Banner
Views: 240,554,887
Time: 2013-06-19 10:48:40 AM
24 users online: aj6666, Alcaro, Arctic Avenger, cstutor89, o Dispari Scuro, Everest, Gloomy Star, o grishnax, Hailcrash, Jayfeather, leod, Lui37, mario and luigi, MarioFanGamer659, Onomatopoeia, o PatPatPat, Pokeymeister80, Purple Rex, Rockythetigre, S.L, saske, ShadowFire, o Tahixham, Vinnyboiler - Guests: 34 - Bots: 27Users: 23,082 (1,328 active)
Latest: JuanK Paniagua
Tip: Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant.
Ask anything about SMW Hacking [Version: 3.14]
Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14]
Pages: « 1 2 3 4 5 6 ... 118 119 »
iRhyiku: hex-editing xC5C8 to "76 B0" does it. Not very well tested though so it might make a few other "power-up" sprites with a sprite number <76 stop moving.
Last edited on 2011-02-24 05:39:59 PM by Extroble.
Hello everybody, I would be really glad, if you could help me out!

-I'm searching the "vanilla" elita koopa graphics! NO ASM FILE AT ALL! It would be really awesome if you could help me out

-Which "HP Patch" would you suggest for Mario? I need one because i want that Mario is always big :D

-How can I make a "global" sample bank? Adding samples via sample tool is easy, but I'm confused about global sample banks, is there any tutorial for it?

Yeah that's all. Thanks in advance!
I know I probably am an idiot for posting this, but, how do I "load my map16 pages" I got in the graphics section of SMWCentral.net???
I would appreciate a reply on some help for this.
help!!!
F3. But remember to save your Map16 pages by pressing F9.
Th problem is, I dont know what directory to put my map16 pages in
Could somebody tell me what the qualifiers are for "vanilla". I know they allow things like custom music, but what about custom pallets and things such as that. I know there is probably a long list of qualifiers somewhere, but I don't know where it might be.
Vanilla is a really vague term, because if you ask everyone, each person will give you a different definition. Depending on the person, it can mean anything from pure Lunar Magic work (ex. no custom music, no Map16, just palettes and levels) to having a little more freedom (ex. Map16, ExGFX using tiles from the game, custom music). I wish I could give you a definitive answer, but it's really just a broad term meaning "Using stuff from the original Super Mario World".
I think the best definition of vanilla would be if you're creating a hack in Lunar Magic and aren't using any other other third-party tools. But yeah, the term is really ambiguous and arbitrary.

You should see this thread if you haven't already.
Is there any way i could put a boomerang, hammer bro., and ice flower power-up into my hack? Please respond because I'm completely lost. :(
Originally posted by Warpirate1
Is there any way i could put a boomerang, hammer bro., and ice flower power-up into my hack? Please respond because I'm completely lost. :(


I guess this could be the answer to your question.
Hello #w{=3}! Can I have a star/pipe lead to a level (on the overworld), or at least make a pipe/star go only one way?

Thank-you.
OK, I'm trying to make a SMB2-styled level for my hack, I've applied the patches needed, etc., but when Mario holds something, his hands still look like that he's holding something in front of him. Is it possible to have Player ExGFX?
@Botcrazy - Do this

1) On the OW Editor, move the level you want to be going to onto a empty space
2) Put a Pipe/Star where the level was
3) Connect the Pipe/Star
4) Delete the Pipe/Star and put the level back there
5) Save and test it.

@Livin4Jesus - Use the Mario + Animated Tile GFX Patch (allows you to use ExGFX for GFX32+GFX33.
OK, I patched it, but... When I try to play it, it's just a plain black screen. :/
Did you point it to freespace?
Uh...
* Livin4Jesus fixes

EDIT: Now it won't let me navigate through the overworld...
This is what I put:
Quote
;========================
; DEFINES
;========================

!CodeFreeSpace = $10F32E

!FreeRAM = $3F8000
Ok, those 2 are set wrong. Change the Freespace to something like $128000 (IIRC, nothing below that is freespace, seeing as it's used by SMW <?)

2nd, FreeRAM isn't Freespace. it's RAM that was not used by SMW, change it back to $010B.
SUCCESS!!!

Thanks! :D
Originally posted by Extroble
iRhyiku: hex-editing xC5C8 to "76 B0" does it. Not very well tested though so it might make a few other "power-up" sprites with a sprite number <76 stop moving.


Thanks #w{=D}

How can I disable the score card?
Make the level end straight away after touching the tape
Last edited on 2011-02-26 03:18:53 PM by iRhyiku.
Originally posted by computerprogrammer1
Th problem is, I dont know what directory to put my map16 pages in

Make sure the Map16Page.bin and the Map16PageG.bin are in the same directory as your hack then go to a blank page in the 16x16 tile editor and press F3 F9.
Pages: « 1 2 3 4 5 6 ... 118 119 »
Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu