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Tip: Avoid "item babysitting". Do not force the player to drag P-Switches or springboards all around the level. This is not fun, nor does it make for interesting "puzzles".
MAP16 Editor Tutorial - GravityxHammah
Forum Index - SMW Central - Moderation of Hacks and Files - Documents - MAP16 Editor Tutorial - GravityxHammah
Pages: « 1 »
Document Removed:
Title: MAP16 Editor Tutorial
Submitted by: GravityxHammah
Description: This is an easy, yet in-depth tutorial for those who are new to hacking or for those who forgot how to use it.

Removal reason
First of all, this is a tutorial so it should belong in the tutorials section, not the documents.

Also, I've noticed a small yet major error:
2. MAP16 pages 0-4F
3. MAP16 pages 50-7F

It's wrong. FG map16 goes from 0-3F, BG map16 goes from 40-7F.

The tutorial itself needs a whole lot more content. It only describes what the map16 editor and the 8x8 editor is. It doesn't teach you anything. Maybe you should explain what map16 editing really is like, such as the 4 tiles, layer priority, differences between FG and BG map16 and so on. Nonetheless, I think the existing ExGFX tutorials cover this already.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - Documents - MAP16 Editor Tutorial - GravityxHammah

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