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SMWCP2 Graphics and Music Tech Demo
Forum Index - Events - SMW Central Production 2 - SMWCP2 Graphics and Music Tech Demo
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http://www.youtube.com/watch?v=BVOcOBNP_eQ

So if you're not subscribed to SMWCentralNET on Youtube, this is a quick video showcasing the various graphical sets and music compositions in the most current (3/23/11) base rom. SNN requested it done so that people can get a quick look at the graphics and hear the music without having to download the base rom.
Good showcase. It's unfortunate that we didn't have the full status bar and such ready by now, but this video covers what needs to be covered (GFX and music thus far).
Speaking of that status bar, is there any way to have it not show up behind some tiles that have layer priority? It's nothing major, but I can see it being an inconvenience at times.
Well, p4plus2 is still working on it, so I'll let him know to give the status bar the highest priority (that way it appears in front of everything when it comes on the screen).
Dunno where to post it, but in Girder Grasslands, if you hit the Note Block with the coin on top of it, an invisible block appears and you can't jump on the Note Block.
But I love the video. It's amazing.
i like all those graphics but are those all the ones in the current base rom? I would of thought there would be more then that.

hahaha they changed my window pallete :( they look a lot better now.
I should also finish all the rest of my tiles sets too.
Looking much than the first one. Hoping the level design will be better, too!
Originally posted by 2dareduck
i like all those graphics but are those all the ones in the current base rom? I would of thought there would be more then that.


I have two more sets that need to be inserted, but other than that .. yeah, that's all. I'm still awaiting your sets, as well as some sets other people have shown off.
Excellent video! My only qualm is with Girder Grasslands' song; I think I may need to reorganize which parts are on which channels. If you think it's fine, then I'm happy with it, but let me know if it needs reworking.
I just watched the video, it looks great so far, better than the first game in my opinion. The thing about these graphics is there is a wide variety of different style which gives variety of the type of levels. What is good is that the colours used make the graphics more unique to ake it look like this certain game...sorta. There was a complaint about the first game having all kinds of graphics.
However, these graphics are so complex that it does not look much like Mario, and this is SMW central production, so it represents a SMW team right, why is this so... different? Pretty epic for a Mario game. But it is still great because it looks like a lot of effort was put into this.


By the way, this music sounds cool and unique, did S.N.N. compose it?
Last edited on 2011-03-25 03:08:26 PM by MarineYoshi.
Originally posted by MarineYoshi
By the way, this music sounds cool and unique, did S.N.N. compose it?


The music that was shown was made by a number of people, but I'll see about editing this post to have specific credits.

In order:
Cave Level 3 - Kadyastar
Factory Level 1 - Slash Man
Fire Level 2 - Kipernal
Switch Palace - Kipernal
Forest/Swamp Level 1 - Buster Beetle
Factory Castle - Slash Man
Sky/Blimp Level 2 - Tornado
Desert Castle - Lucas
Water Level 1 - Buster Beetle
Factory Level 3 - Masashi27
Grass/Industrial Level 2 - Kadyastar
Oh come on...
Grass/Industrial Level 1 - Buster Beetle

After a while, you'll tend to pick up on specific people's style when it comes to making custom compositions.
Last edited on 2011-03-24 06:35:42 PM by MrDeePay.
Originally posted by Kadyastar
Excellent video! My only qualm is with Girder Grasslands' song; I think I may need to reorganize which parts are on which channels. If you think it's fine, then I'm happy with it, but let me know if it needs reworking.


As I mentioned in the custom compositions thread, channel 8 is completely free to use for compositions with some minor ASMing. This will be applied on a per-need basis and so hasn't been inserted yet. Incidentally that isn't the only song that utilizes this.
I cannot wait to make a level. But it requires some skill. I guess my buddy can help me with this level.
Yeah, I was going to recommend something like this, but I see you've already thought ahead :p

Around 4:25, can you climb the chain link and rope, or just the chain link? If the latter, that might be confusing...

Hey why isn't there music for the oriental a- oh right <_< >_> <_< >_>

Anyway, thanks for this. It's nice to see a sample of what we have all in one place.
1. A lot of the tilesets I had serious doubts about after seeing their images in the thread interestingly look a lot better in-game. Quite a pleasant surprise.

2. The music sounds lovely on the whole, but it sure is unfortunate that those crazy birds kept chirping in the background when this video was recorded.

3. I'm guessing this has something to do with that crazy status bar everyone keeps talking about, but, uh, is Mario's creepy, neckless and disembodied head going to pop up and demonstrate its amazing forehead-operated hat-puppetry skills and occasionally vow world conquest every single time he collects a coin in the actual game? It's a bit...distracting.

4. That robot's not wearing any pants. INAPPROPRIATE.

5. Spiny? Mo' like Bumpy. They look as though they might be somewhat uncomfortable to sit on, but not especially dangerous to leap on, especially if you're in the mood for a nice foot massage.

6. That is NOT the goal roulette. I know the budget for this hack is a bit tight, but surely be can do better than to hire message blocks that show up for work clearly intoxicated. Come on people.
Those were some very well-made tilesets! They all fit the consistent graphical styles, and they were all very well drawn. One of the BGs that caught my eye was the BG for the second room, the factory with the broken pipes (the BG with the windows and giant gears). It fit the feel of the level perfectly, as it gave off the "dark and abandoned" factory vibe, mixed with the broken pipes and the boos to pull it together. A couple of others that caught my eye were the forest/treehouse and lava cave tilesets, and the former reminded me of DKC, the latter having a Metroid sort of feel. Everyone's done a great job s far.

As for the music, it was also very well made. They fit the feel of their level themes, and tied them together very nicely. I can't wait to here the rest of the soundtrack once it's finished, and I can tell that a lot of effort was put into both this and the soundtrack. It gives further motivation to join the project, so keep up the great work!
I sincerely hope something is going to be done about the glitchy sound effects in some of the levels. Particularly with the music that's been assigned to my treehouse set, every single jump sounds like an unbearable scream of pain, and every spin jump makes Mario fart for whatever reason. I realize this is probably only happening in ZSNES, but even ZSNES users don't deserve to constantly have to hear such things.

Yeah, that's really bugging me for some reason. Other than that, everyone has done a great job.
The video description says we should ignore it, so do that!
I assume it'll be fixed eventually.
Wow, how hypocritical of me to not read a video description (since I'm always expecting others to).

Guess I shouldn't post when I'm absent-minded.
The glitchy jump sound effects will be fixed as level signups start, as it is a fix done on a per-need basis and must be inserted via levelASM. It's only two lines of code; nothing complicated. As for the rest of the glitchy sound effects, the current music is being fixed to accommodate that, don't worry.

Originally posted by Rameau's Nephew
words


You didn't read the video's description, did you?
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