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Tip: Don't put levels in overworlds that don't match (like a snowy level in a desert).
Mario Lemming
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So after beating SPW and SPW2 trying SPW3, I decided to make my own puzzle hack. However, the goal in this one is a bit different. Your goal is to die. If you do, you win the level.

You frequently have to abuse glitches in the SMW engine to win a level.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/UzJ225bYMCM?fs=1&hl=de_DE&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UzJ225bYMCM?fs=1&hl=de_DE&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Here are some screenshots:

This is the intro. Mario automatically walks off the cliff.



A message in the first level, explaining what this hack is all about.



Some levels may seem easy...



...but then turn out to be more complicated.



Another message, in the second level.



As you can also see, I've kept the normal status bar to keep the basic Mario atmosphere in this hack. You don't ever get or lose any coins or lives though.

Overworld (from v0.9):

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ZSgHaDXY1ng?fs=1&hl=de_DE&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZSgHaDXY1ng?fs=1&hl=de_DE&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

You can exit out of any level at any time by using START - SELECT. This will reset your powerups, Yoshi etc. to what it was before the level started. Also, the TIME UP! message is disabled.

This hack is mostly vanilla, but there are custom bosses.

Mario Lemming is finally done!
Download it here
Last edited on 2011-02-11 04:14:23 PM by Karifean.
Awsome I will TAS this :)
when I can get the sound right with SNES9x
Uh, the hack seems great, the overworld is alright, but i guess that abusing glitches for completing a level is not the point of Hacking.
When you are explaining the glitches that you have to use and having a test level where you can train all the glitches. then this hack might be a good, functional hack. #w{=D}
This hack isn't good. I tried to play some levels, but they are really bland and boring. Doesn't feel fun at all. The overworld is really bad, and I don't like the Karoshi Mario style here. It's not as fun as it could be.

Like KotKotKotKot said, needing to abuse glitches to continue in a level is more than bad. Try a different concept. Please try to spice the level design up too. Custom palletes and decoration would do, and perhaps not overusing the original SMW graphics, as you didn't have variety at all.

I also saw some cutoff and flaws, but that doesn't matter if the hack isn't good.
I actually kinda like the hack...

Use of Glitches: ...

SUPER PUZZLE WORLD 3.

(inb4spw3sterrible)

Original Graphics: I never really felt like puzzle hacks needed fancy-shmancy graphics. Or even slightly changed graphics.

Karoshi Style: Not saying that I don't like KM, but I feel like this hack made better use of the "death-to-win" gimmick then that hack did.

Custom music would be nice, but not necessary.
In SPW3 you must also abuse glitches, it was pretty unfair and who cares about that? Good to see a hack in which you mustn't put a key to a keyhole to beat a level.
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