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Time: 2013-05-19 12:55:10 AM
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Tip: If you edit level 0, make sure you also edit level 100. Both of them are used for the bonus game.
Super "Mario" World 2: Final Fix ^.^
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super "Mario" World 2: Final Fix ^.^
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It looks really cool, I like its evil face!
Looks like an interesting boos fight. Nice work.
Cheers guys!
Here is another random video! Enjoy!

Here We Go Again


EDIT: Also for "Festive Fun" I tweaked the palette in the test level!
Last edited on 2011-12-19 02:36:13 PM by 1UPdudes.
Holy *beep*, now that's what I call an awesome level design. I haven't viewed this in a while but I can certanly say you have improved over awesome with this! Really amazing. Also, what's with the level icon on the submap that was revealed but not connected via vissible paths and that bridge tile to the right of the waterfall?
Originally posted by K.K.Koopa
Holy *beep*, now that's what I call an awesome level design. I haven't viewed this in a while but I can certanly say you have improved over awesome with this! Really amazing. Also, what's with the level icon on the submap that was revealed but not connected via vissible paths and that bridge tile to the right of the waterfall?


Cheers Man!
As for the OW dots, ignore them. Most overworlds are still very beta-ish.
The level dots will reveal with events. :P
That level is amazing. I want to have it's babies.
Really nice level design + music choice (and muncher GFX :3). I like when the levels have some sort of bonus room. I can't wait to play the final product.
Wow dude, haha, that level looks great! I love the music and the design, rocks!
Haha man that looks spectacular! I love the new goal posts design =D Looks great man, awesome work!
ASMT? =D

~

Anywho, liking the level! I did not expect that bonus room!

Also, I'm just gonna ask now:

Is the difficulty gonna be more consistent with this?

Because when I played "M"1, I had a HARD time with well...err...W1-2.
Cheers guys! ^.^
If your interested in knowing about difficultly of the hack, It is harder than S"M"W1. I try keep the curve of difficulty smooth but there might a few dips and spikes here and there. I personally don't think having a few "break levels" is a bad idea.

Seeing as I did not get a video out yesterday (I was busy...)
You can have 2 today :>
I hope to get one video of a random level in each world done by Xmas.

Thorny Frolic

World 4 Level. It's kinda hard the way I show it to be... :P

Flying Snails?

World 2 Level. Tis fun.
Aww, I was waiting for the video yesterday. :D

I didn't comment on last video, so I'll say it's amazing, and great for an opening level.

Anyway, as I have said on YT, I'm really worried about the difficulty of Thorny Frolic. It's way too difficult, sadly, and is much harder than that level in W6. I know there are supposed to be spikes, there are in any hack, but could the difficulty be toned down a bit?

Flying snails also looks like an interesting athletic level. I see you
got inspired by NSMBWii there! :P
Last edited on 2011-12-21 07:52:30 AM by JDC.
Cheers, and as I said before "break levels" are fine imo, but I see how it could bug others.

Thorny Frolic is not that bad. Just I made it look kinda hard.
:P
Both levels are awesome and as JDC said, the bramble level is a pretty big spike. But awesome nonetheless.
Both of those levels are awesome. Just from the name, I guessed that Thorny Frolic is gonna be associated with brambles, and it was awesome. The flying snails level was also very good, but kinda easier than the level 4 level. Keep up the good work man!
They look great! Can't wait to play it.
Once again, Cheers guys! ^.^

Here's another video for you. It's a shorted level. But yeah ignore the pole near the Midway M.

Aquatic Annoyance

It is a World 5 level.
Great level as always, but why were you standing on water at the OW?
Originally posted by PokefreakofBACON
Great level as always, but why were you standing on water at the OW?


Overworld is still in development.
And thanks ^.^
Awesome awesome awesome awesome!
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