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Tip: Coins and Dragon Coins guide your player through the level and mark progress. Don't forget to place them!
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The line guides are very confusingly coded, and they completely ignore Acts Like settings.
Try moving your tiles to another map16 slot. I haven't studied that code very much, but it's the most likely fix I can think of.
I'm using these blocks and Mario is acting like he's on a slippery surface, even when he isn't on top of the blocks. I checked the readme and I think I set it up right, but Mario still slips. The only way to undo this "glitch" is to jump while on the blocks to a normal surface.

All help appreciated.

Thanks!
The easier way to do it is to set all the ground tiles act like the custom block that makes the level non slippery... Also, it's not a glitch, that's just how the slippery level RAM works.
Alright. Thanks!
Is there any reason to why there are things such as GFX60 and others that say "DO NOT USE!"? Are those GFX files even being used?
No, they don't exist, nor are they used. They're reserved for future expansion, or something like that.
How do you change the prologue when the game starts? Not the message but the prologue itself.
You mean the intro level? If so, it's level number C5, or 1C5 if you applied the fix for the Display Level Message 1 sprite.
ok umm can someone tell me this,which types of hacks are more preferred tas kaizo or just out of the box hacks(non normal hacks).
Last edited on 2012-02-25 10:36:38 AM by mariofreak96.
If you mean this site, Kaizo hacks are not allowed, just normal ones. Well, you can upload a Kaizo/Pit hack, but in your filebin.

If you mean TASes, that's just your choice, but Kaizo/Pits are more entertaining IMO.

Anyways, I didn't understand your question >_>.
Last edited on 2012-02-25 01:38:51 PM by New Hacker.
I think he means which kind of hack most of the people like here. Kaizo hacks are played by a minority of people, and pits, by a minor minority. Normal hacks are what (almost) everybody play.

Also what you mean with "box hacks"? Lol
I thing that "box hacks" is hacks with some kind of story that you must follow and by the way, everyone plays normal hacks or play both normal/kaizo or even normal/kaizo/pit hacks.
*"out-of-the-box hacks", meaning "non-normal hacks", as he said.

As for your question, different people have different tastes. Kaizo hacks aren't allowed in the Hacks section, but many like them still.

Is this an okay idea for a bullet bill replacement?
I just got into map16 (very easy so far) and was wondering, what is the most convenient way to organize map16 tiles for a 50+ level hack?
I know I can just right click copy tiles up and down, but how do experienced hackers section off tiles.
I imagine they have some kind of set up to save time.
This is a longer hack so I could end up having tons of tiles btw.
I don't know how other people usually do it, but my system is something like...

Foreground:

Pages 0-1: Original tiles.
Page 2: Reserved for tileset-specific custom tiles if I ever need them.
Page 3: Various types of pipes.
Page 4: Screen-scrolling pipes.
Page 5: Custom blocks.
Page 6: More custom blocks.
Page 7: Global custom tiles, except pipes (which go on page 3).
Page 8: Custom tiles that are not global but are used in a lot of sets from the same game (such as the cement blocks from YI).
Pages 9-F: Undecided. Would probably be grouped with pages 10-3F, although I'd be likely to use them for the most common sets.
Pages 10-3F: Custom tiles that are not global, such as grass tiles from SMB3. I often put special-instance tiles, such as titlescreen text, on page 3F. I also tend to put more commonly-used tiles toward the lower page numbers if I know in advance a few sets I'll be using. I rarely split sets between pages (unless, of course, one contains so many tiles that they don't all fit on a single page), and I try to use space on pages efficiently, but I sometimes arrange tiles in ways that use more space than necessary so as to make use of such things as the LM1.80 Map16 upgrade.

Background:

Pages 40-41: Original tiles.
Pages 42-7F: Custom tiles. Again, special-instance tiles often go on page 7F, and when I need to use tiles in more than one background (such as an animated star), I will usually cluster them together and put them as close to the beginning of the current Map16 bank as possible. I rip my own backgrounds when I can; if the background is from a system that the online BG ripper won't work with, I keep the Map16 tiles as they are, changing only the page if necessary. If it's a background from a SNES (or sometimes GBA) game, I usually rip it myself and use Map16 tiles in order, unless the background is annoying to put together (even with the ripper) and there is an existing rip of it.

I don't know if that's the most convenient way to do it, but it works for me. You may want to organize things a little differently, such as putting tiles from the same game close to one another (for example, the grass and castle foregrounds from SMB1, or the ocean and pine forest backgrounds from YI). I hope this helped.
Last edited on 2012-02-28 11:58:45 AM by imamelia.
Originally posted by imamelia
I don't know if that's the most convenient way to do it, but it works for me. You may want to organize things a little differently, such as putting tiles from the same game close to one another
(for example, the grass and castle foregrounds from SMB1, or the ocean and pine forest backgrounds from YI). I hope this helped.


Thanks for the input. I'm sure there's no way for everyone to have identical systems since hacks can have different looking map16s based on inserts and custom stuff, but a general idea is what I was looking for.
I'll use that as a guide and change it up based on my hack. Thanks
Originally posted by Wiimeiser
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Is this an okay idea for a bullet bill replacement?


Depends. Does your hack have anything to do with Touhou at all? If not, then I would suggest against it.
The bosses will be Touhou characters... Um, what do you mean by that?

EDIT: I'd been wondering about how the story went myself. I've sort of developed an idea of this being a parallel universe where Bowser was actually successful and has taken over the whole video game world or something, if that makes sense.
Last edited on 2012-02-28 11:29:47 PM by Wiimeiser.
Where in the AllGFX file is all the title screen stuff located? I can't seem to find it...
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