| Ask anything about SMW Hacking [Version: 3.14] |
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |
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| Posted on 2011-02-24 05:38:42 PM |
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iRhyiku: hex-editing xC5C8 to "76 B0" does it. Not very well tested though so it might make a few other "power-up" sprites with a sprite number <76 stop moving.
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| Last edited on 2011-02-24 05:39:59 PM by Extroble. |
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| Posted on 2011-02-24 06:06:09 PM |
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Hello everybody, I would be really glad, if you could help me out!
-I'm searching the "vanilla" elita koopa graphics! NO ASM FILE AT ALL! It would be really awesome if you could help me out
-Which "HP Patch" would you suggest for Mario? I need one because i want that Mario is always big 
-How can I make a "global" sample bank? Adding samples via sample tool is easy, but I'm confused about global sample banks, is there any tutorial for it?
Yeah that's all. Thanks in advance!
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| Posted on 2011-02-24 10:39:08 PM |
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I know I probably am an idiot for posting this, but, how do I "load my map16 pages" I got in the graphics section of SMWCentral.net???
I would appreciate a reply on some help for this.
help!!!
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| Posted on 2011-02-24 10:42:31 PM |
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F3. But remember to save your Map16 pages by pressing F9.
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| Posted on 2011-02-24 10:46:22 PM |
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Th problem is, I dont know what directory to put my map16 pages in
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| Posted on 2011-02-24 11:12:07 PM |
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Could somebody tell me what the qualifiers are for "vanilla". I know they allow things like custom music, but what about custom pallets and things such as that. I know there is probably a long list of qualifiers somewhere, but I don't know where it might be.
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| Posted on 2011-02-24 11:27:44 PM |
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Vanilla is a really vague term, because if you ask everyone, each person will give you a different definition. Depending on the person, it can mean anything from pure Lunar Magic work (ex. no custom music, no Map16, just palettes and levels) to having a little more freedom (ex. Map16, ExGFX using tiles from the game, custom music). I wish I could give you a definitive answer, but it's really just a broad term meaning "Using stuff from the original Super Mario World".
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| Posted on 2011-02-25 04:00:58 AM |
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I think the best definition of vanilla would be if you're creating a hack in Lunar Magic and aren't using any other other third-party tools. But yeah, the term is really ambiguous and arbitrary.
You should see this thread if you haven't already.
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| Posted on 2011-02-25 09:13:07 AM |
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Is there any way i could put a boomerang, hammer bro., and ice flower power-up into my hack? Please respond because I'm completely lost.
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| Posted on 2011-02-25 04:09:39 PM |
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Hello ! Can I have a star/pipe lead to a level (on the overworld), or at least make a pipe/star go only one way?
Thank-you.
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| Posted on 2011-02-25 04:13:34 PM |
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OK, I'm trying to make a SMB2-styled level for my hack, I've applied the patches needed, etc., but when Mario holds something, his hands still look like that he's holding something in front of him. Is it possible to have Player ExGFX?
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| Posted on 2011-02-25 06:07:25 PM |
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@Botcrazy - Do this
1) On the OW Editor, move the level you want to be going to onto a empty space
2) Put a Pipe/Star where the level was
3) Connect the Pipe/Star
4) Delete the Pipe/Star and put the level back there
5) Save and test it.
@Livin4Jesus - Use the Mario + Animated Tile GFX Patch (allows you to use ExGFX for GFX32+GFX33.
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| Posted on 2011-02-25 07:06:15 PM |
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OK, I patched it, but... When I try to play it, it's just a plain black screen. :/
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| Posted on 2011-02-25 10:15:14 PM |
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Did you point it to freespace?
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| Posted on 2011-02-25 10:34:54 PM |
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Uh...
* Livin4Jesus fixes
EDIT: Now it won't let me navigate through the overworld...
This is what I put:
Quote;========================
; DEFINES
;========================
!CodeFreeSpace = $10F32E
!FreeRAM = $3F8000
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| Posted on 2011-02-25 10:44:04 PM |
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Ok, those 2 are set wrong. Change the Freespace to something like $128000 (IIRC, nothing below that is freespace, seeing as it's used by SMW <?)
2nd, FreeRAM isn't Freespace. it's RAM that was not used by SMW, change it back to $010B.
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| Posted on 2011-02-25 11:06:30 PM |
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SUCCESS!!!
Thanks!
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| Posted on 2011-02-26 06:03:34 AM |
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Originally posted by ExtrobleiRhyiku: hex-editing xC5C8 to "76 B0" does it. Not very well tested though so it might make a few other "power-up" sprites with a sprite number <76 stop moving.
Thanks 
How can I disable the score card?
Make the level end straight away after touching the tape
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| Last edited on 2011-02-26 03:18:53 PM by iRhyiku. |
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| Posted on 2011-02-26 03:37:16 PM |
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Originally posted by computerprogrammer1Th problem is, I dont know what directory to put my map16 pages in
Make sure the Map16Page.bin and the Map16PageG.bin are in the same directory as your hack then go to a blank page in the 16x16 tile editor and press F3 F9.
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |