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Signups - Blocks (6-27-12)
Forum Index - Events - SMW Central Production 2 - Signups - Signups - Blocks (6-27-12)
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Claiming 35E

I need it for this
Its a lock block made by Ersanio that changes in to the next Map16 tile when touched with a key.
Last edited on 2011-09-11 09:16:51 PM by Lightvayne.
I... guess I won't be needing 3F6 anymore. Those blocks are just too much of a pain to deal with, and even if they weren't, I wouldn't have the space to put them to good use without redoing the whole sublevel.

So yeah, unless anyone else has chosen to use them by now, 3F6 can safely be removed. I feel as if I should apologize for some reason, so... sorry? Guess it can't be helped though.
Last edited on 2011-09-17 04:14:54 PM by WhiteYoshiEgg.
Also Claiming 35F, I need this to act like the bottom half of a door
318 - I need just a plain old regular "solid 130 hurt block" -- a block that hurts you if you touch it. Comes with BTSD (not PTSD). Make it that number, please, since I am going to build my Map16 around that and you and I both don't want to have to remap anything more than we need to. Thanks.
Last edited on 2011-09-22 10:26:47 AM by andy_k_250.
If it's a regular hurt block that hurts you everywhere, couldn't you just make tile 318 act like tile 12F?
Originally posted by S.N.N.
If it's a regular hurt block that hurts you everywhere, couldn't you just make tile 318 act like tile 12F?


Maybe he just wants to have a regular hurt block where it doesn't turn into a coin when a silver P-Switch is pressed.
34F is listed as a "regular, non-solid" hurt block, but in practice only seems to damage Mario from the top. Is this the intended function? If it indeed is, could then get a normal, all-sides hurt block which acts like 25 (say in 374)?


SEVERAL DAY LATER EDIT: Bee-tee-double-yoo, is there any possibility we could get Trigger 0 Activate and Trigger 0 Deactivate from this pack inserted as 375 and 376, respectively? Those ought to be good for a laugh or two.
Last edited on 2011-10-28 02:45:55 AM by Rameau's Nephew.
While we're at it, why don't we add an activate one-shot trigger 01 block as 377, too? That will leave of positively drowning in the guffaws.
Since this block never got inserted and Asteroid Antics is broken without it:

334 - Kill on Contact (sprites pass)
http://dl.dropbox.com/u/26636904/smwcp2%20blocks/Kill%20%28spritepass%29.asm Please set to act like tile 25

And this one for Smoldering Shrine:

3F7 if it isn't taken:
Hurt Passthrough Block - please set to act like tile 25
http://dl.dropbox.com/u/26636904/smwcp2%20blocks/hurtthrough.asm
CLAIMING:

3FC - Kills if touched on first frame
3FD - Hurts Mario and Destroys Sprites when Switch is OFF
3FE - Activates nearest Laser Cluster Sprite when touched
3FF - Hurts Mario and Destroys Sprites when Switch is ON
Last edited on 2011-11-25 02:51:12 PM by Lightvayne.
2CBA for the "hurt mario + sprites pass" block.
I just noticed 377 hasn't been officially marked off on the list for activate one-shot trigger 01. This may be worth recording to prevent future hilarity.
Can I claim 3 blocks, Tile #'s: 382-384.

382 - Breakable Floor
383 - Lock Block (Doesn't Remove The Key)
384 - Lock Block Replacement Block

Thanks :).
Now that I'm not using the gems or sandstones, all related blocks can be removed. Looking at this list, I assume that means blocks 3D0-3DC. I don't know if that leaves any stragglers, but you get the idea :b

Sorry I'm having trouble being specific- I don't know exactly what slots Milk claimed for everything, and he hasn't been active here in a month and a half, so...
385 for the Donut Lift

~

386 for SMB3 Brick Block

I will post the url later...


~

386 for a specialized Sky Pop Torpedo Block, needs to be set as 11E

To be used instead of the brick block. Also, no one has any use for this, unless anyone else uses the Pop.
Way too many blocks used in 111, Vic Rattlehead forgot to add these too to the list ... geez there's a lot of them.

2D90 - Event Doors
2DC8 - Crazy Maze Door 1
2DC9 - Crazy Maze Door 2
2DCA - Purple Coin
2DCB - Crazy Maze Spikes
2DD3 - Message 2 Block (One-Time)
2DD4 - Door Targets
2DD6 - Flagpole (Turns blcoks OFF)
2DD7 - Failure Teleport
2DE2 - Crazy Maze Door 3
2DE3 - 100-Coins To Pass Door
link
bouncesound1-387
bouncesound2-388
While we're at it, let's claim 389 for a bouncesound3, ah-bookah-bookah-bookah.
3A5, 3A6, 3A7, and 3A8 for Wrapping/Looping Checkpoints
3A9 for Wrapper
3AA for Wrapper Clear
Apparently there's some kind of block on 3A5. Can I change that block number to 3AB?
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Forum Index - Events - SMW Central Production 2 - Signups - Signups - Blocks (6-27-12)

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