| Resource Requests (GFX/Music/Coding) |
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Forum Index - Events - SMW Central Production 2 - Resource Requests (GFX/Music/Coding) |
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| Posted on 2011-12-09 09:57:18 AM |
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Originally posted by AlcaroWe're using hexadecimal around here, not decimal. Try 2C or something.
Gerf, that one should have been obvious. I must have been a bit too far out of the loop of late and/or generally losing what scant vestige remained of my marbles. In any case, that seems to resolve the issue, so much obliged.
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| Posted on 2011-12-09 01:12:57 PM |
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Originally posted by LudusI want to request an simple sprite. An faster Lakitu Cloud. About 2.5X faster, probably a bit faster then that, i'm not sure. It's for an auto scroling level minigame i'm working on, and the cloud need to be fast enough to move freely on screen.
The next one, is an block that is only passable if 25 Cois (From the cloud game) are obtained. Make it that the player need to get all the coins again if he re-enters the sublevel.
Thanks in advance.
I'm not complaining about it or anything, but i need those two, and i guess those are not that hard to make. If there's someone working on it, please, let me know.
EDIT: Uh, would it pe possible to make an sprite, block or whatever, that stops the time once it hit 50 Seconds?
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| Last edited on 2011-12-10 08:24:39 AM by Ludus. |
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| Posted on 2011-12-11 11:10:26 AM |
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#1 - Sorry, I simply don't know enough ASM.
#2 - Link - Note that I haven't been able to test it since the coin game cloud doesn't give out 25 coins. Should work now.
#3 - Link - Has been tested, so it should work as specified.
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| Last edited on 2011-12-11 11:19:15 AM by MSA. |
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| Posted on 2011-12-11 11:53:47 AM |
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MSAhm3d59113:
#1: I really need that one =/ Shame.
#2: 1 Cloud don't give 25 coins, but i'll be using 3 to this minigame. And really thanks for that =)
#3: Ah, that's great, thank you. Just hope the time still run, even if it don't show on the status bar.
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| Posted on 2011-12-15 08:48:05 AM |
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Oh dear, more Snifit snafus, I'm afeared. My initial atrocious oversight having been pointed out, I changed the TIME_TILL_THROW value from the initial 40 to a value of 2F, which acceptably increases the firing rate while maintaining a consistent hopping speed. The problem: there seems to be a delay when the sprite first spawns, wherein the sprite waits for a certain period without firing at all (slightly more than two "rounds", so to speak) before falling into the desired pattern (this effect maybe seen in a more visually striking fashion if one instead lowers the value for the hop timer--which I don't want to do--causing the sprite to wait for a similar period upon spawning without hopping at all before finally entering into the expected cycle of faster hopes). Alas, I fear this timer business is a bit beyond me (no doubt owing to my fateful mixing of the Rain Man's two cures). I suspect the solution s likely something rather simple, so any non-maroons think they can resolve this matter without screwing anything else up, so that we might finally have an effective version of this sprite?
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| Posted on 2011-12-15 09:06:05 AM |
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Originally posted by code TXA
AND #$03
ASL A
ASL A
ASL A
ASL A
ASL A
ASL A
STA RAM_ThrowTimer,x
I'm not entirely sure what it thinks it's doing, but try removing one or two of those ASLs.
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| Posted on 2011-12-16 06:26:07 AM |
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That does the trick indeed. Mange tak.
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| Posted on 2011-12-23 12:34:37 PM |
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Originally posted by MagiluigiOriginally posted by me, on the Blazing Brush thread[...]some levelASM code that makes you die when you hit like... the last "block" of the screen.
Like this:

(the blue line is where the player should die)
AND two blocks that act like the fires on Incineration station, but stay more frames "turned off".
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| Posted on 2012-01-21 12:14:50 AM |
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I need a generator (or Level ASM if you really have too) that makes Layer 2 scroll up one pixel pur game second, should work on a regular horizontal level (not vertical level).
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| Posted on 2012-01-21 12:39:35 AM |
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And just what are you trying to pull off anyway?
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| Posted on 2012-01-21 05:06:32 AM |
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Originally posted by MrDeePayAnd just what are you trying to pull off anyway?
Likely the same thing as I did with the water in Crystalline Citadel, except slower, and perhaps more deadly.
Codelevel78:
LDA $1887 ; Quake code
CMP #$30 ;
BNE iwonderwhatthisdoes78
LDA #$FF ;
STA $1887 ;
iwonderwhatthisdoes78:
LDA $14 ;\ Frequency of sound effect.
AND #$01 ; |
BNE nope78 ; |
LDA #$25 ; | Actual sound effect that is playing.
STA $1DF9 ;/
nope78: LDA $24 ;\ Stopping the tide at its max height.
CMP #$DF ; |
BEQ what78 ;/ Unoptimized?
LDA $9D ;\ 9D has something to do with powerups.
CMP #$00 ; |
BNE what78 ;/ If not 0, RTS
loop78: LDA $14 ;\
AND #$0F ; | Every xth frame, Layer 2 rises one pixel<-- essentially the speed layer 2 rises at
BNE what78 ;/
REP #$20 ;\ Layer 2 rising code.
INC $20 ; |
SEP #$20 ;/
what78:
RTS
Here's the LevelASM code for Crystalline Citadel, except that I changed it so it makes layer 2 rise instead of layer 3.
Change 78 to whatever level number you need it to be, this code was used in level 78 and we don't want any labeling conflicts here.
Also, you can remove the sound and quake effect if you need to.
