| [Complete] 008 - Countdown Chamber - akacesfan |
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Forum Index - Events - SMW Central Production 2 - World 1 - [Complete] 008 - Countdown Chamber - akacesfan |
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| Posted on 2011-09-27 01:19:58 AM |
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So I finally got around to finishing my corrections for this. (sorry it took forever, I got super busy. I do have free time this week though, so corrections that are needed should come rapid fire)
List of changes.
- Made path to third SMWCP coin longer.
- Changed terrain in some parts of level B2.
- Removed coins to make level more challenging
http://bin.smwcentral.net/u/15819/switch4.ips
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| Posted on 2011-09-27 04:03:52 AM |
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Why are those red blocks here? You only can get up here if the ON/OFF switch is off, so they don't pose any thread actually.

What about putting a invisible 1-up block here, for reward jumping on that koopa (Because it's still world 1 )
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| Posted on 2011-09-27 06:29:32 PM |
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I have a name idea for this level. I think it will be called 'Countdown Calamity' or something like that.
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| Posted on 2011-09-27 07:04:40 PM |
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There are already 2 levels with that "Calamity" alliteration, other level with it would make it boring and repetitive, so... nope, that's a bad level name idea.
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| Posted on 2011-09-27 07:10:01 PM |
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We could always just leave it as "Countdown Chamber", which was Moose's original name when he had this level.
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| Posted on 2011-09-27 09:34:53 PM |
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Originally posted by Bloop
Why are those red blocks here? You only can get up here if the ON/OFF switch is off, so they don't pose any thread actually.
What red blocks?
As for the level name, Countdown Chamber sounds totally fine to me.
Anyways, if I don't hear anything else, I'll just assume this is done and send this to SNN.
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| Last edited on 2011-09-27 09:35:22 PM by akacesfan. |
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| Posted on 2011-09-27 11:26:26 PM |
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Just played the level, and it seems ready overall. My only (minor) suggestion at this point would be to change the music used in the cave area to Cave 1, since my track doesn't really fit (especially this early in the game). You might also want to grab the BG from Hiker's Hollow for the cave portion as well.
Other that that, I'm satisfied with the design now.
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| Posted on 2011-09-28 08:26:19 AM |
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Only one issue I have to far is the name. I thought it had to either be an alliteration or had to rhyme, and this is neither.
While Countdown and Chamber both start with C, they do not have the same sound to it.
Alliteration refers to the repetition of a particular sound in the first syllables of a series of words and/or phrases.
Either way, for now I'm gonna go test the level and I'll give feedback in a bit.
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| Posted on 2011-09-28 10:25:25 AM |
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Actually, the name I gave it originally was "Countdown CLAMBER". Not "chamber".
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| Posted on 2011-09-29 03:02:25 PM |
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I don't see any problems with the name Countdown Chamber or Countdown Clamber, both roll of the tongue quite nicely. Can we not get away with one level name that doesn't have as smooth alliteration as others?
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| Posted on 2012-12-04 11:47:28 PM |
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| Posted on 2012-12-16 07:01:39 PM |
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Originally posted by Punk Sarcophagus
Goomba walks away from Mario - placing it somewhere else to go to Mario should work.
Originally posted by Punk Sarcophagus
Why was this lowered? You could easily see the SMWCP coin, and that red para-koopa is useless. You can just jump off from the highest ground on the left. (yellow switch)
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| Last edited on 2012-12-16 07:43:01 PM by Punk Sarcophagus. |
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| Posted on 2013-01-10 12:05:37 PM |
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Issues have been fixed
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Forum Index - Events - SMW Central Production 2 - World 1 - [Complete] 008 - Countdown Chamber - akacesfan |