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| Smallhacker's Pixel Matrices |
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Forum Index - Hobbies - Art - Smallhacker's Pixel Matrices |
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| Posted on 2011-02-21 09:22:01 PM |
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So, IRC and the SMWCP2 forum aren't exactly the best places to get feedback on drawings, so I might as well make a thread here to post them in. In addition, this allows me to post some non-SMWCP2 related drawings. Basically, I'll post whatever images I draw that I've actually put some real effort into.
I'd love some feedback on these.
Norveg

Method: Outlining and coloring in SketchBook.
My proposal for the evil overlord polluting the world in SMWCP2. When drawing this, I imagined it as an "evil Splinter". Other inspirations include Secret of NIMH, some pro-environmental cartoon I suffered through as a kid and a bit of Spore. The jetpack (yes, that's what it is) was added as an excuse to make he himself pollute the atmosphere whereever he went. After drawing this, I was actually surprised that I was able to draw something this well completely digitally, giving me motivation to continue on.
"Doc. Croc"

Method: Outlining and coloring in SketchBook.
A henchman to Norveg. Loosely based on a suggestion by someone. I don't think I had any particular inspirations for this other than possibly a trace of Dr. Robotnik. The robot was added only to give him a reason to point.
Radioactive Fish

Method: Outlining and coloring in SketchBook.
This is what I came up with when someone suggested drawing an underwater enemy. The only real inspiration for this one was that mutated three-eyed fish from The Simpsons. And yes, that's a third eye, not a nose.
New Smallhacker

Method: Sketching, inking and shading on paper.
This was meant as a mix between my classic Smallhacker character and my current drawing style. Done completely on paper (which is hard for me to actually get around to doing). Some brightness/contrast changes was done in Photoshop to make it look better on a screen.
Now, I originally spent half an hour making this post (which 7 additional drawings), but accidentally pressed the wrong key and lost it all. I don't have time to redo it all (I have to get up in less than 4 hours), so I'll post the rest of it tomorrow.
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| Posted on 2011-02-21 10:01:02 PM |
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Ah, I wanted a thread for these characters/ creatures!
Well, there is something about the style thats so omnious/ strange/ different than the regular mario hacks. These new characters brings in a new types of animals instead of old turtles.
@ "Norveg": My favorite character, no doubt. This jetpack/ mysterious gadget on his back reminds me so much of banjo kazooie's grunty for some reason. The glowing eyes really gives him a evil look. His name kinda sounds like "Norge", my country, your nabour yea.
Also, I did a recreation of his face over at my thread actually, please check out=)
@ "Doc. Croc": Again, Klungo (Gruntys helper) from BK. Gotta love that thirsty little tank!
@ Radioactive Fish: Interesting fish you got there, its a little hard to first see that it has three eyes for some reason.
@ New Smallhacker: Heh, much like the regular one, only shorter hair and potato nose. Looks nice. ... You know what, I've never tought of you being inspired by Rayman when making this charater, am I right?
EDIT: Heh, inspired Uhrix is inspired Uhrix (avatar explains)
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| Last edited on 2011-02-21 11:18:27 PM by Uhrix. |
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| Posted on 2011-02-22 09:52:13 AM |
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Uhrix: Norveg's name was suggested by someone in the SMWCP2 forum. Its name was based on "Rattus Norvegicus", a latin name literally meaning "Norwegian rat". Additionally, I like your interpretation as it gives more of an "old and bitter" feel than "just evil". Your drawings also remind me to start experimenting with variable width outlining.
Oddly enough, my "floating body parts" style wasn't inspired by Rayman, even though I owned the original Rayman game prior to coming up with the style. As weird as it may sound, the character style was more inspired by Professor Hawk from that one episode of Dexter's Laboratory. Basically, I tried to come up with some kind of weird scientist who replaced most of his body with cybernetic parts. For some reason, I decided to make the different parts completely separate, somehow hovering thanks to SCIENCE or whatever. (Said scientist also had a Geordi La Forge-esque VISOR because at that point, I was just getting into Star Trek.) However, I liked this simplified style (even though the style prior to removing necks, arms and legs was laugably simplistic) and decided to go with it for all characters.
As an added bonus, I got into Flash shortly afterwards, for which these simplified appearences were perfectly suited as it removed tons of difficulties while animating. Since then, the style has evolved through several "generations", gradually becoming more detailed while still remaining relatively simplistic. However, these styles were largely developed digitally in parallel with more "normal" styles by hand as I had a hard time replicating one style in the other's medium until I finally got a tablet.
And with that essay out of the way, back to posting drawings. On second thought, I won't post all the remaining ones at once, but rather spread them out a bit. As such, here are three four more drawings:
Banjo & Woody Woodpecker Kazooie