Mod edit: Fixed some table stretch.
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| Last edited on 2012-02-04 02:39:15 AM by Alcaro. |
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| Posted on 2012-01-22 06:28:09 PM |
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for the levelasm code, you could do
JMP nope78
and that CMP #$00 is not needed (and $9D is a is a flag for when the game shoudln't run certain code, like during hurt animation and layer 3 mesage boxes)
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| Posted on 2012-02-03 01:30:44 AM |
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I would like to request the Pokey Sprout enemy from Super Mario Sunshine/Super Mario Galaxy.
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| Posted on 2012-02-03 08:06:43 PM |
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^ You should link to a video or whatnot...
~
I need some graphics made for my Blue Switch Palace level.
ExGFX13E
For one, ignore the bunbun (the bee with thew spear), the beezo, and the bill blaster; I scrapped them.
Now, I need to have the torpedo ted reskinned into a mini-airplane with eyes (meaning the cockpit window should look like the torpedo ted eyes; or at least something like that)
The sea dragon, or the Yurari Boo, is getting a reskin into a mini lakitu like the (failed) one on the bottom of the ExGFX file. It's a tricky, since the Yurarin Boo (and a lot of the SML sprites), has weird graphics sizes.
The mini-lakitu should have a "throwing" state or whatever. And I kinda would like to see it wearing a pilot helmet.
Lastly; the Marine Pop; it has to have a full out, pretty looking makeover. Choose whatever sprite palette you want; I'll change it in the CFG file using tweaker.
(I personally like it blue, for the Blue Switch; but whichever looks best)
THANK YOU IN ADVANCE!
EDIT:
And the torpedo for the Pop needs a makeover; I would personally would like it yellow or red
And could someone please draw a donut lift that'll fit in SMWCP2? I forgot to add it to the files; just draw it wherever in the file; I'll move it myself.
THANKS IN ADVANCE AGAIN!
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| Last edited on 2012-02-03 08:08:57 PM by Punk Sarcophagus. |
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| Posted on 2012-02-04 08:59:22 AM |
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How about something like this, GiantShyGuy?:Video
It's a Cloud version of Riolu's Pop Copter thingy. It shoots thunderbolts, so it will be a perfect addition to a sky level. Though there is some ExAnim (gotta love it!, lolz) and flexibility with that file too.
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| Posted on 2012-02-04 02:47:00 PM |
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Originally posted by cstutor89How about something like this, GiantShyGuy?: Video
It's a Cloud version of Riolu's Pop Copter thingy. It shoots thunderbolts, so it will be a perfect addition to a sky level. Though there is some ExAnim (gotta love it!, lolz) and flexibility with that file too.
I like the idea, but I rather stay with copter/airplace looking thing, since well it kinda reminds me of a normal lakitu cloud, just it shoots lightnings...
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| Posted on 2012-02-04 02:50:13 PM |
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Originally posted by Giant Shy GuyOriginally posted by cstutor89How about something like this, GiantShyGuy?: Video
It's a Cloud version of Riolu's Pop Copter thingy. It shoots thunderbolts, so it will be a perfect addition to a sky level. Though there is some ExAnim (gotta love it!, lolz) and flexibility with that file too.
I like the idea, but I rather stay with copter/airplace looking thing, since well it kinda reminds me of a normal lakitu cloud, just it shoots lightnings...
Okay, I would just like to note that there is a certain size that it can be so I want to make Mario fit in it without it looking like a toy to Mario. What kind of bullet shots do you want this plane/copter to have?
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| Posted on 2012-02-04 02:52:39 PM |
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Originally posted by cstutor89Originally posted by Giant Shy GuyOriginally posted by cstutor89How about something like this, GiantShyGuy?: Video
It's a Cloud version of Riolu's Pop Copter thingy. It shoots thunderbolts, so it will be a perfect addition to a sky level. Though there is some ExAnim (gotta love it!, lolz) and flexibility with that file too.
I like the idea, but I rather stay with copter/airplace looking thing, since well it kinda reminds me of a normal lakitu cloud, just it shoots lightnings...
Okay, I would just like to note that there is a certain size that it can be so I want to make Mario fit in it without it looking like a toy to Mario. What kind of bullet shots do you want this plane/copter to have?
Well...
the Pop itself could be a mini airplane...
And the torpedoes should look something alike to how it currently does...
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| Posted on 2012-02-04 04:32:33 PM |
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Okay, how about this GSG?Video
It's a rocket/plane kind of vehicle with smaller torpedoes.
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| Posted on 2012-02-04 05:36:58 PM |
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Originally posted by cstutor89Okay, how about this GSG? Video
It's a rocket/plane kind of vehicle with smaller torpedoes.
I like the rocket plane <3
But now that I looks at it, blue doesn't work as I expected D=
Could you try using other colors? And we'll see what's best.
I think the projectiles are too small; maybe we should stick to the normal size. Also, the blue doesn't work either here... (me and my ideas ^^)
Anywho, I like it. Just some touchups on the rocket plane to make it look better (right now it looks plane plain) and the torpedo needs reqorking.
Great job! I like it
~
Anywho, just up for grabs:
Anyone who thinks they can fix smkdan's Marine Pop sprite, please do so.
I'm not depending on having this sprite used instead of Riolu's (since that'll slowdown progress), but it might cool if someone could fix it up.
But right now, I'll be working with Riolu's (which I will end up with, most likely)
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Forum Index - Events - SMW Central Production 2 - Resource Requests (GFX/Music/Coding) |