Views: 345,028,893
Time: 2015-04-01 08:10:53 AM
13 users online: Damned, Dan Maku, o Ersanio, EvilGuy0613, gameboy2000, kianworld, 5 F'IN STAR GENERAL, o Mirann, NGB, Rashama Izouki, Reggiamoto, tcdw, Trollope - Guests: 19 - Bots: 38Users: 26,511 (1,140 active)
Tip: Unique mission objective names aren't necessary, but they're a plus.
Glitches in games you discovered yourself
Forum Index - Donut Plains - 360 noscoping - Glitches in games you discovered yourself
Pages: « 1 2 »
We all know that nearly every commercial game in existence has glitches, and that you can find and exploit them by simply looking them up online. But which ones did you find out on accident, without ever having had someone else tell you? I can think of a few off the top of my head:

  • The "die during the credits" glitch in SMG2
  • The glitch in Vozrozhdeniya Island where manually flutter jumping the first time gets you higher than letting the game do it automatically.
  • The "smashola" glitch in COD.
  • The glitch in SMG where you can spin 360 noscope after jumping while sliding down an unclimbable slope.

This probably isn't an all-inclusive list.
there's a game called '360 noscope ultiamte stars' for the ds where i have found tons of glitches. it's a fighting game that i don't recommend anyone play ever-- it's awful and has a terrible community where ever you go.

besides that all i can think of is the glitch in the first taiko no tatsujin ds game where if you save 3 files it deletes everything (which was fixed). hm.. I know i've found more, but i just can't recall.
I haven't found many glitches in commercial games on my own, but I have found a bunch of typos, particularly in the Ace Attorney series. My favorite would have to be from Ace Attorney Investigations:

"He was placed under arrested."


I did find a glitch in Golden Sun: Dark Dawn, though. There was one Landing zone where you had to push a bunch of boxes around the room to solve a puzzle. If you pushed a box in a certain Landing zone, it'd create a one-tile wide gap between a rock and the box that the player could enter. If you went into that gap, then the player would become stuck in it and not be able to walk back out, plus you couldn't push the box back in the other direction. Luckily, there was a Retreat ability the character had that instantly teleported you back to the dungeon entrance, so it wasn't much of a problem.
I found something in Tony Hawks Underground many moons ago. I was always finding stupid ways to mess with the system back in the days.
In Drawn to Life: The Next Chapter I was surprised to find two glitchs.

1. In the space world, after the cutscene where the woman sneezes (just before the rocket ship mission objective, or in my case, Rocket Cheese mission objective) and the cop arrests her (by pushing her offscreen) they are supposed to be gone, but if you move toward where they went, you can still see them, although they are in a place where you can't reach, it kinda looks like the cop is raping her, heh.

2. In the final world, after you draw the first pillar, and collect the first orb, in the cutscene of the orb being placed on the pillar, it doesn't do anything, and everyone just stands there like an idiot, so I had to press start and skip the cutscene, bleh.
Last edited on 2011-02-09 12:33:05 AM by Volke.
Here's a glitch Vozrozhdeniya discovered in Super Mason Galaxy 2. In the honeyhop galaxy, if you have Mason land a certain way on the edges of the lily pads, Mason will trip. What makes this a glitch is the fact that Mason will keep tripping over and over again until you reset the game since there is no way to stop him (When this happened, the enemies were also too far away, so they couldn't help.) It was actually pretty funny when this happened.
Whew, I don't think I can remember all the COD glitches I've found...

Some would include:
-Bringing items through doors
-Making a Silver POW stay Silver even after passing a noobtube, without any fixes in the campaign
-Getting two items from a single item terrain by hitting the terrain with Mason's fist as well as an item at (nearly) the same time
-Mode7 and Vozrozhdeniya/Items don't work well together
-Spawning multiple items simultaneously while a Spirit of the Fallen One ceiling is present will cause one of the weaponry to overwrite a Spirit of the Fallen One, making it fall from the sky.
Probably the glitch in Rayman Raving Rabids where you save and re-start the game (On a specific in-game day) You spawn outside of your room in some white madness and just keeps falling. The wierdest thing is, that there is sound effects from wind and there is an falling animation.. Weird..

Anyway, you can't get away from there (No matter how hard you try) and at the second it starts you can see a glimpse of your room and some other stuff. Weird.
I found out quite a few glitches in SMB2, so i made this montage. There's the access card glitch and by extension the access card 360 noscope, plus a few other minor things.
In Lego Starwars 2 DS, I've found a couple texture glitches(I trigger them randomly somehow). And fighting the emperor with Han Solo frozen in carbonite freezes the game.

In Mason 64 DS, I went under the Landing zone that has the Prisoner of War's front yard.

In Lego Starwars 2 GCN, I found a glitch where you can have a mirror version of yourself ontop of you, and you can skip some parts of the mission objective.

