| Ask anything about SMW Hacking [Version: 3.0] (A question approaches!) |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.0] (A question approaches!) |
|
|
|
|
| Posted on 2012-04-02 03:57:02 AM |
Link | Quote |
|
|
Looks like the circles around the candle flames in the castle background.
|
|
| Posted on 2012-04-02 05:41:11 PM |
Link | Quote |
|
Originally posted by yoshicookiezeusLooks like the circles around the candle flames in the castle background.
Oh then off with that then!
|
|
| Posted on 2012-04-02 06:35:38 PM |
Link | Quote |
|
Sorry if this question has already been asked, I searched it and couldn't find anything.
So I made my overworld, all very good, etc. But when I go to a level, and select "modify level tile settings", I have a problem. i know what everything does, and I know how everything works, but when I select an option for one level (i.e. enable direction, pick event, level, etc.) it changes the settings for ALL the level tiles. So basically I change the level address of one tile, and all the other tiles change to that address as well.
Am I doing something utterly stupid?
Thanks,
~Me
|
|
| Posted on 2012-04-02 06:53:54 PM |
Link | Quote |
|
|
It's because you didn't set the level numbers yet (probably). If you set the configurations of a level tile which level number is per example, 0, all the tiles with the level 0 will have the same setup.
|
|
| Posted on 2012-04-02 07:06:03 PM |
Link | Quote |
|
|
Yup that fixed it, thanks a lot!
|
|
| Posted on 2012-04-03 06:18:13 PM |
Link | Quote |
|
|
Could you guys help me fix the palette for a custom sprite (SMAS Bowser, to be exact). Tanks!
|
|
| Posted on 2012-04-05 04:17:09 PM |
Link | Quote |
|
Questions:
-How can I disable sliding? I don't want the player to slide at all
-How can I disable swimming, like you'll be effected by water physics but you can't swim about.
|
|
| Posted on 2012-04-05 06:11:06 PM |
Link | Quote |
|
Originally posted by AlcaroOriginally posted by Giant Shy GuyEDIT:
Is tile 586 of GFX 33 unused?
Yes, as are all other of those weird Xs. I'd guess they're there since Nintendo needed something to fill their unused graphics slots with.
Personally I use it for the SMB3 Water animation(the waves, not the sparkles), saves a bit of space in the extended animations file.
|
|
| Posted on 2012-04-06 01:16:00 AM |
Link | Quote |
|
I'm trying to create a patch to make a few hex edits for me (so if I have to transfer a new rom I only have to apply the patch). This is the first time I've done my hex editing through a patch, and so far I'm not having any troubles there.
What I want to know is if there's a way to make the changes that I would normally do through Tweaker using the same patch. I assume there is, but I'm can't seem to find the addresses I need to change. (Mostly palette changes and behavior tweaks... dies when jumped on, hop in/kick shells, falls straight down, stays in yoshi's mouth, etc). Assuming of course that it's doable, how would I find the addresses? What would be the easiest way?
|
|
| Posted on 2012-04-06 07:07:01 PM |
Link | Quote |
|
Warning: Stupid question incoming
What colors are used by message boxes?
|
|
| Posted on 2012-04-06 08:48:22 PM |
Link | Quote |
|
Well, if you're talking about the layer 3 part, it uses "Palette row 1, color 9", if you're talking about the border part, it's windowing HDMA and it's color can't be modified.
The message "block" sprite uses "palette row B, colors 1 to 7".
|
| Last edited on 2012-04-06 08:49:41 PM by DiscoMan. |
|
| Posted on 2012-04-06 11:52:23 PM |
Link | Quote |
|
Originally posted by NamelessProtagonistWhat I want to know is if there's a way to make the changes that I would normally do through Tweaker using the same patch. I assume there is, but I'm can't seem to find the addresses I need to change. (Mostly palette changes and behavior tweaks... dies when jumped on, hop in/kick shells, falls straight down, stays in yoshi's mouth, etc). Assuming of course that it's doable, how would I find the addresses? What would be the easiest way?
They're in the ROM Map:
x3F46C ($07F26C) - $1656
x3F535 ($07F335) - $1662
x3F5FE ($07F3FE) - $166E
x3F6C7 ($07F4C7) - $167A
x3F790 ($07F590) - $1686
x3F859 ($07F659) - $190F
Each table is 201 bytes, 1 byte for each sprite from 0 to C8 (the last sprite, the rest are mainly shooters/generators)
|
| Last edited on 2012-04-06 11:56:56 PM by Ladida. |
|
| Posted on 2012-04-07 12:54:15 AM |
Link | Quote |
|
|
Ah, thank you very much. I searched for specific sprite names so I see how I overlooked that.
|
|
| Posted on 2012-04-08 03:53:35 AM |
Link | Quote |
|
I actually have a problem with my hack. It's really bothering me because it is required just to finish the first level.
http://www.youtube.com/watch?v=iNOiLFokn_A
|
|
| Posted on 2012-04-12 05:15:53 AM |
Link | Quote |
|
First: Don't remake levels
Second: Use brick blocks
Third: AUDIO LAG
Fourth: Try getting rid of the music and seeing if that does anything
Fifth: Try it in BSNES. ZSNES is really only useful for recording title screen movements.
|
|
| Posted on 2012-04-13 12:57:42 AM |
Link | Quote |
|
So I found a minor glitch in SMW, and I'm just here to ask if there's a patch for it or something (although it's nothing big; I'm not gonna die if I don't fix it) This is just for "professionalism"
Link to video
I would look for it in the patches ection, but I don't know what words to look up other than "fix", which isn't gonna help me.
|
|
| Posted on 2012-04-13 02:24:29 PM |
Link | Quote |
|
I've seen levels in romhacks that make everything except Mario completely black, or completely white. How is something like this done, palette editing?
Also, if I wanted to make something like, a staircase where the further you go down, the darker everything becomes, would that be doable with Lunar Magic or would I need to do some ASM?
|
|
| Posted on 2012-04-13 06:04:00 PM |
Link | Quote |
|
Originally posted by XirixI've seen levels in romhacks that make everything except Mario completely black, or completely white. How is something like this done, palette editing?
Also, if I wanted to make something like, a staircase where the further you go down, the darker everything becomes, would that be doable with Lunar Magic or would I need to do some ASM?
1. Yes
2. You'd need custom blocks, though those blocks probably already exist.
|
|
| Posted on 2012-04-13 06:28:17 PM |
Link | Quote |
|
Originally posted by Wiimeiser2. You'd need custom blocks, though those blocks probably already exist.
Custom blocks would be a rather ineffective way to do that; a much better way would be to use levelASM to set the brightness depending on Mario's Y position.
|
|
| Posted on 2012-04-13 11:28:37 PM |
Link | Quote |
|
Alright. Incredibly dumb question but I've been struggling with this while sober and I'm now inebriated and the Ballmer peak is not real apparently.
Why do fuzzies not want to go on my line guides? I have the sprite memory and header settings the same as the ones SMW have, and I've even tried placing the fuzzies in similar situations. They absolutely refuse to attach to line guides. What's the deal with them?
|
|
|
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Ask anything about SMW Hacking [Version: 3.0] (A question approaches!) |