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Ask anything about SMW Hacking - 2019 Edition
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How do you make a game end? Like show the 'The End' screen.
You can set the cutscene that plays in the overworld editor under "Overworld > Change Boss Sequence Levels" then set "End Game Sequence" to your last level.

Note that this only applies if you beat a boss in that level, otherwise it'll end normally
Okay thanks! :D I think my first ROM hack will be done very soon
Hi i'm new to smw hacking and i was wondering how do you find the line guides for platforms?
Hey there, i'm new to SMW hacking, well, not just SMW hacks, i'm new to ROM hacking too. Anyone know where I can find tools for SMW hacking?#smw{o_O?}
Originally posted by mariomaster666
Hey there, i'm new to SMW hacking, well, not just SMW hacks, i'm new to ROM hacking too. Anyone know where I can find tools for SMW hacking?#smw{o_O?}


Check the tools page, it has many useful programs for you to use, if you're new to hacking I would recomend using Lunar Magic. I hope this helps.
Originally posted by kainivy
Hi i'm new to smw hacking and i was wondering how do you find the line guides for platforms?

Line guides only exists in the mushroom (all lines) and castle tileset (only straight lines).

Yay, first layout!
Originally posted by MarioFanGamer
Originally posted by kainivy
Hi i'm new to smw hacking and i was wondering how do you find the line guides for platforms?

Line guides only exists in the mushroom (all lines) and castle tileset (only straight lines).


Can they be used in other levels or are they only available in the castle stages?
You can use them in other levels as long as the tileset is set to one of those two (even if you use Super GFX Bypass to have different graphics from the default).
Oh, thank you for the help! Is Lunar Magic specific to SMW? Can it be used for other SNES games, such as EarthBound or FZero? #smw{9.9} Also, does Lunar Magic come with the SMW rom?
LM only supports smw. I believe it partially supports the smas version but other than that.

And no, it does not come with a rom of the game.
Is it even possible to change the palette of the intro (which is level C5)?
I tried twice, twice it failed. First, it was the whole palette that changed. Second one, I just picked Luigi's palette instead of Mario's.
But nothing changes when I start the game.

--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough


The intro's palette can be changed just as any other level can. Just be sure to check the "Enable custom palette for this level" box in the level editor; if you don't check that, any changes to the palette you make will be global (affecting every level).

Also note that changing most of Mario/Luigi's palette (palette 8) with a custom palette active will have no effect on him, because most of that palette is only loaded globally and not on a level-by-level basis.


Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Oh ok, so I think my problem is the second thing you mentioned. I thought about ticking the box but figured there was no reason it should anything. Well, Mario's palette is different!

Thanks!

--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough
Morning guys, i have a few things to ask. My Romhack is near the end so...


1) How can i edit the bowser fight, like that the princess does not give mushrooms and bowser movements getting more difficult.

2) Is there a death counter patch? I saw a deathcounter in some hacks which shows the deaths in the overworld as in the levels.

3) When my rom is finish, where can i introduce the game? And i heard that there are standards to release it here.


May nice if you could give me the advices.
1) $03A8EE has the sprite number that peach spawns.
$03A8E9 has the sprite state which you can set to 00 to not spawn a sprite at all.
Dunno about the movement pattern but around $03AB17 are bowser related stuff

2) Thomas made one, not sure if he released it to the section but he posted it on the forums.
There's also this one but the comments say it doesn't work and I don't think it displays anything on the OW

3) Introduction is probably best to post in the full hack releases section. Submission Rules/Standards for anything can will be listed when you press Submit File.
Originally posted by Thomas
The intro's palette can be changed just as any other level can. Just be sure to check the "Enable custom palette for this level" box in the level editor; if you don't check that, any changes to the palette you make will be global (affecting every level).

Also note that changing most of Mario/Luigi's palette (palette 8) with a custom palette active will have no effect on him, because most of that palette is only loaded globally and not on a level-by-level basis.

Somehow it still doesn't work #tb{''}
Mario still show at Mario in the game (although in LM he is Luigi)

This is my palette for level C5:


--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough


Because you have a custom palette enabled. As I mentioned, most of the colors there can only actually be changed when using a global palette, so you'll need to go to a level that doesn't have a custom palette enabled in order to edit them.
(reason being, those colors are overwritten from the global palette every frame; that's what allows the colors to change between players or powerups)

Alternatively, if you do want to have Mario change palette on a level-by-level basis, there is a patch for that. But there's no way to do it in Lunar Magic alone.


Professional frame-by-frame time wizard. YouTube - Twitter - SMW Glitch List - SMW Randomizer
Oh ok I though the first part of your previous message also concerned Mario/Luigi! I only realize now that the first part is for the palette of the rest, and then you talk about Mario/Luigi!

I'll look into that patch! In the end, I just want Luigi in the whole hack. Having Mario in the intro makes no sense :D

--------------------
Super Mario Pants World by Romano338 - Playthough
Luigi's Lost Levels by Romano338 - Playthough
Baby Kaizo World by Romano338 [Cancelled] playthrough
So I made the code for peach sprite to 00, this works good. But yesterday i tried so many things out to move bowser in a more difficult way. I tried with hex but every time i tested it, Bowser went completely off screen or was not in range. So the only thing I made in that bossfight is peachsprite to 00 and his health to 4 hits per round. He is invicible because of YY, but I would prefer a visible bowser with complex movements. I couldnt add Sprites either because the bowser scene is a special boss sequence and is hardcoded.


Thanks to Thomas that the death counter is now working.
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