Well, I have only one sprite left to code (except ones I don't plan on bundling with the tool). This means I'm on the verge of being ready to pester my testers again. Everything pretty much seems to be running smoothly (although carriable sprites are as big of a pain as ever) except for an odd hack in the middle of $0086DF that mysteriously appeared in my ROM and a persistent but tricky bug that pops up occasionally. Sometimes, for no apparent reason, some extra sprites will spawn in the level, such as Goombas and shell-less Koopas. Others have had this problem, but I don't know what causes it, and since its occurrence doesn't seem to follow a pattern, I can't figure out how to reproduce it.
Edit: And...that's it. I made the NPC, and, surprisingly, it was actually quite easy to code. The entire .asm file was only about 400 lines long. That was the last sprite I was going to bundle with the tool, so...now it's time for MORE TESTING!
Edit 2: Oh, and here is the newest link.
Edit 3: Would anyone be interested in helping me revamp old sprites to work in—and take advantage of—the new tool?
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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Edit: And...that's it. I made the NPC, and, surprisingly, it was actually quite easy to code. The entire .asm file was only about 400 lines long. That was the last sprite I was going to bundle with the tool, so...now it's time for MORE TESTING!
Edit 2: Oh, and here is the newest link.
Edit 3: Would anyone be interested in helping me revamp old sprites to work in—and take advantage of—the new tool?
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I'm working on a hack! Check it out here. Progress: 64/95 levels.