| Ask anything about SMW Hacking [Version: 3.14] |
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |
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| Posted on 2011-12-23 03:46:39 PM |
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@iRhyiku:
I haven't made the adjustment myself, but this value in the ROM map seemed to be relevant:
Quote2CF79 $05:CD79 1 byte ASM Changing this byte to [80] will disable the bonus counter in the 'Course Clear' screen.
I have a question of my own. What determines whether sprites on the first screen of a level will start walking to the left, or inexplicably face right instead? I've noticed that on some of my levels the sprites start walking the wrong way. Is there an explanation for this?
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| Last edited on 2012-04-08 04:03:35 PM by tatanga. |
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| Posted on 2011-12-23 03:48:46 PM |
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That doesn't get rid of it
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| Posted on 2011-12-23 07:56:55 PM |
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Allright: This is because of a routine called SubHorzPos. This routine handles if sprites start facing the player or not. The point is, some sprites have this routine and some doesn't. So, this explanation can answer why some sprites start facing right.
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| Posted on 2011-12-26 12:32:23 PM |
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Did they even create a proper animation routine for when you kill certain sprites with a star? like the grinder or Bowser statue castle sprites. And how would you do that.
Also, sometimes when i kick a shell it takes two stomps to stop it, why does that happen?
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| Posted on 2011-12-27 08:03:27 AM |
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Originally posted by MegamanX9001Did they even create a proper animation routine for when you kill certain sprites with a star? like the grinder or Bowser statue castle sprites. And how would you do that.
Yeah, certain sprites that were never meant to be killed use glitched graphics if they are killed nonetheless. The easiest way to fix this is probably checking the "Disappear in a cloud of smoke" box in tweaker for that sprite.
Originally posted by MegamanX9001Also, sometimes when i kick a shell it takes two stomps to stop it, why does that happen?
That's something only sprite DF (green shell, won't use Special World color) does for some reason.
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| Posted on 2011-12-30 10:47:09 AM |
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Since i'm kinda new around here i was wondering what's the whole deal with Vanilla and Chocolate levels. what does each mean and what are their differences?
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| Posted on 2011-12-30 11:32:38 AM |
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Originally posted by thenextdoorSince i'm kinda new around here i was wondering what's the whole deal with Vanilla and Chocolate levels. what does each mean and what are their differences?
Vanilla - A hack which uses only SMW's resources. Some use major Map16 usages or custom music. Vanilla hacks don't use ExGFX, custom sprites and custom blocks. They can use custom palettes though.
Chocolate - The opposite of vanilla. These hacks use a lot of ExGFX, custom sprites and blocks as well as custom music. They often have lots of ASM stuff in it.
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| Posted on 2011-12-30 03:04:20 PM |
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Even thought most hacks arent 100% vanilla/chocolate.Also, some people use the term "strawberry" wich refers to a hack with chocolate and vanilla(eg: only custom gfx, no custom asm).
Fake edit: 500th post!
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| Posted on 2011-12-30 03:47:46 PM |
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The terms "vanilla" and "chocolate" are very poorly defined around here. Chocolate contains more custom content than vanilla, but where the border is varies depending on who you ask. Some users also talk about "strawberry", which is in the middle, and it's not impossible for ten other ice cream flavors to be tossed in just to make fun of the ambigous and varying definitions.
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| Posted on 2011-12-30 10:52:25 PM |
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R U SERIOUS!?!?!?!? wow never seen something so rediculious. Well i guess my first practice hack was a caramel XD
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| Last edited on 2011-12-30 10:53:07 PM by thenextdoor. |
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| Posted on 2011-12-31 01:01:45 PM |
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Originally posted by thenextdoorR U SERIOUS!?!?!?!? wow never seen something so rediculious. Well i guess my first practice hack was a caramel XD
Yeah, but it's nice to name a hack that's more SMW like or a hack that doesn't look even like SMW.
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| Posted on 2012-01-02 09:53:26 PM |
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I would like to know why the layer priority doesn't work in a level. The level has Layer 3 and the objects have the option selected, but in the game, the priority doesn't exist.
EDIT: Forget about the previous question. Is there any way to the layer priority and the dark BG mode work together?
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| Last edited on 2012-01-02 10:21:05 PM by Lunatic Wolf. |
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| Posted on 2012-01-03 08:19:08 AM |
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Yes, there is. You'll have to change the values corresponding to the dark level modes in this ROM table:
Originally posted by the ROM map286B7 | $05:84B7 | 32 bytes
Table containing the default YXPPCCCT sprite tile settings for each level mode. Used for determining whether or not layer priority should work in a level mode; the value #$30 means that it won't work, while #$20 means that it will.
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| Posted on 2012-01-06 11:15:20 AM |
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What level number is Reznor's boss battle level? I'm sure there was a thread about it somewhere, I just can't find it...
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| Last edited on 2012-01-06 11:15:38 AM by FamilyTeamProductions. |
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| Posted on 2012-01-06 01:04:39 PM |
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I have a question. How do you change the intro music with addmusic? (As in, not the title screen, level C5 or 1C5)
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| Posted on 2012-01-06 01:14:45 PM |
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In the MISC folder you'll found a music called "Welcome.txt". Replace it with other and insert them.
(This never was worked with me, but this is what to do, try it...)
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| Posted on 2012-01-06 01:37:04 PM |
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I thought it was this and changing it in LM/AM didn't work you might do this:
Originally posted by Rom Map
Adress:018AE
SNES:$00:96AE
Length:158 bytes
Type:ASM(?)
Description:$009724 (0x01924) is the intro screen (level C5) music.
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| Posted on 2012-01-06 02:15:11 PM |
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I always use this one:
Originally posted by ROM MapChanging $009725 (0x01925) to "9C FB 1D" will allow you to change the music for the intro via Lunar Magic.
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| Posted on 2012-01-07 09:43:02 AM |
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Originally posted by MasterlinkI always use this one:
Originally posted by ROM MapChanging $009725 (0x01925) to "9C FB 1D" will allow you to change the music for the intro via Lunar Magic.
It worked. Thanks.
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| Last edited on 2012-01-07 09:43:17 AM by mariocool1999. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.14] |