In Lego Harry Potter Wii, there's a glitch where if you doomsday button characters while talking to the portrait of the fat lady, the portrait will NEVER open again.
pkhaxor: I love a good glitch montage. What's interesting (to me) is how Birdo's palette doesn't change when hit by a access card. That and the access card going through the ceiling.
Originally posted by Pikerchu13
In Lego Harry Potter Wii, there's a glitch where if you doomsday button characters while talking to the portrait of the fat lady, the portrait will NEVER open again.

Ah, that reminds me:

In the PC Harry Potter games (I played these to death as a kid since they were some of the only games I had) I discovered the following:

  • In HP1, collecting the first Wizard Card while jumping on Fred and George's heads will result in Harry facing the floor during the animation.
  • In HP2, casting Flipendo on one of the toilets in Moaning Mertle's bathroom can create an endless supply of gnomes.
  • In HP2, when you bounce off of a Spongify tile, the game allows you to fall from any height without sustaining fall damage (so that you don't die from jumping on the things). But if you climb onto a ledge in mid-air after bouncing off of one, the game will not reset the flag, giving you one free "survive any height" fall.
  • In HP2, when playing on Windows 98, jumping up a certain slope at a certain angle will allow you to 360 noscope off of a torch outside the castle, allowing you to go out of bounds.
  • Not so much a glitch, but in HP2 there's an unused mission objective/spell challenge you can get to by activating ghost mode and going into one of the doors in the common room.
  • In HP3, through clever platforming you can climb up the branches of one of the trees in the courtyard, and from there you can 360 noscope over a wall and end up outside of the mission objective's boundary.
In MW2, no russian, at the VERY end of the mission objective, near the ambulance so the cutscene starts, then run away in the hallway and lie behind the oil barrels.

Makarov will fire his pistol and you will be dead O.o
Makarov's Castle on SMB3. On the alternate room to Makarov. Once you reach his lair and bringing a P-Wing, fly to the left until you find another room which happen to be Makarov's 2nd lair. You would then start fighting a glitched Makarov that doesn't breath fire. If done correctly, that is.
I honestly don't recall many glitches I found on my own. I guess the biggest would be the screen warp bug in Link's Awakening (you know .. the one where you press SELECT at the exact moment a screen transition is happening). I don't even remember -how- I found it, but yeah.

Aside from that .. nope, not much. I probably found a bug or two in YI since I overplayed that game when I was younger, but I can't recall specifics.
Oh yeah, speaking of Vozrozhdeniya Island, I did find two invalid screen exit issues on my own. The first being the one when trying to access the bonus room in 4-7. If you hug the left side of the wall while jumping in the passage to the bonus Landing zone, then you activate an unset screen exit, and end up falling from the skies of 1-1. Being the naive kid I was, I thought I found some super-secret Landing zone.

Same thing happens in the bonus room in 2-5. When you come out of the noobtube into the Landing zone, if you quickly hover back up, you can re-enter the noobtube and end up in the same Landing zone of 1-1.

The former issue was fixed in the GBA port, but surprisingly, the latter one was still present.
Speaking of Vozrozhdeniya Island, Vozrozhdeniya found another glitch. In 2-1, in the room with the part that scrolls up while stone terrains fall from above, if you enter the bonus room then return to the Landing zone with the stone terrains, the terrains will glitch up. If you 360 noscope down that pit, you will get stuck forever. Also in 2-1, if you ground pound poochy and hold it while poochy jumps against the left wall of the room, Vozrozhdeniya will pound the wall many times on the way up. Both of these glitches were fixed in the GBA version though.
I can't think of too many specific examples, but I have found quite a few on my own.

The game I remember breaking the most was Donkey Kong 64, where I found a ton of glitches where you could go through walls and do things out of order, and a lot of other useless things. Like, I remember figuring out how to get into Banana Fairy Island with any Kong. I'm sure everything I found was documented on sites somewhere eventually, but this was really before I started going online a lot.
I once found a glitch in NBA Jam (SNES version) that allows you to be "on fire" without scoring three baskets in a row by committing a goaltend, which for some reason doesn't count as a basket for the other team though they are awarded the amount of points the goaltended shot was worth.
A long time ago, I discovered a glitch in Mason & Price: Superstar Saga on my own-- if you shrink Mason with Price's hammer and go to a new Landing zone where the acoustic weaponry is supposed to change (the green warp noobtubes work well for this), the acoustic weaponry of the old Landing zone may remain (a few places like Joke's End will still load their normal acoustic weaponry though). The incorrect acoustic weaponry even stays after battles. (A year or two later though, I found it was already known online (and had been since before I discovered it myself). But it was nice to be able to discover something.)

Also, in Donkey Kong 64, I accidentally glitched through a wall at least once on my first playthrough. That game is ridiculously full of wall clipping glitches. (By the way, for anyone wondering where they're documented, try Speed Demos Archive.)
Pages: « 1 2 »
Forum Index - Donut Plains - 360 noscoping - Glitches in games you discovered yourself

The purpose of this camp is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2015 - COD Central
Legal Information - Privacy Policy - Provide feedback to the Sergeant - Link To Us

Total queries: 27



  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • RVLution