Method: Sketching and inking on paper, coloring and shading in Photoshop.
Basically, I felt like drawing something and this was the first thing to come to mind. As the title suggests, I'm not really happy with how this turned out. Banjo was pretty okay, but I really messed Kazooie up. Not only is the face way off, but the wing looks weird as well.
I did this mostly to continue experimenting with drawing by hand and adding color/shading digitally (which I've tried in the past). However, due to SketchBook's lack of support for multiplication layer blending, I was forced to color this in Photoshop, which made the result way worse. The fill colors are largely solid and one can way too clearly see the different areas of shading. So, the result was an image that I'm not at all satisfied with.
Jetpack Lakitu

Method: Sketching and inking on paper, coloring and shading in Photoshop.
Same method as above. This time around, I was way more satisfied with the basic outline of the image (aside from the slight perspective problem of the jetpack and the spiny egg). This too was colored in Photoshop, hence the subpar shading.
The face in the smoke is meant to be the same "entity" as the happy cloud he normally flies around in, except in a more polluting form.
Digger

Method: Sketching and inking on paper, coloring and shading in SketchBook.
I originally drew this in my notebook at school in an attempt to come up with some kind of enemy for SMWCP2. I liked it enough to try a more "professional" version of it.
This drawing was an experiment to see if I could color the image in SketchBook, which I managed to do by cutting out all the white parts from the scan (in Photoshop), resulting in a "transparent with black lines" image that was horribly aliased, which I then imported into SketchBook and colored/shaded. The smoothness of the outlines was then faked by simply shrinking the image by 50%. I really need to find a better way to get images into SketchBook.
And yes, I know this thing would never be able to actually dig a tunnel. That was intentional.
Digger (Notebook Edititon)

Method: Notebook doodling.
I happened to have this scanned in, so I may as well showcase it here. This is basically the original version of the above image, drawn during a boring lecture. Aside from the background, there aren't too many differences between the two. Nothing much to say about this, really.
The rest of the images in the backlog will be posted tomorrow.
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| Posted on 2011-02-23 01:00:12 PM |
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Hah, essay for the win! makes me really wanna comment on this stuff=)
Hey, it was related to norway, I just knew it, thats "åsåm", heh. And great to hear that you like my outline'ish style, really want to see you use it for something becasue your propotions in the drawings are pretty much where they shall be.
Man, you story about the smallhacker charater really makes me wanna make an animated gif with hovering bodeyparts for your charater or my own new. Amazing you weren't inspired by rayman, I though he had the copyright for this anatomic style^^
And yea, Flash is the shit, I really need to learn this myself (at least the that damn program). I think you should make a new "generation" smallhacker avatar, would been refreshing since you know, I like the one you have, but yea years goes by fast.
@ Banjo & Woody Woodpecker (for some reason I've never bother figure out how to scratch lines) Kazooie: Heh, cute pic of those two. Banjo looks best as you said, Kazooie got these wierd eyes or something, the wing is also as said a little off. You know what, you should made a cameo'ish banjo with kazooie for SMWCP2, like a character with someone in he's backpack, if you get what I mean.
@ Jetpack Lakitu: Hehe, I saw this earlier, its awsome. This jetpack gimmick is awsome, like everyone has something mechanical to advance theirself, lovely. Great colors used in this pic, but the propotions are at some points off as you said. Hah, gonna giggle at that face in the smoke, so god damn BK'ish^^
@ Digger: This is some of the most detailed ones you've made, really good colors and propotions (when I say propotions I mean prespective I think, just in case you wondered). I like the little detail in the glass, its blured inside, just make it more realistic. Only sugestion I would give you is to use more effort on the smoke, ites kinda stiff and boring, this pretty much goes for all the drawings.
@ Digger (Notebook Edititon): Fun to see how you developed the character and made him better than this sketch. I really need to start doing this sketches, they helps alot, but then again I can't use MS paint as my main program lol.
Last note, damn people are lazy at this forum, technically around 5 post each day. Need some better moderation, maybe we should give premission to show off smw GFX pixel art? I dunno if its allowed already tough.
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| Posted on 2011-02-23 02:35:46 PM |
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Yeah, the lack of activity in this forum seems a bit depressing. Anyway, the remaining four images in the backlog of recent things I put effort into:
Desert Cat

