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"Current Contests & Events" Rules and Approvals (Re-Opened)
Forum Index - Archive - Old Contests & Events - "Current Contests & Events" Rules and Approvals (Re-Opened)
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Originally posted by Henix


10 screens in hex or decimal? Be specific.

10 in decimal, I would of specified if hex and expected the majority of people would assume decimal.


So what you're saying is we can only have either a custom FG, a custom BG, neither, but not both. Am I the only one who sees a fault in this?

Ah yes something I overlooked (you could always use layer 2 for BG). It’ll be changed to 1 BG and 1 FG.


I see no reason for this. Cutscenes barely contribute anything to the level.

I want the focus to be on level design not story, and since the story won’t be judged anyway it’s not really necessary to include in the first place.


Also, are you serious about that prize? And by that I mean are you just going to skimp out on the prize when someone wins with the excuse of "I don't have money for it, sorry!" or something of the like or are you actually going to be SERIOUS about the prize?

Oh yeah I’m serious, I just have to get a decent amount of serious entries (should be no problem considering the talent on this site) meaning no random level edits or other levels slapped together in 2 minutes.



Thanks for pointing those that out (see my answers in bold)but
you missed something I caught earlier

Originally posted by SilverSwallow


Only can use 4 GFX files max for TILES (includes ExGFX and original files already inserted) Basically the files that are inserted in the Super GFX Bypass FG/BG (GFX 0 and GFX 1 do not count toward the total) This is to prevent people from going overboard with the graphics.



I somehow forgot that GFX 0 and GFX 1 are sprite gfx files which I later state that you can use as many as you desire, by bad!
Originally posted by SilverSwallow
Originally posted by Henix


10 screens in hex or decimal? Be specific.

10 in decimal, I would of specified if hex and expected the majority of people would assume decimal.

Sure, some people would immediately assume decimal, but OTHERS would assume hex. Believe me, I've been here for over a year, so I know what I'm talking about.

Also, you shouldn't just edit your answers in the quote, even if in bold. It causes confusion.
Update:
I now have one person willing to judge, just waiting for approval or more thoughts.
I'm taking over contest approval. I've got a couple of suggestions for your contest SilverSwallow.

Two months seems like an awfully long submission period for such short level requirements. You'll probably be fine with just a month for the period. That's how long the Level Design Contests go for and plenty of people manage to roll out lengthy levels in that amount of time.

Just to be clear to those reading the rules, since LM displays screen numbers in hex, I'd write 10 (0A) screens long so you can be perfectly clear how long the levels can be when looking through LM. Although I suppose it would actually be 10 (09 in hex) screens since hex includes 00 as the first screen...

I wouldn't restrict the usage of the original map16 pages since those have various essential resources. You should change the rule so that it says you can use one or two additional map16 pages for exgfx in addition to the original SMW pages (0x0, 0x1, 0x40, 0x41).

Aside from those suggestions, it looks like you've thought about the contest a fair amount and I think I'm ready to give the go-ahead to you. Once you are ready, you may post your contest in the forum.
Thanks for the suggestions FirePhoenix

I guess I can shorten it to 1 month. I was just afraid that 1 month wouldn't get many entries.

Oh yeah I didn't mean to restrict the first 2 map 16 pages those would be fine to use.

I'll edit my rules and put up the topic in a bit!
I think someone already made a contest like this one, but it's my idea:
Kaizo-Difficulty Level Design Contest

Judges:
-Me (l30n4rd0)
-Apply now!
-Apply now!
-Apply now!
-Apply now!
-Apply now!

Rules:

-There's no level limit.

-All types of levels apply (Vanilla, Chocolate, etc.)

-You can post one level or more in the same hack. Just make them appear in the Overworld Map and be playable, that's the only condition for this.

-Your level must be OBVIOUSLY able to be completed. Any level that is impossible will take you to disqualification.

-Your replies must be in a IPS patch. Download Lunar IPS to create them.

It must not have any extra elements. E.G. Add more land than the required. Background decorations doesn't count in this.

Ratings:

?/10 Difficulty. Your level is really hard, or even a baby could pass it?
Note: If your level is rated "7" or less in this rating, it's no longer considered "Kaizo-difficulty" level

?/20 Level Design. It's your level fun?

?/15 Visibility. It must not have any palette color that causes eye sore.

?/15 Funcionality. Is it working as it's suposed to work?

(This one is optional) ?/5 Overworld. Edited and creative overworld. This rating is optional.

?/20 Creativity. Your level it's just terrain and sprites or it's well decorated?

Hints:

-Use all the tools you need to use. Don't overuse only one tool.
-Be as original as you can. Don't copy actual things from the existing Kaizo Mario World. Use your brain, it's your best friend.
-Obey limits. Don't put more sprites than the limit marks.
-(This one is already obvious)Delete all in the level before beggining.


The contest closes in this date:
November 10, 2011
What do you think? It could use anything else?

