and the yellow button is where the player would try and hit it and if they do hit the button it poofs away in smoke.
Spike Hop
It is pretty much a spring board except on side has a spike on it and the other side doesn't. It would bounce around and flip over every bounce. When the spike side is down, you can use it as a springboard.
Mimunch
-Skitters about in short bursts, and when it stops, it hides under its shell to look like a muncher.
-Dangerous to jump on while it has its shell on.
-Will be defeated by cape or shells.
-If hit by fireballs, the shell will burn off, and the Mimunch will wriggle about helplessly (acts like an immobile shell-less koopa).
Ratarang Brother
This is a "Ratarang Brother." I figured it'd be interesting if Norveg had some of his own takes on Bowser's troops, and this is the Boomerang Bros. stand in.
Basically, he stands still and waits for Mario to get near him, then he throws his gigantic (32 x 32) boomerang in front of him in a straight line, which then returns to him on that same straight line. He can be defeated with a single jump, fireball, cape spin, etc, so it isn't difficult to kill him when the opportunity presents itself.
However, to make him a little more than a one trick pony, the distance he throws the boomerang could be based upon his x-coordinate. If it's even, he only throws it about half the screen's width in front. If it's odd, then he throws it the entire screen's width before it returns to him. This could be further built upon by having him throw his boomerang straight up into the air if his y-coordinate is even (or odd, whatever), which'd basically turn him into a semi-smart podoboo that doesn't require lava/water.
Vulpes - Norvegs unknown spy
Snotty anteater
Frogo
Sand Koopa
Sand Koopa Sprite
I know that there are a few oddities, but I can't seem to get it right :/
Also I changed it a bit so he slashes forward, then back again (standing still after each slash) and after that he'll jump back again, giving the player a bit more time to do whatever with him.
Mecha Ape
Draw in Uhrix's style. I guess i will be drawing the enemies of the hack in this style to use as concept arts.
Yusimo
This is a "Yusimo". A floating cat head that makes copies of itself
behind like the SMB1 Blooper. I was too lazy to draw the stuff behind it, but the head look the same.
Honari
Ghost enemy
He is a 32x32 ghost that stay sleeping until Mario gets close, he then wakes and try to atack mario after 3 dashes, he go some tiles over Mario and falls like a thwomp.
Smogger
I call this guy "Smogger". He walks forward, falls off corners, and if you get too close, he will blow smoke at you, which hurts, if you throw a fireball at him, he goes crazy and starts charging and breathing fire and fire comes out of his top, he calms down after a few seconds and rests for a few seconds, during that time you can pick him up from behind to throw him. Also, if you jump on him, he will swallow you up, damage you, and spit you out (all though his top of course). He can only be killed though shell, cape, or silver p-switch.
The Hand
the Hand! it it goes around, and when mario comes, it tryes to jump and ride on it, and if it does, mario goes slowly and jumps less and you have to move to left and right changing side so fast to get it to the land, and it gets stunned for a while.
Raibys awesome idea's:
Basic little enemy, with a little laser-shooting totem thingy on its head.
Pollutant tractor thing, plus 2 variants on the previous enemy
Pyramidy-orb-thing
Water-based cute evil robot
Counterpart that uses lava instead
Robot soldier thing
Cross between a tank and a caterpillar
Clockwork orb guy
Evil angel thing
Jellyfish robot with Tesla Coil for a body.
Smallhacker's ideas:
Underwater Sprite
Spiny egg launcher
Pipe thingy (fake name)
Mole driller (fake name)
Cat Minion
Hostile spinning top
Basically, this is a hostile spinning top. Originally, it's "charged" in a decorative (block based) charger. If Mario moves closer, it'll look at him (similar to Thwomp). If he comes too close, it unleashes itself towards him at great speed. It tries to chase Mario horizontally using proper acceleration and deceleration. Hitting a wall instantly reverses its speed. It is unable to alter its speed while in air (aside from hitting a wall). As time goes on, it starts wobbling, eventually falling over (with a pseudo-3D rotation) and thus stopping almost instantly. At this point, it is harmless.
Bird enemy
Originally posted by DarkBonesI've got a couple of ideas, sorry, no pictures, and sorry if someone already said something similar, I didn't read the whole thread:
Mecha-rex: Kind of like a regular rex, but mechanical. You can stomp on it to it small, but you can't kill it completely. While it is small, it goes through you, but after a short while, it will regenerate back into a full-sized Mecha-rex.
Fire Lakitu: Kind of a mix between a Lakitu and a fire bro. Throws fire instead of spinies, and when the fire hits, it spreads for a while like a sumo bro's fire.
Ice Lakitu: See above, but replace all instances of "Fire" with "Ice" and icicles shoot out of the ground instead of spreading fire.
Thunder Lakitu: See "Fire Lakitu" but replace all instances of "Fire" with "Thunder".
Originally posted by mariondoeI have an idea for an ice worl enemy...
HOCKEY CHUCKS!!!
O.k., Puns aside, they skate back and forth on the ice, and when they see you, launch hockey pucks at you similar to baseball chucks, but they are on the ground level of the chuck who launched them.
EDIT: Forgot a few, Also I disabled my layout.
http://dl.dropbox.com/u/9054912/Favs/minikoopa.png
http://bin.smwcentral.net/43518/Sprite%20SMWCP.bmp
--------------------------------------------------------------------
Thanks to vinnyboiler for the awesome list!
|
| Last edited on 2011-03-17 07:01:30 AM by NameUser. |
|
| Posted on 2011-01-29 08:42:48 AM |
Link | Quote |
|
If not a boss, maybe Goobular can be a regular 16x16 or 32x32 enemy.

(It's a Grand Goomba ghost for anyone who didn't read my post in the boss thread)
Anyone can try to take a crack at his graphics since very ironically can't seem to get him to look decent in a 16x16 or 32x32 "area."
|
| Last edited on 2011-01-29 10:24:19 AM by Mai. |
|
| Posted on 2011-01-29 09:47:57 AM |
Link | Quote |
|
|
In the factory world, we can make some traditional enemies in mechanical version...
|
|
| Posted on 2011-01-29 09:53:16 AM |
Link | Quote |
|
I was actually working on this before I saw ^that post, but.

Mecha Pirhana. Moves like a Venus Fire Trap, but instead of a fireball he shoots a jet of flames at Mario. Stomp on the red button on it's head to disable it for a few moments, allowing you to use it as a platform.
|
|
| Posted on 2011-01-29 03:20:33 PM |
Link | Quote |
|
Originally posted by NameUserI was actually working on this before I saw ^that post, but.
PICTURE
Mecha Pirhana. Moves like a Venus Fire Trap, but instead of a fireball he shoots a jet of flames at Mario. Stomp on the red button on it's head to disable it for a few moments, allowing you to use it as a platform.
When I saw your picture (and your current post level ), I immediately thought about it being a Piranha Plant/Chain chomp hybrid. I wonder if we could work something like that into the factory levels.
EDIT:
Something like this, the chain-chomp will look left and right (like the shy-guys that come out of pipes in Yoshi's Island) then tries to strike Mario before coming back into the pipe.
|
| Last edited on 2011-01-29 04:03:07 PM by Vinnyboiler. |
|
| Posted on 2011-01-29 04:58:39 PM |
Link | Quote |
|
I like the idea NameUser! Here's a mecha version of the mecha jumping piranha. (I know it looks horrible)
Link to huge picture
it has the same idea as yours. But my idea is that you hit it from the bottom, and it gets stunned, (while staying in midair), and you can jump on it for access to secret areas.
EDIT: The red thing at the bottom is the button to stun it.
|
| Last edited on 2011-03-16 11:27:35 AM by Krazystar. |
|
| Posted on 2011-01-29 07:19:43 PM |
Link | Quote |
|
I mentioned on IRC once the idea of having the moneybags from NSMB and SM64. They don't have to be the same concept, just any kind of enemy that you get rewarded with a 1-up if you go out of your way to kill it.
Also, I love the chain chomp in a pipe idea.
|
|
| Posted on 2011-01-30 11:21:21 AM |
Link | Quote |
|

An enemy design I had in mine for my own cancelled hack that could fit in factory and fire levels. It jumps around like a SMB2 Tweeter, and you can stand on it (but not pick it up). Every six seconds or so, it changes to a glowing red palette for three seconds, causing it to move/jump faster and be dangerous to stand on. Although it's already a decent obstacle on its own, a level could force the player to use it as a stepping stone to cross a pit of fire.
EDIT: Whether glowing or not, spin-jumps would kill it. Mario would take damage from jumping on the glowing phase regardless. I understand this is inconsistent with Blarggs and Hopping Flames, but it makes more sense than having the enemy be "safer" to spin-jump on during its dangerous phase. I've really never understood why the spin-jump was made such a defensively powerful move in the first place, but that's an entirely different issue.
Behavior Summary:
-Jumps around like SMB2 Tweeter
-Can be used as platform
-Spin-jump killable
-Every 6 seconds, it starts glowing for 3 seconds, increase its movement speed
-This also makes it dangerous to stand on (still killable, but damages Mario in the process)
-16x16 and 32x32 versions (any differences in behavior haven't been decided yet)
|
| Last edited on 2011-02-01 06:43:30 PM by CK Crash. |
|
| Posted on 2011-01-31 08:59:15 PM |
Link | Quote |
|
@ Krayzstar: I can see where you are going with this, and I like the idea a lot! But when I saw the streams of red and orange instead of an independent fireballs coming from it's mouth, it gave me an idea.
How about an enemy like the Jumping Mecha piranha plant that Krayzstar drew, but instead of jumping up and staying in it's upright position (like in the picture), it's head looks like that of a Venus fire plant, and instead of shooting a fireball at you, it shoots out a deadly laserbeam that if Mario is in it's path, he is going to take damage no matter what.
EDIT: Come to think of it, I think this enemy sort of steels the idea that NameUser was going for. Sorry about that!
@ Vinnyboiler: Great idea! I think that would be an awesome independent level gimmick, it could make for an interesting enemy in general, but, it's so cool and unique that the player will find it a treat if it is only in one level. (Like the chain-chomp from NSMBW, world 7).
These awesome enemy ideas usually start with a combination of two different enemy types (the Pirangler, the Chain-in-a-pipe, the All-Star Chuck.).
@ Lucas: I think the Koalunk is a great idea! How about ones that spit fire as well, or larger 32x32 ones.
I have my own idea too. If world 4 is a fairground, how about we think of some simple enemies based of ride's and attractions. Like mine, the Teacup Bandit. You know the 'Teacup rides' that most amusement parks have? Well, the Teacup Bandit looks like an ordinary Giant Teacup, but when you face away from it, it pops out of it's teacup and starts chasing after you, kind of like a mix of a Chargin' Chuck and a boo. When you face it again, it goes back into it's teacup and is invinsible to all of your attacks. If you are able to jump on it, it becomes 3 Blockhoppers from NSMB. I have pictures, but I have to wait for my printer to get fixed before I can post them.
|
| Last edited on 2011-01-31 09:03:38 PM by Kojeco2. |
|
| Posted on 2011-01-31 10:45:29 PM |
Link | Quote |
|
I would like to see some users' avatars as sprites, even replacements. kieran can be goombas, supertails can koopas, snn can be flopping fishes, I'd even be okay with moltensnow rexes or riolu charging chucks.
i could see people responding to this with something, i'd just like to say-- 'i'm not going to be checking this thread often and i don't care if you don't like my idea. i'm just stating my idea, nothing more.'
|
|
| Posted on 2011-01-31 10:52:50 PM |
Link | Quote |
|
How about an evil pony, yea or neeeeeigh?