Method: Outlining and coloring in SketchBook.
I got the suggestion to make a desert themed boss. I went back to doing it completely digitally as doing it partially on paper requires a lot of effort (and I'm lazy). Originally, I had no idea what to do with it but quickly decided on a cat for obvious reasons. I wanted to add a stereotypical "pharaoh chin", but realized that it wouldn't work too well on a cat. The pyramid hat was a desperate effort to add something else related to Egypt. (Actually, I completely forgot those stereotypical things that pharaohs have on their head until right now.) The Å-like symbol is a reference to Stargate (which deals a lot with Egyptian mythology). Oh yeah, and a snake staff because that's Egyptian, right?
I still can't decide if I made the right decision to omit thumbs (which cats don't have any counterpart to afaik), seeing as it causes inconsistencies with other animal characters I drew for SMWCP2. Oh well.
Actually, as I was finishing the outlining for this, I thought "wow, I really can't draw cats". However, all the layers of coloring must somehow have hidden that as the result is probably one of the pictures I'm most proud of.
I don't know if people have decided whether it's a male or female. I actually didn't have a single thought about that while drawing.
Cat Mummy

Method: Outlining and coloring in SketchBook.
A drawing made relatively quickly after someone suggested making a minion to the previous character. Not really too much to say about it. I may have exaggerated the ears a bit too much. They seem a bit too long/pointy.
Oh yeah, and quickly thrown together blurry pyramid. TRULY, I AM THE MASTER OF BACKGROUNDS!
Oh hey, a lame segue!
Technotomb

Method: Sketching, outlining and coloring on paper.
Someone suggested some kind of combination between a pyramid and technology. I basically saw it as an excuse to practice using my color pencils.
This drawing makes it blatantly obvious that I suck at making interesting surroundings. Most of the time was actually wasted on writing the hieroglyphs on the wall.
Shopkeeper

Method: Outlining and coloring in SketchBook.
After someone suggested making a shopkeeper, I quickly decided on drawing someone sly/untrustworthy. Originally, I imagined it as some kind of bear, but after accidentally drawing pointy ears in the early sketch (which I, unfortunately, didn't keep) I realized that some kind of wolf would fit better. In said sketch, he was originally holding a bag of cash, which I decided to scrap when I couldn't make the top of the bag look good enough, so I simply replaced it with him flipping a coin. The character was slightly inspired by Wolf from Star Fox.
And that's pretty much all I have to showcase for now. Let's see what I come up with in the future. If I feel like it, I may also scan in some older images I haven't posted online.
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| Last edited on 2011-02-23 02:35:58 PM by Smallhacker. |
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| Posted on 2011-02-26 05:32:57 PM |
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The desert cat reminds of of Kat Tut from Peggle a bit. I really like your tabasco!
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| Posted on 2011-02-26 07:42:57 PM |
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These are all really well drawn and imaginative. The artwork on characters like Norveg and the Shopkeeper strikes me as a similar style to characters in Zelda: Twilight Princess. The notebook sketches and the new drawing of 'you' are well done, too.
How did these not get feedback in the SMWCP2 forums? I think many of these characters would fit perfectly with the industrial theme.
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| Posted on 2011-02-27 05:39:48 PM |
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HOLY!... Wow, I like seeing so many talentd artists on this forum! Very impressive work Smallhacker, very fine indeed. Awesome use of this "sketchbook," since it resulted in some well drawn, original images. Doc. Croc, Norveg, and Shopkeeper are my personal favorites, and even for made up characters, they seem so... realistic. Also the Desert Cat because I <3 cats. I actually am diggin' the pyramid on its forehead. The Jetpack Lakitu would be PERFECT for an industrial world like in SMWCP2. The shading is also smooth, and is surprisingly so seeing as how I'm guessing you're using a computer program.
Like Kadya said, these are incredibly well drawn, and I am eager to see more! I just love viewing other people's artwork as much as making my own.
I approve.
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| Posted on 2011-02-27 05:44:51 PM |
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Whao, you're a pretty good artist. Nice to see the SMWCP2 enemies there. Norveg is the coolest one so far.
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| Posted on 2011-02-27 09:53:17 PM |
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Seeing as I'm posting these more often than I actually draw new stuff, expect an increasing amount of old art scanned in. First up, however, is another SMWCP enemy:
Green Bird

