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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.
Signups - Blocks (6-27-12)
Forum Index - Events - SMW Central Production 2 - Signups - Signups - Blocks (6-27-12)
Pages: « 1 2 3 4 5 6 7 »
Block signups will work a little differently than they did in SMWCP. Instead of picking a Map16 tile for your block, you'll simply request the block you want and send me a link to it. Page 3 will be used exclusively for custom blocks - therefore, I will insert your block and post the tile it is being used on right here.

But my Map16 tiles are on page 15! I don't want my block on page 3!
Don't worry about it. Let's say you want the smashable brick, and you inserted your graphic as tile 1565. Let's say I inserted the smashable brick as tile 301. Simply make tile 1565 act like tile 301, and you will get the same effect. This works for 99% of custom blocks with a few exceptions (such as the donut lift).

Should be easy enough. PM me if you have problems with this.




BLOCKS INSERTED (* means it is in the ROM, ready to use):
*300 - Teleport on Contact.
*301 - Kill on Contact.
*302 - Mario can pass, sprites can't.
*303 - Sprites can pass, Mario can't.
*304 - Ice Block (fireballs melt it).
*305 - Solid when the switch is OFF.
*306 - Solid when the switch is ON.
*307 - Slippery Blocks: Left Edge.
*308 - Slippery Blocks: Middle.
*309 - Slippery Blocks: Right Edge.
*30A - One-tile wide Slippery Block.
*30B - 1/4 time blue POW block.
*30C - 1/4 time silver POW block.
*30D - Solid if Blue P-Switch is Active.
*30E - Solid if Silver P-Switch is Active.
*30F - Acts like water when the switch is OFF, otherwise it's solid.

*310 - Ledge/Vine block.
*311 - Solid if Yoshi touches it, otherwise pass-through.
*312 - Slippery if switch is ON, otherwise blank.
*313 - Slippery if switch is OFF, otherwise blank.
*314 - Cracked Ice Block (top left corner)
*315 - Cracked Ice Block (top right corner)
*316 - Kills Mario if he's inside the block.
*317 - Door that only works if the ON/OFF switch is OFF
*318 - Hurt Block (solid)
*31A - Conveyor Block (left)
*31B - Conveyor Block (right)
*31C - Conveyor Block (music dependent)
*31D - Conveyor Block (music dependent)
*31E - Hurt Block - $7F0E0E dependent.
*31F - Hurt Block - $7F0E0E dependent.

*320 - Left half of a button
*321 - Right half of a button
*322 - Violent Sand (castle 4B)
*323 - Button (castle 4B)
*324 - Disengage (castle 4B)
*325 - Violent Sand 2 (castle 4B)
*326 - Kill Mario (castle 4B)
*327 - Top Hurt (castle 4B)
*328 - Bouncy Block
*329 - Wind Block (downwards)
*32A - Slope Fix Block
*32B - Sprite Kill
*32C - Slope Filler: Left Mid
*32D - Slope Filler: Left Top
*32E - Slope Filler: Right Mid
*32F - Slope Filler: Right Top

*330 - Solid to Piranhas
*331 - Quicksand Block: Normal
*332 - Quicksand Block: Pit
*333 - Fragile Block
334 - Kill on Contact (sprites pass)
*335 - Vent/Bounce: shoots player straight upward (fast)
*336 - Vent/Bounce: shoots player straight rightward (fast)
*337 - Vent/Bounce: shoots player straight upward (slow)
*338 - Vent/Bounce: shoots player straight rightward (slow)
*339 - Vent/Bounce: shoots player straight upward (fast, ON/OFF controlled)
*33A - Vent/Bounce: shoots player straight upward (periodically: ExAnimated)
*33B - Vent/Bounce: shoots player straight leftward (fast)
*33C - Vent/Bounce: shoots player straight leftward (slow)
*33D - Vent/Bounce: shoots player straight downward (fast)
*33E - Kill Sprites on Contact
*33F - Quicksand Block: Less Powerful

*340 - Hurt Block (safe on sides + bottom: acts like a "true" spike)
*341 - Sideways Hurt Block (safe on top + bottom: acts like a "true" sideways spike)
*342 - Upside Down Hurt Block (safe on sides + top: acts like a "true" sideways spike)
*343 - Fragile Block (GeminiRage)
*344 - Drum 1 (1st/2nd frame bounce, rest cement)
*345 - Drum 2 (9th/10th frame bounce, rest cement)
346 - Animated Hurt Block 1
347 - Animated Hurt Block 2
*348 - 32x32 Ice Block (top left)
*349 - 32x32 Ice Block (top right)
*34A - 32x32 Ice Block (bottom left)
*34B - 32x32 Ice Block (bottom right)
*34C - Coin (add 1 second to bonus magician clock)
*34F - Hurt Block (regular, not solid)

*350 - Diggable Sand
*351 - Ledge Over Water
*352 - Movement Block Right Slow
*353 - Bubble
*354 - Appearing/Disappearing Block 1 (act like 02)
*355 - Appearing/Disappearing Block 2 (act like 02)
*356 - Appearing/Disappearing Block 3 (act like 02)
*357 - Appearing/Disappearing Block 4 (act like 02)
*358 - Screen Scroll Enable (act like 25)
*359 - Screen Scroll Disable (act like 25)
*35A - Quicksand Block: Oily Edition (acts like 2)
*35B - Sticky Block
*35C - Auto-Slide Block
*35E - Lock Block
35F - Bottom of a Door for Lock Block

*360 - Animated Hurt Block 1
*361 - Animated Hurt Block 1
*364 - Solid on the left side only (act like 130)
*365 - Solid on the left side only (corner) (act like 130)
*366 - Rightwards Water Current (act like 2)
*367 - Leftwards Water Current (act like 2)
*368 - Upwards Water Current (act like 2)
*369 - Downwards Water Current (act like 2)
*36A - Upwards Wind (act like 25)
*36B - Shatter if a sprite lands on the block and shakes layer 1
*36C - If Mario's Y speed is 80 (The highest upward speed), teleport.
*36D - Act like a muncher if ON (If off, act like tile 25 (blank))
*36E - Act like tile 25 if ON (If off, act like tile 12F (muncher))
*36F - Platform (castle 4B)

370 - Lynnes
*371 - Sun Block
*372 - Shade Block
*373 - Solid to Mario, acts like 12E to sprites.
*375 - Custom Trigger 0 Activate
*376 - Custom Trigger 0 Deactivate
377 - Activate one-shot trigger 01
*37F - Carnival Castle Bounce Block

*380 - Big Drum Block
*381 - No Yoshi (gets rid of Yoshi and turns him into 1-UP)
*382 - cstutor89 - Breakable Floor
*383 - cstutor89 - Lock Block (Doesn't Remove The Key)
*384 - cstutor89 - Lock Block Replacement Block
385 - Donut Lift
386 - Specialized Sky Pop Torpedo Block, needs to be set as 11E
387 - 2dareduck - bouncesound1
388 - 2dareduck - bouncesound2
389 - Rameau's Nephew - bouncesound2
38A - Thunder Bell

*390 - HuFlungDu (Button 1)
*391 - HuFlungDu (Button 2)
*392 - HuFlungDu (Button 3)
*393 - HuFlungDu (Button 4)
*394 - HuFlungDu (Button 5)
*395 - HuFlungDu (Button 6)
*396 - HuFlungDu (Button 7)
*397 - HuFlungDu (Button 8)
*398 - HuFlungDu (Button 9)
*399 - Cart Gate 1
*39A - Cart Gate 2
*39B - Cart Gate 3

*3A0 - Break if Any Shell
*3A1 - Break if Red Shell
*3A2 - Break if Green Shell
*3A3 - Break if Yellow Shell
*3A4 - Break if Blue Shell
3A5 - CLAIMED???
3A6 - cstutor89 (Wrapping/Looping Checkpoint 2)
3A7 - cstutor89 (Wrapping/Looping Checkpoint 3)
3A8 - cstutor89 (Wrapping/Looping Checkpoint 4)
3A9 - cstutor89 (Wrapper)
3AA - cstutor89 (Wrapper Clear)
3AB - cstutor89 (Wrapping/Looping Checkpoint 1)
3AC - Yellow Block Button (W9 Puzzle)
3AD - Green Block Button (W9 Puzzle)
3AE - Red Block Button (W9 Puzzle)
3AF - Blue Block Button (W9 Puzzle)