EDIT: Fixed some rules and added two new ratings. Hope this is better than the earlier.
Last edited on 2011-10-02 01:01:06 PM by l30n4rd0.
You're right, there was a Kaizo Level Design Contest on this site before. You might wish to look over the rules for it some and get some ideas there because some of your rules seem odd. No yellow? No powerups? Open until April 2012? Yellow is a perfectly acceptable color, powerups can be used effectively in Kaizo levels and there's no need to have the contest open for 6 months. You also say that any type of level, be it vanilla, chocolate or in between is acceptable, but how do you account for the potential difference between levels that are vanilla and ones that are chocolate?

In general I think it needs some more thinking before I would sign off on it. Definitely read that thread I linked and think more about your set of rules.
I knew I should had thinked anything else. OK, I'll think anything else.
But, anyway, I don't know the restrictions of a Vanilla/Chocolate/water level, so I put that anything aplies.
I didn't thinked the rules pretty well, so I'll make edits sometimes before I can launch it (of course, if it's approved)
I also was thinking of this contest, but I think this category is way too used:

"Automatic Level Contest"

Rules:

-Anything goes. (Note: Your level must be possible to complete without doing anything)

-Your level must be COMPLETELY AUTOMATIC. If we have to do something inside the level, your entry will be disqualified.

-Your level must be at least 75 seconds long (1 minute with 15 seconds)

Ratings:

?/10 Creativity.

?/10 Overworld.

?/10 Visibility. It must not cause eye sore.

(optional) ?/10 Rythm. This means that any action in the level mimics the background music.

Hints:

-You can make a rythmical level. What does this mean? You can insert custom music and make your auto level's actions fit with the music (mimic it)
-Use your brain and be original.
-Upload in a IPS patch (zipped in a .zip file) and make a readme if you want to.
-You should make a good level. Short levels will lower your rating by 1 point.
-Make all the level starting from zero.
-Make it displayable in the overworld.
-You can make more than one level, but each level will be rated separatedly.

Contest closes in 90 days after its release.

Judges:
-Me (l30n4rd0)
-Apply now!
-Apply now!
-Apply now!
-Apply now!
-Apply now!

So that was my second idea, but I thinkl it's way too used.
(EDITED)
Last edited on 2011-10-03 12:06:50 PM by l30n4rd0.
It's not used too much in my opinion. The last Auto contest was in 2008 with the Automatic Level Contest. Once again, look through the thread to see what the rules were there since your idea looks a little bare at this point.
Originally posted by FirePhoenix
The last Auto contest was in 2008


No, it wasn't.
I'm not so good with the rules. I could team up with someone and that way we could make the rules together.
Originally posted by MarioStarLuigi
Originally posted by FirePhoenix
The last Auto contest was in 2008


No, it wasn't.

Welp I'm blind.

Yeah, no sense in running two auto contests at one time.
Originally posted by FirePhoenix
Yeah, no sense in running two auto contests at one time.

Actually, the other one's over. The thread is still there, but the contest is over.
Well, I said:
"It could use anything else?"
And nobody is giving me feedback about the idea, so, I don't think this has to continue.
Originally posted by My contest idea planned in a .txt file
SMW Level Theme Contest

A contest where I will post a theme. EX: A Mossy, flooded castle.
The one that makes the best level that using this theme in the best way wins. There will be no separation between Vanilla and Chocolate.

The scoring:

Level Design - ?/10
Does it have a good level design?

Fun Factor - ?/10
Is the level fun to play?

Aestethics - ?/10
Does the level have good palletes? If it does use custom GFX, does they fit the thema and are goodly made? Does the music fit the chosen theme?

Difficulty - ?/10
Does the level have a good difficulty, not too easy, not too hard?

Functionality - ?/10
Does everything at it function well? Is there any mistake, like a block not working well, sprites with glitched code, etc?

Max score: 50

Rules:

Do not include more than two exits in a level.
The max screen limit is 2F screen limits in hex. Every screen plus this is minus 5 points.
If the level is bigger than 12 (hex) screens, you need to include a Midway Point. Not doing it is also minus 5 points.
When submitting a level, upload it on the File Bin and post on the thread of the contest.
If you need to update the level, make a separate post with the updated one.

The deadline is January 13, 2012, at 11:59 EST. Any level after the deadline will not be accepted.

Of course, it was a example. I'm sitill thinking if I would post just one theme. If I will pos more than one, I will separate it in groups, and I will judge the levels like, Gold in theme 1, etc. Probably this won't be accepted, but posting my idea.
@ Mario's Hat: I think that could work well. A suggestion, might be to actually continue the contest after the deadline and give out a new theme so the contest has a little variety. EX. This time the theme might be 'Popcorn'. Then, after all entries have been judged, you could give out a new theme, maybe it would be 'Forest Canopy'. Another suggestion, maybe the theme(s) could be very specific, like 'ruined telephone booth' or they could even be made to fit a certain character, like maybe Luigi, Sonic, Link, etc. Just my two cents.
MarioStarLuigi: Yeah, I also think it eould be good. Some will be very specific, some not. And I don't know what you mean by fitting a specific character.
I mean like, for example, design a castle based around Luigi, so make it green, have stuff that might remind you of Luigi, etc.
A bit offtopic, but was my contest accepted?
Looks pretty good, just proofread your rules, choose your contest theme and then post it here again and I'll sign off on it.
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