| CUTOFF IN SMWCP!?!? |
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Forum Index - Archive - An SMWC Production - CUTOFF IN SMWCP!?!? |
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| Posted on 2011-03-04 09:04:13 PM |
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Its on the rope. I cant believe I found cutoff in this game!
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| Posted on 2011-03-04 09:05:51 PM |
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OH NOES MINOR CUTOFF IT'S THE END OF THE WORLD AS WE KNOW IT AAAAAAAAA
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| Posted on 2011-03-04 09:08:21 PM |
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Plus theres also more on the bottom of the screen.
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| Posted on 2011-03-04 09:21:18 PM |
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Overall, ASMWCP was one big trainwreck, it had its good moments, but the bad overpowered them.
That being said for the millionth time, also being said for the millionth time, is that ASMWCP is like our VIP 1, an ok-ish start to what will hopefully be one of the greatest series of Super Mario Hacks ever.
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| Posted on 2011-03-04 09:23:48 PM |
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I've never really found ASMWCP to be that bad... Except for almost anything involving P-Switches/springboards/whatever. (shudders)
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| Posted on 2011-03-04 09:33:45 PM |
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That cutoff is the least of this game's worries.
However, if you need more cutoff to splooge over, go play Arctic Fortress.
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| Last edited on 2011-03-04 09:33:54 PM by S.N.N.. |
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| Posted on 2011-03-05 04:36:01 AM |
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Blame the global GFX changes.
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| Posted on 2011-03-05 05:15:27 AM |
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I still dont really get how minor cutoff is a big deal, even if this was one of our best hacks. NSMB DS has cutoff but I wasnt surprised at all... or even bothered.
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| Posted on 2011-03-05 09:01:43 AM |
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Agreed. There's nothing wrong with minor-cutoff like that, especially when there was a myriad of other problems (mainly the difficulty curve). There's a lot of minor cut-off in many hacks and official games and no one really seems to care about them.
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| Posted on 2011-03-05 05:47:37 PM |
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Originally posted by S.N.N.That cutoff is the least of this game's worries.
Yeah, I say cutoff, shmutoff. A minor setback at most is all cutoff is to me.
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| Posted on 2011-03-06 02:34:46 PM |
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Yeah, SMWCP has more cut-off than you showed. But it's usually very minor, so where is trouble. It's not like Mario enters half of pipe or sees half of coin. Cut-off existed even in original Super Mario World. There is rather limited, and is not main problem of hack (the main problem of hack is jumping between themes and unnecessary item puzzles). So, yeah. It kinda reminds me Super Mario Odyssey removal log made on April Fools.
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| Posted on 2011-03-06 04:31:13 PM |
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Originally posted by Glitch.Mr
How did they get away with that?
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| Posted on 2011-03-06 05:10:10 PM |
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Apparently the level, when submitted, was non-cut-offy but something happened during the transfer.
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| Posted on 2011-03-06 06:31:35 PM |
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See, I KNEW, just KNEW that there was something wrong with the game, and here is is. Cutoff. /sarcasm
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| Posted on 2011-03-06 07:53:55 PM |
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Huh. That's strange. Anyway, thanks, Raocow.
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| Posted on 2011-03-07 12:00:42 PM |
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Originally posted by raocowbut something happened during the transfer.
Heh... {B)
Yeah, something to learn from to make that not happen in SMWCP2.
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| Posted on 2011-03-08 01:51:36 PM |
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No have cutoff
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| Posted on 2011-03-09 08:39:59 PM |
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Originally posted by KaiNo have cutoff
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What. If I'm correct as to what you're trying to say, yes it does. I can barely see it, and I have poor vision.
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| Posted on 2011-03-10 07:30:41 AM |
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Originally posted by RoyYeah, something to learn from to make that not happen in SMWCP2.
Originally posted by KaiNo have cutoff
I think he's saying cutoff is something that shouldn't happen in SMWCP2.
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| Posted on 2011-03-16 09:57:42 AM |
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There is actually a slope which you can walk into in SWMCP
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