*3C0 - Lantern Block 1
*3C1 - Lantern Block 2
*3C2 - Sushi Block
*3C3 - Vic Rattlehead
*3C4 - Vic Rattlehead
*3C5 - Vic Rattlehead
*3C6 - Vic Rattlehead
*3C7 - Vic Rattlehead
*3C8 - Vic Rattlehead
*3C9 - Vic Rattlehead
*3CA - Vic Rattlehead
*3CB - Vic Rattlehead
*3CC - Vic Rattlehead
*3CD - Vic Rattlehead
*3CE - Vic Rattlehead
*3CF - Vic Rattlehead

*3E0 - TrapDoor Off
*3E1 - TrapDoor On
3E2 - 2nd Secret Exit Block
3E3 - Reverse Yellow Switch Block
3E4 - Reverse Green Switch Block
3E5 - Reverse Red Switch Block
3E6 - Reverse Blue Switch Block
3EE - Block all sprites, block Mario if he's carrying something.
3EF - P-Switch: doesn't disappear when stepped on.

*3F0 - Lava On (acts like tile 4)
*3F1 - Vine Off
*3F2 - Water On
*3F3 - Lava On (acts like tile 5)
*3F4 - Evaporating Block
*3F5 - Custom Fireball Shooting Block
3F7 - Hurt Passthrough Block - please set to act like tile 25
3FC - Kills if touched on first frame
3FD - Hurts Mario and Destroys Sprites when Switch is OFF
3FE - Activates nearest Laser Cluster Sprite when touched
3FF - Hurts Mario and Destroys Sprites when Switch is ON
2CBA - Kojeco2

*2D90 - Event Doors
*2DC8 - Crazy Maze Door 1
*2DC9 - Crazy Maze Door 2
*2DCA - Purple Coin
*2DCB - Crazy Maze Spikes
*2DD3 - Message 2 Block (One-Time)
*2DD4 - Door Targets
*2DD6 - Flagpole (Turns blcoks OFF)
*2DD7 - Failure Teleport
*2DE2 - Crazy Maze Door 3
*2DE3 - 100-Coins To Pass Door
Last edited on 2012-06-27 10:21:40 AM by Lightvayne.
Requesting two essentials, though not necessarily for me if I personally will need to use them.

Solid if Blue P-Switch is active.
Solid if Silver P-Switch is active.

Do you want me to post the ASM files for them or can you get/make those yourself?
Edit: Here's the link anyway.
Last edited on 2011-04-02 02:01:26 PM by MrDeePay.
Quote
Let's say I inserted the smashable brick as tile 301. Simply make tile 1565 act like tile 201, and you will get the same effect.

This may confuse newbies, you mixed 2 and 3 up.

Also, spinjumpable hurt block for stationary grinders etc, right here and blocks crushable by thwomps, right there.
i need a conveyor block that when it's off it moves you right and when it's on it moves you left


idk how to make it so you can click here so heres the link for the block

http://www.smwcentral.net/download.php?id=9&type=blocks
Quote

[BTSD] On/Off Next Block
Hit it from below, plays sound and then changes to next block on Mappage16 and either On or Off


http://pastebin.com/7Yv9QLxA

( Animproved variant, better than mine on SMWC)

^This block would be awesome for "One-use On/Off Blocks"

However, since I'm not that good at coding, this block would waste 2 Blocks, sorry :( (The one to the right should be a used block or cement)

If someone could change it so that it transforms exactly to Block Number 130 (cement block) or the used block,
that would be nice :)
I've noticed a few level showoffs and tilesets have spikes that look like that they should only hurt you from such and such side, but turn out to be Munchers (surprise surprise). Let's try to circumvent that, shall we?

http://www.smwcentral.net/download.php?id=185&type=blocks
Three blocks that are set to only hurt Mario if they touch it from either the top, bottom, or side. If these are added, designers can be told to either make their spikes act like one of those blocks or edit their GFX so it looks like they hurt on all sides.