(Also, it can breath fire)
|
|
| Posted on 2011-02-01 12:04:40 PM |
Link | Quote |
|
"neeeeeigh"
I've never liked horses <_____<
|
|
| Posted on 2011-02-01 05:49:03 PM |
Link | Quote |
|
Originally posted by Sind<_____<
Sind, why the long face?
|
|
| Posted on 2011-02-02 01:35:21 PM |
Link | Quote |
|
For later levels in factorys why dont we have robotic enemies.
I say foop wouldnt have a problem making his koopas look robotic.
|
|
| Posted on 2011-02-02 06:07:14 PM |
Link | Quote |
|
|
Is it possible to use the boss in SMW2 Yoshi's Island World 3-8? Except instead of eggs and water, its ground and you shoot a turtle shell it spits out of it's mouth at it.
|
|
| Posted on 2011-02-02 06:10:00 PM |
Link | Quote |
|
Originally posted by MSTR448Is it possible to use the boss in SMW2 Yoshi's Island World 3-8? Except instead of eggs and water, its ground and you shoot a turtle shell it spits out of it's mouth at it.
Here's an even better question: Why does everyone want to re-hash old ideas from other games into this hack?
|
|
| Posted on 2011-02-02 06:38:48 PM |
Link | Quote |
|
Frostee (or Frostie)

If Mario touches frostee, it shatters and Mario gets frozen for about 3 seconds. It can only be killed with fireballs, any other attack to it will freeze you.
Yes, it's based of freezies.
|
|
| Posted on 2011-02-02 07:20:14 PM |
Link | Quote |
|
Originally posted by FUGGNUTZHere's an even better question: Why does everyone want to re-hash old ideas from other games into this hack?
Even better-er question: why do people insist on having Mario rely on Koopa shells/grab blocks/goombas/any other carryable item to hurt bosses, especially when most bosses have no business randomly spitting out said items? Dunno if many people know this, but Mario has this odd ability that lets him hurt his enemies by stomping on them.
|
|
| Posted on 2011-02-02 07:26:18 PM |
Link | Quote |
|

The Cannon Walker. It walks forward, and every few seconds, it will fire a bullet bill. It turns at corners, and you can ride on his head.
|
|
| Posted on 2011-02-02 07:43:04 PM |
Link | Quote |
|

Something I came up with today. Rather than flying above Mario, the Bowling Lakitu prefers to stay close to either the right or left end of the screen (this can be an extra bit setting). It throws bowling balls that explode like a Bob-omb when they hit something on the side, but only on while the ground. In other words, the bowling balls safely rebound off a wall so long as they're in the air. The bowling balls are safely spin-jumpable, making them yet another enemy that can be used to cross dangerous terrain (beware the explosion when they reach a wall though!). The Lakitu itself can probably share most of the normal one's graphics, although he probably shouldn't do an overhead throw for the bowling ball (although this would be an acceptable compromise if the animation gets too complicated).
On a side note, the Bowling Lakitu's positioning make it vulnerable to the Boomerang and other projectiles that aren't affected by gravity. This makes such powerups less of a novelty, and gives them a situation where they have an advantage over the more common powerups.
|
| Last edited on 2011-02-03 09:52:28 AM by CK Crash. |
|
|
|
|
|
|
Forum Index - Events - SMW Central Production 2 - Original Enemies |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 29
|
|
|
|