Banner
Views: 236,552,830
Time: 2013-05-24 01:06:23 PM
18 users online: Amos Defamos, AntoineG782, bandicoot, Catobat, derjet, ErikAlay, everest700, FlamingRok, HyperMario, MarioBros980, Oh Hell No, Purple Rex, RaindropDry, RavingRabbid, Sokobansolver, o Undy, WeegeeBen, Yasuo - Guests: 160 - Bots: 11Users: 22,881 (1,274 active)
Latest: Shizufuzu
Tip: If you give a muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
Thunderstruck Mario - Finally updated 6th July
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Thunderstruck Mario - Finally updated 6th July
Pages: « 1 2 3 4 5 »
I really like a lot of those palettes. especially the underground 1 thats blue-ish. Your level design looks good too. keep it up
:D
Looks pretty awesome. The palette of the first screen is amazing. Looks really great. The second one is also very nice. I find the cave one a bit too "regular", but nothing's wrong with it. Your level design looks very nice also!
Thanks guys.

@SuperKirbyGalaxy: Thanks for commenting. I have yet to change the palette for the cave yet, but i'll show it once it's done.
@hotsos120 and GeorgeVsSonic: Thank you. :)

Here's some screenshots of the first switch palace.



The switch palaces will be mainly puzzle-themed, getting more difficult as you find each one. I won't make anything too tedious though.

Comments?
Nice. I like the palette and the colourful pipes fit in just perfectly. I can smell some neat puzzles coming up!
Originally posted by GeorgeVsSonic
Nice. I like the palette and the colourful pipes fit in just perfectly. I can smell some neat puzzles coming up!


Thanks, i'm glad you like the palette. The puzzles aren't going to be too tough. If it annoys me nuts testing them, everyone else would be too. :P

Anyway, sorry about the slow update. I've got a new level to show, it's called Ammunition Way. The level is split into bob-ombs and bullet bills in the 1st section, and the night section uses banzai bills.


You may want to bring a shell for the area in the 2nd screenshot...

There is a pipe which leads to this secret sky section.

And this is a screenshot of the night section, the level design here isn't done, but the palletes and background are.

What do you think so far?
The sky areas gradient looks really nice!
The other parts of the level look good, they stick to the theme of bullets/ammunition.
Wow! Very nice! I totally love all the palettes and the level design looks superb. You're doing better every time I see an update. Keep up the great work!
Thanks guys, much appreciated. :)

It's been a while since my last update, but i'm still working on this. Here's some more screenshots.


This is the part of the OW for the 2nd world, Pear Canyon. I've moved the screen across a bit, because there's much unfinished things around it.

As I promised a while back, i've changed the palette of Pear Cave, does it look any better than the previous one?

And finally, here's a screenshot of the2nd world castle. This is just to show the palette, as the level is rather unfinished at the moment.

How are these so far?
OW palette has a sand feeling to it and still looks like a cool grassland pal. The Pear Cave pal is alright, but I think the gradient could be smoother. The castle palette.... <3 so much. Really nice job on that!
Originally posted by GeorgeVsSonic
OW palette has a sand feeling to it and still looks like a cool grassland pal. The Pear Cave pal is alright, but I think the gradient could be smoother. The castle palette.... <3 so much. Really nice job on that!


Cheers George :), i'm glad you like the OW palette, that was exactly what I was aiming for.

The 2nd castle is nearly done, so here's some more of the level. It introduces some of the more difficult castle enemies.


The turn block may be useful for something in the 1st screenshot.

The passage through the castle gets rather narrow at times, so mind how you jump...

Comments/Criticism?
Doulbe posting, because I didn't update the thread title, and therefore no one would have likely noticed the recent update, or commented for that matter.

To actually add some content to this post, i've improved the palette of one of the 1st world levels, Twilight Forest.


This is the old version of the palette.

And this is the improved version of it.

Comments please?
Looks good!
My advice is the grass pallette. The darker grass colour in the default pallette is a dark green, try to keep the grass have a light colour followed by a darker same colour.
Make the dots in the grass darker and it'll be fine. The contrast between the dots and the normal dirt is too big now.
Thanks as always for the comments guys. :)

Sorry for not updating this thread for so long, i've just been making slow progress lately. I'm not planning on quitting this hack anytime soon.


I've been planning the levels for the 3rd world lately. The 3rd world will be an Underground Spring, so the levels will be mostly based in caves, and some water sections too. No long water levels though, they're not so great. :P

Anway, here's a look at the main palette i'll be using.



How is it so far?
Woah, nice FG! The BG doesn't look that well shaded: a better gradient would make it nicer. But eh... nice!
I agree. Those are nice, pleasant palettes! A little fixing with the gradient would make it even nicer!

Also, I really like the level design from your levels from previous posts. They aren't bland, use good palettes, and have great decoration.
Keep up the good work! :D
Thanks for the comments guys.

@GeorgeVsSonic: Thanks as always. I'll see if I can improve the BG palette a bit further. :)
@Gizmo: Thanks, i'm glad you like it so far.

I haven't any screenshots to show today, but I have a bit of news anyway.

I've reinserted the custom music in my hack using Huflungdu's addmusic, and with some luck/frustration/headaches etc :P, my hack now plays successfully in Bsnes. I know that people are more concerned with Snes compatibility these days, so at least that issue has been fixed now anyway.

Also, seeing as C3 is coming soon, i'd like to have a demo ready by then. I'm not going to rush though, if it's not done on time, i'll release a demo later.
Thanks for reading. I'll have some new pics soon. :)
Double post.

I've been working on the levels for the 3rd world, the Underground Spring. Here's a few preliminary screenshots of the 1st level.


I've changed the BG palette a little since last time.

Chuck on the attack.

You can only take this route if you're still big Mario...

Also, about C3, I should have a small gameplay demo ready by this weekend. I have now got a new title screen done, so all I need to do is test it out properly, and then it's pretty much done.

Comments/Criticisms?
Man, the palette is absolutely amazing now! The BG is very well done and fits the FG, even if the colours completely don't match. Great job!

The level looks very solid designed, too. Can't wait until C3, definitely playing this then. Keep it up, Mr ESC! :3
Cheers George, i'm glad you're looking forward for the demo :). It'll definitely be ready for C3, so try and hold out till then. ;)

Oh, 300 posts!
Pages: « 1 2 3 4 5 »
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Thunderstruck Mario - Finally updated 6th July

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu