| Ask anything about SMW Hacking [Version: 3.14] |
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |
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| Posted on 2011-08-16 04:22:40 PM |
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Originally posted by Baby EaterOriginally posted by steeledminerOriginally posted by 1UPdudesOriginally posted by Baby EaterAnother pipe question, can you make more? I need one for the forest of illusion area, but it doesn't have any shown for it.
Im not sure, that may need a path like exit or a star warp. :/
Those names don't matter. They are just tags to show they were there (if you want you can put an pipe marked "Yoshi's Island" on the "Vanilla Dome" submap. Just as long as those tags match it doesn't matter on what submap they say (if you must know those are where they were used originally)
Wow! thanks for the help, I thought it had to have the same marked pipe as the submap.
as did I my friend as did i... until I tried that.
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| Posted on 2011-08-16 05:03:59 PM |
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Can anyone show me a tutorial of how to use Terra Stripe and what to do after inserting the Layer3 patch? Help please. 
yczedit: giant pointless table-stretching image removed. Please don't do that again.
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| Last edited on 2011-08-16 05:25:13 PM by yoshicookiezeus. |
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| Posted on 2011-08-16 05:22:43 PM |
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Originally posted by chineesmwCan anyone show me a tutorial of how to use Terra Stripe and what to do after inserting the Layer3 patch? Help please.
Maybe this will help.
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| Last edited on 2011-08-16 05:25:32 PM by wiiqwertyuiop. |
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| Posted on 2011-08-16 06:56:41 PM |
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How would I remap the Venus Fire Trap graphics so that it doesn't overlap with the info-box graphics? (I am talking about the Venus Fire Traps that come with Sprite Tool)
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| Posted on 2011-08-17 12:11:31 PM |
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How would i make a level a forest compatible level?
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| Posted on 2011-08-17 12:22:13 PM |
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That's a pretty inspecific question, but I think you want the buttons inside the blue poison mushroom.
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| Posted on 2011-08-17 12:37:09 PM |
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Wow, it seems so obvious now that I see it...
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| Posted on 2011-08-17 09:44:16 PM |
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Can someone help me?
1.How do I define my ROM's FreeSpace?
2.In Layer3ExGFX.asm the part at ...
"14.You'll see tables like the ones you've seen before, except now there are four of them per level. For whatever level you're using you'll have to replace the default graphics with your ExGFX file you created earlier. Which table to use, though, is pretty much trial and error."
My ExGFX file is ExGFXD0 and the GFX is 2B so I'm wondering do I have to put $00D0 on the 2B section?
3.And finally in stim.asm the part at ...
"11.Look at the table named LayerPointerTable. Each entry represents the background used for one level. Replace LayerImg1 for the levels you want with the label you've given your background in the previous step."
(LayerImg1) Do I put .stim after the background name, I put the background name itself, or put the (name: incbin background) for ex: cave?
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| Posted on 2011-08-20 03:37:48 PM |
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Can someone please tell me how to hide the status bar(without cutscenes or asm that i have to do myself or pallets)?
Would be nice if someone could help me.
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| Posted on 2011-08-20 03:42:47 PM |
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The simplest way would be to use the "* [Xkas] Statusbar scanline hack" found in the patches section.
Read the included readme for instructions
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| Posted on 2011-08-20 03:49:34 PM |
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It doesn't work for some reason(blackscreen after nintendo presents)but anyway thanks.
It could be that the RPG status bar hack doesn't work with this patch.
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| Last edited on 2011-08-20 04:06:03 PM by smwgummer. |
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| Posted on 2011-08-20 05:00:35 PM |
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You sure you set the freespace?
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| Posted on 2011-08-20 07:31:26 PM |
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Not sure if this (or similar) was asked before, but I don't feel like looking through this thread at the moment.
When i try to select a graphics file for ExAnimation, it doesnt load right... have a look:

See the bottom? Any ideas?
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| Last edited on 2011-09-11 11:43:10 AM by Shroomy. |
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| Posted on 2011-08-20 09:30:01 PM |
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I'm having a problem with these patches i've made to my game. I wanted to have the no OW patch to it, along with MORE.asm, Exfastrom, and some patches that fixes minor problems. Now the hack will start up normally, but a few things, such as koopa's wings, and some of the Mario cape flying tiles will show up in the game a some random garbage, and the second level would play a custom song, though i haven't set it up to do so.
I'll put up the files and a patch if anyone can't figure it out on this information alone.
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| Posted on 2011-08-21 10:43:20 AM |
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@Maxodex
ohh
How would I set the freespace?
Thanks
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| Posted on 2011-08-21 11:09:41 AM |
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I posted this in a similar threadUse the freespace logger, grab your rom over slogger and you'll get a .txt file with the same name as your rom. Copy one of the LoROM adresses (The ones with 8000 bytes are the best ones), open the patch in notepad and paste it over the part of the patch you're going to use that says !Freespace.
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| Posted on 2011-08-21 06:28:55 PM |
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This is just a small question I have about music porting that I didn't think was big enough to make my own thread about it.
I've got everything basically down, from looping to fixing the octaves, but the song I tried to insert gets out of sync after a couple repetitions in.
What would cause that? Did I loop something wrong? It sounds like it's only happening on one channel if that helps.
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| Posted on 2011-08-21 06:47:07 PM |
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Have I been forgotten?!? Just kidding.
Nevermind, I figured it out myself.
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| Posted on 2011-08-22 03:32:05 AM |
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I'm sorta fuzzy on how to do this, so any help would be great. I would like to add volumes of light or rays of light to my forest level. I assume it has something to do with Layer 3, but I'm obviously not sure. Thanks for the help.
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| Posted on 2011-08-22 04:10:44 PM |
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I probably sound like a complete nub but how do I open SPC files? I've looked it up and some people say use a program named XnView but it doesn't work for some reason.
Edit: Level Up! Finally!
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| Last edited on 2011-08-22 04:11:35 PM by Kojeco2. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |