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"Current Contests & Events" Rules and Approvals (Re-Opened)
Forum Index - Archive - Old Contests & Events - "Current Contests & Events" Rules and Approvals (Re-Opened)
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Although I'm not FirePhoenix, I feel I must just say I think you're overestimating the number of games people have access to. If the tourney involves the entrant having to play ALL the games which it seems like it does, I think interest will be very little.

I am speaking for myself but I'm probably speaking for many others when I say I only have access to a handful of those games.

E: I just want to stress, this is a 'by the way' comment. I don't mean to backseat moderate here, FP.
Last edited on 2012-03-26 02:09:54 PM by MVS.
Originally posted by Phenolatukas
Naturaly not everyone will have access to every game, but I've composed a shortlist of games that should be reasonably avalible to eveyone (and a number of them are free to play). Players will be limited to the number of games they can pick, preventing one player who has every game on the list having a greater chance to win than another who dosen't.


I thought I made that clear? There are 5 games on that list people can play for free anyway. (Not to mention I don't see the chances of anyone having less than two of the other games on the list)
Last edited on 2012-03-27 04:08:03 PM by phenolatukas.
luigi-mario2563: I think your concept is too broad. SMB1, 2 and 3 all have vastly different design philosophies and gameplay mechanics behind them. A better contest would be to make it a contest based around a single one of those games. instead of all three. Rethink your concept a little then come back.

phenolatukas: Aside from suggesting more games in all genres to be available as options, nothing seems wrong with the idea. Let's get more game ideas for the genres, ideally 4-5 per genre and then come back. You're on the right track to a fun-sounding contest.
Originally posted by phenolatukas
"Suggest more games yo!"

strategy: Worms Armageddon. Probably more people that want to play this than the other games in that category.

Platform speedruns: Ninja gaiden 1/2/3, Ghosts'n Goblins, Battletoads. No savestates, no game genie cheats. People can choose between keyboard or controller. Should be interesting, right?

Maybe NES Bubble Bobble, where it's about high score.

Puzzle: Dr. Mario battle mode.

Could also pick any shmup for high scores.

Too many idea's yet?
Last edited on 2012-03-28 08:35:19 AM by agie777.
What about Guitar Hero, Rock Band or Donkey Konga for a music/rhythm genre? Those would be good for score contests.
The SMB1-smas styled level design contet! v1.1
Rules:
1. Create a short 5-level (or shorter) hack with graphics and similar level design from SMB1-SMAS (or SMB1-NES.)
2. Custom music is allowed.
3. You may use any chocolate hacking tool (LevelASM, HDMA, ect.)

Really, that's all there is for the levels. Tip: Try to make your levels in such a design so that it plays like a SMB level (like taking into consideration the three objects per column), but also has some of the things that make SMW special too.

Judging:
Judges will be selected in the contest thread.
Points will be given on the following:

Level Design (max 25 points): Is your level creative? Does it apply new concepts to SMW-styled SMB1 hacks? You will get the most points for this category. (Remakes of any kind of SMB1 level will be disqualified)

Graphics (max 15 points): Do you have fitting SMB1 graphics? Are they unique/redrawn? Do they fit with the level? This is pretty big, because graphics really give you that feel that you're playing a 16-bit version of an 8-bit game. (Or a 8-bit version of an 16-bit game :P) Note: Using Pac's SMB3 graphics patch will get you disqualified.

Music (max 10 points): Does the music fit? Is it remixed? Do you get the feel of the level when you listen to it? Not a big category, but music does give your level(s) life. Tip#2: Most judges will not appreciate a ROM with the overused SMAS music patch slapped on. (Plus it messes up your "spin jump stomp" sound effect.)

Story (max 5 points): Just make an original, fitting, story and this should be an easy 5 points. Please do not do "Bowser kidnapped Peach!"

Bugs (max 20 points): Every glitch we find will subtract 1 point.
This won't be a problem if you test your levels!

Overworld (max 15 points): I'm not a professional overworld designer, but don't randomly place glitched SMB1 tiles over your overworld. I'll get a good overworld critic to judge these.


Prizes: TBD in a discussion with all the judges.
Originally posted by MarioFan22
What about Guitar Hero, Rock Band or Donkey Konga for a music/rhythm genre? Those would be good for score contests.


If it was Guitar Hero, than that would be a great choice =D I love Guitar Hero! I am in with your suggestion haha.
A horror games genre wouldn't go amiss. I've always wanted an excuse to speedrun a Resident Evil or Silent Hill game with no saving.
Last edited on 2012-04-03 08:50:32 AM by DDM295.
How about Ghost House contest - the most fun and puzzling ghost house

RULES -
custom music ?/2 - custom music makes the contest more enteresting
asm (extra credit) ?/5 -this is just bonus points
fun puzzles ?/18 - puzzles need to be fun in a sort of way
difficulty ?/15 - difficulty curve in a reasonable rang after all it has to be 1 level
custom title screen - ?/10 - customization is something every hack needs.
creativity ?/50


100 points possible
Originally posted by peytonbanks1234
How about Ghost House contest - the most fun and puzzling ghost house

RULES -
custom music ?/2 - custom music makes the contest more enteresting
asm (extra credit) ?/5 -this is just bonus points
fun puzzles ?/18 - puzzles need to be fun in a sort of way
difficulty ?/15 - difficulty curve in a reasonable rang after all it has to be 1 level
custom title screen - ?/10 - customization is something every hack needs.
creativity ?/50


100 points possible

Why give 10 points for the title screen again? You're doing a contest about level design, yet you give 10% of the scoring away to something that has nothing to do with the level. Oh man backseat moderating (Sorry I just couldn't take it)!
It's taken a while for me to get back to this, hah. I hope 3 will be enough on some of them, it's hard thinking of games for the catagories.

RPG: Pokemon (This had no chance of not being on here. I may allow people playing via the pokemon online client rather than the actual game)
Pokemon Emerald - Hardcore mode (1 pokemon, and you can't use pokemon centers. That means if you black out, you lose. More of a "who can get the furthest" contest.)
Neverwinter Nights 2 Multiplayer (I'm finding it kinda hard to think of a better multiplayer rpg)

Racing: Mario Kart 7
Wipeout HD/Fury (or whichever, I think the PSV one works with them too.)
Trackmania Nations Forever (And also, it's free)

First Person Shooter: Team Fortress 2
Kid Icarus: Uprising
Resident Evil: The Mercenaries (Score)

Strategy: League of Legends (which I'm sure some will claim X game is better than it, but whatever)
Chess (Easily done online)
Civilization V
Starcraft II (not sure if anyone plays this around here, I don't personaly)

Platformer: Super Mario World (Speedrun)
Ghosts'n Goblins (Speedrun, haha.)
Sonic Generations (It's a sonic game, so blatantly this is a... Scorerun. Yeah, you didn't expect that.)
Worms Armageddon (Putting it here because Strategy already has 4 games)

Fighting: Super Smash Bros Brawl
SoulCalibur V
Castle Crashers (Team Speedrun)

Other: Guitar Hero (scores)
Tetris (Multiplayer battle mode)
Epicmafia (But nobody will pick this)
---One world contest---

Rules:
You're making a one world hack. You get to choose a number for your world, fitting in the difficulty curve of the original Super Mario world. You can pick a number from 1 to 10 (9 and 10 being a bit harder than 8, as an extension of the game, not special world).

There is no restriction to length, but levels that are too long will get downgraded. You're making a world that would fit in the original game, so keep in mind the average level length that SMW used!

The levels don't have to be 100% vanilla, but again, it has to fit in the original game. One exception is custom music. As SMW only had a few tracks, you can pick something fresh, even if it wouldn't perfectly fit SMW. However, when the music doesn't fit the level, it WILL cost you points.

Judging:
No specific grading system. Just a few things that are being looked at, from top to bottom, important to less important.
-Level design. Are the levels well made? Both platform and sprite placement are as important. Also focus of a certain "gimmick" is important. Again, look at how the original SMW had gimmicks!
-Appropriate for the original game. Is the level length right? Does the world number you've picked fit in the difficulty curve? The amount of levels is also important.
-World theme. Does the theme of the world have enough focus? It doesn't matter that you pick a world 9 grass theme or a level 2 lava theme.
-Graphics. Not the same as level design!
-Overworld. You don't have to create your world as part of the original overworld. If you pick the big map, it doesn't matter if 70% is water.

You will be given a grade from 0% to 100%, 0% being disqualified.

Things that don't affect your score:
Intro message. Title screen. Tutorial blocks if you pick world 1. Custom music that wouldn't fit original SMW. Switch palaces not being in the right number of world. Minor cutoff that was also present in the original SMW.

Judging will be done by me and one volunteer. If you sign up for judging, have at least some work that you can use as proof that you are at least a decent level designer.
Last edited on 2012-04-25 05:23:35 AM by agie777.
PSEUDO
...____.....__
./___/ \../__/\
|__....\/||.....\/|
|__....| ||.|)..|/
|____|/.|___/

CONTEST



AS the title sugests, the contest consists on making the best possible pseudo-3D effect.
There would be no limitations other than that the level has to look to a certain extent 3D-ish.
This may be, yet is not limited to, using shadows, layering or perspective
The scoring would be as follows:
20/20->3D-------Does it look 3d, or does it just have an extra chunck of ground on top?
10/10->ascetics--be creative, dont just make cubes.
5/5-playability----AS Pseudo 3D tends to take alot of tileing, it tends to cost the versatility of level design, but its a
............................pluss if you manage it!
Since Ulti will be too busy to lead an official one, and I thought putting the thread here might get it noticed more. Last year's didn't have very many entries.

The 4th Annual Kaizo Level Design Contest


The contest will be open for 1 month as last time, submissions must be posted to in this thread. You are free to privately PM an entry to me for whatever reason. All entries must be posted in My Files.



DEADLINE:
The deadline for submitted entries will be June 2nd, 23:59 (EST). Late entries may or may not be allowed at our discretion. An extension may be added at popular demand if C3 interferes with level development.


RULES:
The rules are as follows:
All submissions must be in the form of an IPS patch
For instructions on creating an IPS Patch, check the F.A.Q.
 
The category you are entering must be stated when you post the level
If the category is not stated, it will be entered into the "Creative" category by default, and points deducted in "Understanding"
You may participate in both categories, but not with the same level  
All entries must be possible to complete  
Entries must be compatible with the SNES or bsnes. See details later in this post  
After the deadline, updates will only be excused if they are to fix game-breaking errors
You may or may not be informed of game-breaking issues, so be sure to test your level and patch thoroughly
If your entry requires an update, and you were informed of this by a judge, points will be deducted
The term "game-breaking" refers to anything that severely hampers playability. This includes freezing, crashing, and corrupt patches, as well as errors that involve impossible levels, massive unintended shortcuts that require little effort (such as leaving in test doors, but does not include wall-jumping), unintended consequences, etc.
 
Entries will not be downloaded until the deadline has been reached, so your link must be working at that time  
Do not lock your entry  
Only one level may be entered into the contest per category  
You are free to use any material in your hack as long as you have the permission to use such content
 
Your level may contain no more than 2 exits.  
The level to be judged must be easily accessible and obvious on the OverWorld
Entries must specify which level is to be judged

Failure to comply with these rules will result in deduction of points in the "Understanding" section, or a disqualification if severe (such as a corrupt patch, impossibility, or a ROM).


GUIDELINES:
These are the guidelines which you will be judged by:
"Creativity" Category
Creativity (15): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Difficulty (10): Was the difficulty just right? Challenging enough to be difficult, but not agonizing? Was there a smooth and consistent difficulty level throughout the entry?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?
 
"Difficulty" Category
Difficulty (15): Was the difficulty just right? Very hard and challenging, but not excessively? Was there a smooth and consistent difficulty level throughout the entry?
Creativity (10): Did the entry display creativity? Did it display original tricks, and put new spins on old ones, or blatantly used unoriginal tricks?
Fun (10): Was the entry fun to play through, or just an uninteresting bore?
Appeal (10): Was the entry visually appealing? Were there any glitched graphics, cutoff, or floating & stacked munchers? Did the music add to the mood of the entry, and fit well?
Understanding (5): Did the entry display understanding of all the rules?


Just to clarify, glitches are allowed, but could lower score in the "Difficulty" section of the "Creative" category. It also depends on the type of glitch used. For example, the "Big Mario in Small Gap" glitch will probably not lower points in the "Difficulty" section. Just make sure that the glitch is easy to pull off and widely known. If you must, put the information in a message block. If it's an "insane" glitch like "Walljumping" though, it will lower points regardless of the category you've entered, since only a small margin of people can walljump with some ease (it is judge's discretion as to which section to deduct, and for how many points). If you still are not sure which glitches could lower your score, just post a question here.
Pit levels will not be allowed in either category; cheap tricks and artificial difficulty will result in deduction of points.
Yeah, this was pretty much copied and pasted, except for there being no collab.

Judges will be asked via PM.
Allaround Contest

Rules:
Make a level from a topic that you want(can be more then one).
You can use everything what you want.
But you must edit the title screen and the overworld too.

Rating:
Title Screen: ?/10
Overworld: ?/10
Level Design + Appeal: ?/15
Ideas: ?/5
Fun: ?/5
Final Score: ?/45

Sorry I'm not there next week.
Last edited on 2012-06-23 03:12:21 PM by SMW King 2000.
I should probably be PM-ing a mod, but why has this thread been re-opened? Mr. Approver doesn't seem to read it all that much, or at least isn't responding.
Last edited on 2012-06-25 01:29:12 AM by agie777.
Admitedly it's been about three months, but I thought that was mostly because we've had a lot of official site contests on.
THE CASTLE TEST

Rules: Make the best castle level.Don't make the level
to long or to short.You can add more than one boss, but not too many.
Also make the last boss fun and not to hard. Not unless you have a
good reason.The overworld will most likey be the castle so please don't make a level tile for a castle or use the old super mario world
map.note feel free to download music and custom sprites and use any kind of tools. Rating:

overworld ?/10
mini bosses ?/5
final boss ?/30
ASM ?/10
fun ?/10
title sceen ?/3
story ?/10
custom music?/10
(Judging)

PM me if you want to sign up for Judging.
Why do people still post in this thread anymore? It's pointless.
It might as well go in the display case or something. You all should just give up on this thread.
Originally posted by Sokobansolver
Why do people still post in this thread anymore? It's pointless.
It might as well go in the display case or something. You all should just give up on this thread.

Give up on this thread? Nah, let's make a new one instead, but first we should put this one to sleep.
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