Method: Outlining and coloring in SketchBook.
Truly, I am the king of giving drawings unique names. This is basically a random bird with goggles and a jet engine. It was originally going to hold something in its beak to drop at the player, but I couldn't think of something that wasn't cliché and actually light enough for the bird to carry.
My main mistake with this is how I forgot to draw one of the wings. Oh well, we can pretend it's hidden by the body.
Evil Pipe

Method: Notebook doodling.
Just a silly drawing I just made for fun. It's supposed to be an unfair and annoying enemy that nobody would like to see in a hack.
One of several images drawn for the sole reason of not falling asleep during a lecture.
Self-portrait

Method: Notebook doodling.
Another image caused by boring lectures. For those who don't know, I got glasses and cut my hair short shortly after Christmas. (This means that there's basically no correlation between my avatar and actual appearance anymore.) I'm not sure how accurate it is as I have a hard time figuring out what I (or anyone else) really look like.
Yeah, face blindness and drawing real-life people isn't really a good combination.
Concept Trio

Method: Sketching, outlining and shading on paper.
(Pasted together from three separate pieces of paper. As such, the characters are not to scale.)
This is basically concept art for one of several webcomic ideas I've had but never managed to develop far enough to make anything out of it. So, I may as well post them here and describe the characters. These are just three four out of a large cast (most which only having names/personalities, not actual designs).
Left character: Philip, a brilliant inventor somehow way beyond modern science (because every webcomic totally needs one). However, in order to avoid a deus ex machina situation, he is unbelievably paranoid of everyone and everything which basically paralyzes him out of fear and making him largely unable to work on anything or help any other character. Thus, he and his intellect becomes essentially useless. It's hard to see on the scan, but the thing on his head is tinfoil.
Floating thing: An unnamed AI (because every webcomic totally needs one) invented by the former character. However, unlike the standard webcomic AI, it's not actually sentient. It's basically a powerful chess computer with a program that reduces what it sees and hears into a chess problem for it to solve, the solution being reduced back into a response or action to take in the real world. Don't ask me how the hell that works.
Middle character: Greg, a gamer with a WoW addiction large enough that he basically got a split personality and turned himself into some kind of cyborg. Half his brain is dedicated to the real world while the other half constantly plays WoW. The thing on his hand is some kind of input device. I imagine it as a keyboardesque thing strapped to his hand to avoid having to carry around a full-size keyboard at all times. The original idea for this design was closer to half Borg, but I toned it down to a more realistic level.
Right character: "Codec", who I imagined as a mix between Lisbeth Salander from the Millenium trilogy and Susan from EGS. She's a double agent in the movie industry, downloading torrents on their behalf to track the IPs of people downloading it so they can be caught. However, in reality, she does it to be able to do file sharing without getting in trouble (as she "works" for the movie industry) and to eliminate the competition so she gets the highest seed rating ever. If this character actually looks like a woman, it'd surprise me as I still haven't gotten the hang of drawing feminine faces yet.
I would go on, but holy crap, it's 4:54 am. I have to get up in just over 4 hours. BEDTIME!
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| Posted on 2011-03-01 03:24:30 PM |
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Ahh, I just love this thread already, please keep this up!
@ Desert Cat: This cat really fits the hairy animal gimmick for SMWCP2 among with Norveg. I don't know, I just like how its meaningful since cats was a somewhat holy animal in old egypt (don't know what I'm talking about, but you get it). The hat is genious, hah, and the sneaky tail there.
@ Cat Mummy: You know what... I know you probably don't got the will and time, but a stand alone hack with all these characters would been so amazing. They get a little "blured" in SMWCP2. Anyway, the cat here is nice, mummified creatures ain't overused!
@ Technotomb: I like this, really nice concept art. I see this as a little mini game where you need to solve a puzzle on that wall of glyphs, a code of some sort.
@ Shopkeeper: Again, an animal that really fits for its potetional. When I see this wolf I think of Little red hood for some reason, you've hard that tail right?
@ Green Bird: I think I've commented on this in the SMWCP2 forum, anyway, it is good, I like the use of gadgets like jetpacks. Making him green gives him more uniqeness.
@ Evil Pipe: Hehe, this concept has for some reason never really been made, it probably have with the 2D and non view of the pipe hole.
@ Self-portrait: Nice^^ but I imagined you a little more like this:

