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Mode 7
Forum Index - Events - SMW Central Production 2 - Mode 7
Pages: « 1 » Thread Closed
What think about use Mode 7 in SMWCP2?
Well,could be used for stages,bonus and boss rooms...
Any theories for mode 7?
For me,mode 7 in the SMWCP2 became hack epic!
Mode 7 usage doesn't automatically make a hack epic - we shouldn't just use it for the sake of using it. Besides, there's only a few people who can create anything decent with Mode 7 anyway.
Also, not every time Mode 7 makes a game awesome. It also depends on how it's used.
What about sucking mario in a hole, like roys game over patch.
I can do Mode 7! #w{:>}

But I don't want to. #w{:<}
I guess the Mode 7 is unnecessary... But, many people can like it.
Last edited on 2011-01-31 03:31:22 PM by ShadowAlexandre.
If it's used well, then sure.
It is quite hard to use Mode 7 well

Most likely we'll end up with some boring carol-esque bosses <.<
If we go through with that ferris wheel idea, it might work there. Otherwise, eh.
i'd just like to point out that you can only have 1 BG layer when using mode 7 albeit 8bpp.
We could have some super ominous spinning vortexes in the BG of the Dream levels.
Originally posted by Pikerchu13
We could have some super ominous spinning vortexes in the BG of the Dream levels.


Originally posted by Ixtab
i'd just like to point out that you can only have 1 BG layer when using mode 7 albeit 8bpp.


Unless you want sprite-based ground (which would be a nightmare, especially with SMW's horrible OAM system) or very flat, boring terrain with no ceiling, large hills, etc, that's pretty much out.

Anyway, if you can pull off Mode 7 without being too gimmicky about it, then go ahead, but be careful to make sure it doesn't feel tacked on and out of place.
I would say keep mode 7 for maybe bosses or special cutscenes
(Like in SMRPG when you go into the factory world).
Is there a difference between sprite rotation and mode 7, as in, they're the same thing? Or is it something else. Sprite rotation stuff like in Yoshi's Island would be neat.
Sprite rotation is actually rotating the graphics and re-uploading them to VRAM. Mode 7 can only rotate layer 1. And we can't do sprite rotation, since any chip that would allow us to would come with far too many restrictions, and the 65816 is far too slow to do it efficiently.
Originally posted by 1UPdudes
I would say keep mode 7 for maybe bosses or special cutscenes

it's comments in this vein that i really dislike, with regards to mode 7.

it's not as simple as "let's keep it here and not here". what the decision process should be is "what can we do well, and does that fit in? if so, where?", because we sure as hell don't have enough people making enough things with mode 7 to pick and choose that much.
If Mode 7 is so "magical", why not use Mode 5? Really, as has been said before, let's not use Mode 7 just for the sake of... using Mode 7. Besides, it's hardly necessary. AFAIK the only part in SMWCP which used Mode 7 was the second phase of Toadsworth. All the bosses, cutscenes, levels, etc. were created without Mode 7, entirely. Why would we have to use it now? Because it's Mode 7? Yeah, right.

Just my two cents.
The credits used mode 0. GASP.

Anyway I hate this thread. It's the exact opposite of the ideals we should have for this hack. Using stuff for the sake of using stuff is just bad. The only potential use for mode 7 I've heard of to this point would be for the ferris wheel in the carnival world. Other than that .. eh.
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Forum Index - Events - SMW Central Production 2 - Mode 7

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