Also, the P-Switch blocks were done in a reverse order. Those blocks are solid until the P-Switch of its respective color is active, not the other way around. Then again, another set of blocks that do what I was trying to say can just be added as well.
30F - Acts like water when the switch is OFF, otherwise it's solid.

http://bin.smwcentral.net/45130/waterice.asm

e: oh and it should also act like tile 00
e2: slightly updated
Last edited on 2011-04-03 05:58:05 PM by Jimmy52905.
(Credit Ramp202)
http://bin.smwcentral.net/45360/slip_solid_on.asm
http://bin.smwcentral.net/45361/slip_solid_off.asm
Blocks that act slippery if the ON/OFF status is in it's respective position; otherwise, it acts like a blank tile. Slippery ON/OFF GFX are in the base already, so I'll just do the necessary Map16.

(Credit ASM)
http://bin.smwcentral.net/45359/ledgevine.asm
A ledge when Mario's standing on it, but pressing down will make him act as if he's climbing.

(Credit smkdan)
http://bin.smwcentral.net/45358/noyoshi.asm
Solid if Yoshi touches it. GFX for it's in the base already, so the Map16 will get necessary changes.
Last edited on 2011-04-06 02:20:48 PM by MrDeePay.
313 for the Ledgevine block. Acts like 6.
Last edited on 2011-04-06 08:18:49 PM by Jorshamo.
I've set them up a bit differently than requested (i.e. I've made the ledge/vine block 310 instead of 313). Just change the "acts like" feature on whichever tile you may have used from 313 to 310 (and likewise with any other blocks here).

Thanks guys.
I claim 314 and 315 for the top-left and top-right corners of a 32x32 cracked ice block I made. When Mario stands on top of it, it will shatter. It should also act like tile 130.

I'll edit this post with a link to the ASM files later.
314, 315, and 316 are already being used by the 5 Block Timer, 3 Block Timer, and 2 Block timer respectively. Assuming you'll take 318 and 319 instead, EDIT: Derp never mind. I'd like 316, 317, 318 and 319 for some level-specific blocks I made.
Last edited on 2011-04-08 08:53:18 PM by Kipernal.
Double post; I'd like to request blocks 31A, 31B, 31C, and 31D for conveyer blocks that push Mario left, right, and two that alternate depending on the music respectively.

EDIT: Yeah, I don't want to triple post, and the list hasn't been updated yet, so...I need 31E, 31F, 320, and 321 as well for custom hurt blocks and two blocks that together form a button. I apologize for requesting so many, but hopefully these will be the last ones.
Last edited on 2011-04-12 10:14:55 PM by Kipernal.
Jimmy/Kipernal: Do you guys have those blocks you could send me? Or are you going to send them with your levels?
I can send them to you now if you'd prefer, but otherwise I was just going to include them with my finished level.
I have a block that is only Solid For Piranha's. Please insert it and give Milk the credit.
Can I get blocks 322, 323, 324, 325, 326, 327? Also, make them all act like block 25, except 326, make that act like 130, please. I would send them all to you, but they are not necessarily done and may have a few bugs that I want to work out. Thanks.
Last edited on 2011-05-01 10:19:29 AM by Lynnes.
Originally posted by agie777
I have a block that is only Solid For Piranha's. Please insert it and give Milk the credit.


I'm inserting this as tile 330. You can take that into consideration when you put it in your level (base ROM will be up soon).

Originally posted by Lynnes
reserves


Done. Just send me the blocks when they're ready.
Could I get a quicksand block? One's fine - I can just do 'acts like' or something for any other quicksand blocks I need.
Last edited on 2011-05-26 04:05:46 PM by Feenicks.
Could I have 328 for a Bouncy Block? Also, despite what the file says, can you set it to act like tile 106?
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Forum Index - Events - SMW Central Production 2 - Signups - Signups - Blocks (6-27-12)

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