Jesus, I just drew ...someone... well, why not, I got to pratice my human faces at least. Also, remove it if you don't want me to clutter up your thread, feel free.
@ Concept Trio: This trio is somewhat interesting. I like how you've made their backstory. That WoW player is somewhat halerious, how damn confusing wouldn't that be to play WoW while paying attention to your teacher? hah. Also, I noticed how you got a specific style for the mouths on the characters, I like it.
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| Posted on 2011-03-01 07:21:24 PM |
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Wow... I think this is the first time anyone has ever drawn fanart of my real-life apparency. Although, I look way too manly and badass in that picture. Since cutting my hair and getting glasses, I look a bit closer to a stereotypical nerd. I should color my hair black to become a dead ringer for Harry Potter. I wouldn't have to fake a scar either.
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| Posted on 2011-03-23 01:13:51 PM |
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Due to being busy and stuff, I haven't had time to draw a lot recently. However, as I found myself not having anything to do and being bored out of my mind yesterday evening, I figured I might as well do some drawing. As SNN complained about the lack of oriental-themed boss ideas, I came up with this:
Kendo Panda

Method: Sketching, inking and coloring in SketchBook.
The original idea was "karate panda" until I recalled a very similarly titled movie. Therefore, I tried to move the idea a bit farther away and realized that it'd be neat to see a panda fighting with its beloved bamboo.
Seeing as it's hard to make smooth single-stroke edges with a tablet, I tend not to ink my digital drawings. However, I decided to give it a try with this one. It worked out pretty well, mostly because most of the edges are fur and shouldn't be continuous.
Aside from some problems (Bamboo looking like toilet paper rolls, left ear being misplaced, the eye areas not being symmetrical and the back being misangled. The latter is due to some cutting and moving done to the sketch to make the body shorter and forgetting to reangle the back, combined with an exaggeration during inking.), I'm really satisfied with how this image turned out. I need to start inking more often.
And, just because I happened to keep them this time around, I've also uploaded the sketch and the uncolored inked version of this drawing.
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| Posted on 2011-03-23 04:05:50 PM |
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I think the inking worked out quite well for this one. I can understand, though, that doing something so detailed on a tablet would be a nightmare.
It is a shame SMWCP2 is using one boss theme for every boss. . .I could have written a great song based solely on that picture.
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| Posted on 2011-03-25 10:49:42 AM |
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I haven't kept up with my SMWCP2, so seeing these actually introduced me to the theme of it. Pollution, I'm guessing. I think these drawings are awesome, and you mentioned multi-layered shading or something for photoshop. If you could reference me somewhere on how to do that, it would be helpful. I really am interested in learning shading.
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| Posted on 2011-03-25 12:35:48 PM |
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I'm not sure what exactly you're referring to. Either way, my shading is normally done like this:
When all the colors are in place, I create a new layer between the outline and the colors, set it to a low opacity (somewhere around 15-20% perhaps) and start adding the dark shading. As I have a tablet, its (well, technically, the stylus') pressure sensitivity allows me to easily draw both strong and weak colors. Sometimes, I make a second black layer with an even lower opacity and add some more tiny tweaks. Once I've done that, I create a layer on top of that with a very weak opacity (probably less than 10%) where I draw the white highlights.
When I don't have backgrounds, I normally don't care too much about opacity of the picture as a whole, so I sometimes do an additional form of shading by coloring some parts weaker than the others, allowing the white background to shine through.
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| Last edited on 2011-03-25 05:09:03 PM by Smallhacker. |
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| Posted on 2011-03-25 06:15:53 PM |
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That Panda looks AWESOME!
I really love your style especially the shading, looks really good!
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| Posted on 2011-03-26 11:03:19 AM |
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I have a tablet as well, but basicly you are trying to say you draw darker on top of the colors you put in to the drawing and make it see through.
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| Posted on 2011-10-28 09:06:15 PM |
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So, I spent around five days on making this year's Halloween banner and put a surprising amount of effort into it. So, I might as well show how it was made, in the hopes that anyone is interested.
Original sketch

This was the third and last idea I had for the banner and also the one I liked the most. Crappy drawing aside, this sketch is pretty close to the final result.
Refined sketch

This was the "real" sketch. Basically, this one decided the placement of Mario and Luigi and their general structure. This was then imported into Flash so I could begin making the pseudo-3D background.
Inked

A prototype background made in Flash with the outlines for Mario and Luigi drawn on top of it and the previous sketch.
Colored

Here, Mario and Luigi have been colored. The interesting thing about drawing in "phases" is that I think that each phase looks pretty good, but when I return to previous ones, they look like crap. Case in point, this coloring. When I made it, I thought it looked good. After applying tons of shading and lighting effects and then looking back at the solid colors, they suddenly looked like pure crap by comparasion.
Shaded

It always surprises me how much depth some simple shading can add. The shading is done by having a few low-opacity layers (in increasingly weak opacity) that I airbrush blackness into. There's also a weak layer that I airbrused bright yellow into, representing the flashlight illumination.
Enemies and Darkness

Some enemies are in place. Because I'm lazy, I won't go into detail on how they were made. Here we also see my first attempt at a spooky lighting. (It didn't work too well.) Some texture has also been added to Mario and Luigi's clothes and hair. Oh, and the door moved due to the Bigg Boo placement.
Better lighting

I can't take the credit for this as Kieran was the one who found this lighting, which I just had to steal. A structure was added behind the door and the background wall got a 90 degree angle.
More enemies

Boo Buddy, Fishin' Boo and Eerie added. The Boo trail was made by simply copying the Boo, smudging it into a wave and gradually make it fade away. Fog was added too.
LENS FLARE

Background tweaked, foreground fog added and a new flashlight effect, complete with a lens flare.
Brightness

Here, I attempted to make the ghosts brighter to make them more ghost-like but got comments that it made them clash too much with the background.
Final banner

Here, I simply combined the darker and brighter ghosts by overlapping them and using a 50% opacity. Turned out to be a good compromise in my opinion. Final background adjustment. The SMWC logo was also altered.
Sketches, inking, coloring and shading done in Sketchbook. The background was done in Flash. Assembling, lighting, additional effects and various tweaks done in Photoshop. Paint was also used for some things behind the scenes, so yay, four separate programs were used together to bring you this.
I hope you people like it as much as I liked making it.
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| Posted on 2011-10-29 06:41:45 AM |
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I think I might like the breakdown of how it was made even more than the final product! That was pretty informative, and it's neat to see how far it's come from a simple sketch. I see what you mean about each stage making the previous one look like crap - those small changes between each step really do transform everything.
Great work, and it's a shame the month is almost over so it (probably) won't get a whole lot of time to shine.
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