| Resource Requests (GFX/Music/Coding) |
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Forum Index - Events - SMW Central Production 2 - Resource Requests (GFX/Music/Coding) |
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| Posted on 2012-02-07 02:34:41 AM |
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Originally posted by Giant Shy GuyOriginally posted by cstutor89Oh yeah auto-scrolling, sorry for being unclear.
I think I've found a solution to the problem
Code
LDA #$01 ;Load 1 into the accumulator
STA $1404 ;Flag for free will scrolling
Insert this code right after the command JSR SUB_GFX (should be at the beginning of the pop copter asm file.
Do I delete the current one?
Um ... you can keep the current version of Pop Copter, just modify your Pop Copter asm file in Notepad and insert this code after JSR SUB_GFX, save and reinsert the sprite into the game.
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| Last edited on 2012-02-07 02:35:41 AM by cstutor89. |
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| Posted on 2012-02-07 02:41:03 AM |
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Oh no I meant take out the old JSR_SUB_GFX and replace it with that.
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| Posted on 2012-02-07 02:43:03 AM |
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Originally posted by Giant Shy GuyOh no I meant take out the old JSR_SUB_GFX and replace it with that.
Oh no, don't replace it. Once you've found this line (very close to the beginning I believe) press enter and place those two lines right after it.
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| Posted on 2012-02-07 10:47:26 PM |
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Originally posted by cstutor89Originally posted by Giant Shy GuyOh no I meant take out the old JSR_SUB_GFX and replace it with that.
Oh no, don't replace it. Once you've found this line (very close to the beginning I believe) press enter and place those two lines right after it.
It works! Thank you so much cstutor!
~
Now, I have different request or whatever:
there's a sprite already inserted in the rom; an upwards launcher version of the torpedo ted.
Now, I have a bit of a problem with it; the launcher hand dies from the torpedoes shot from the Marine Pop.
It's a bit problematic, since the original downwards launcher hand doesn't die.
I'm guess that this is because the shooter can be killed with a star/cape/bounced block. The thing is, shooter cfg files aren't supported by the CFG Editor.
So, what I'm trying to say is I need the sprite to be invincible to star, cape, and bounced block.
The shooter is used in Togepuku Tussle, by the way, and changing that part of file wouldn't affect the level; as a matter of fact, it'll fix it in times when the player has a cape.
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| Posted on 2012-02-07 10:56:30 PM |
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Nice 
Okay. Let me create a new CFG file for you and then I'll send it to you. Just hang on for about 10 minutes or so. I'll PM you.
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| Posted on 2012-02-08 02:45:19 AM |
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Okay, this is probably very needy of me, but I'm having lots of trouble remapping the YI Goonie graphics.
http://bin.smwcentral.net/u/17517/goonies.zip
So, could someone do it for me? There's a giant beetle disrupting the original sequence of the graphics, and I have to put it in SP3 anyways...
So yeah. Included in the ZIP is the sprite (made by edit(?) or is smkdan? I always confuse the two), the original SP4 graphics file, and ExGFX13F, which would be inserted through SP3.
Thanks to whoever!
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| Posted on 2012-02-08 06:33:58 AM |
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Originally posted by Giant Shy GuyOkay, this is probably very needy of me, but I'm having lots of trouble remapping the YI Goonie graphics.
http://bin.smwcentral.net/u/17517/goonies.zip
So, could someone do it for me? There's a giant beetle disrupting the original sequence of the graphics, and I have to put it in SP3 anyways...
So yeah. Included in the ZIP is the sprite (made by edit(?) or is smkdan? I always confuse the two), the original SP4 graphics file, and ExGFX13F, which would be inserted through SP3.
Thanks to whoever!
Okay I've renumbered them relative to SP3. Not too hard overall:
http://bin.smwcentral.net/u/14182/goonie.asm
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| Posted on 2012-02-12 03:55:24 PM |
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Okay:
I tried my hand at reskinning Torpedo Teds into an anthromorphic Airplane.
I failed.
So yeah...I need Torpedo Ted graphics made into an airplane (which I call Jet Jim. It has to have the basics of the Bullet Bill species: Eyes, and a hand (Although the Banzai and King Bills don't have hands...but I want this to have hands)
~
Also, I don't remember where I got this, but I need the LevelASM that disallows the screen to scroll down when Mario dies. It is mostly used in vertical levels, and my level is horizontal.
I need this for 117, which uses the Sky Pop. There's some bug with the Sky Pop sprite that when Mario is on top of the screen, there's an Sky Pop below him.
I don't know how yo explain it..
But I just need LevelASM that disables screen scrolling down when the player dies.
dies on top of the screen, and the screen scrolls down with him, there
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| Posted on 2012-02-14 02:03:15 AM |
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Okay. My level uses Rotational Lifts and Seesaw Lift sprites, both made by a Japanese hacker, and both requiring a certain JSL patch.
I have been working on my level with the JSL IPS patch patched. I tried using the asm that comes with it, but things just get screwed up.
I just need someone to look at the asm file...I just don't get it...
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| Posted on 2012-02-14 02:14:45 AM |
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@Giant Shy Guy Okay, why do need the JSL patch? Can you do without it?
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| Posted on 2012-02-14 04:32:38 AM |
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Isn't JSL.asm just a collection of a few subroutines? I thought we were already using some version of the shared subroutines patch.
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| Posted on 2012-02-14 09:26:49 AM |
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I thought of that first, but the sprites just wouldn't work.
I patched the JSL.ips, and it did work.
There's a bunch of sprites that only work with JSL patched, and I'm using three of them: SMB3 lifts.
And when you enter a level with any of these "JSL" sprites, the screen just goes black and other stuff happens.
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| Posted on 2012-02-22 09:37:39 PM |
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Can someone make this into levels asm?:
Originally posted by ROM Map2C9BC $05:C7BC 3 bytes Misc.
Change to A9 08 EA and the background will start scrolling fast with generator F4 without having to touch platform C1
It creates the fast moving background thingymajig.
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| Posted on 2012-02-22 10:08:35 PM |
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Originally posted by Giant Shy GuyCan someone make this into levels asm?:
Originally posted by ROM Map2C9BC $05:C7BC 3 bytes Misc.
Change to A9 08 EA and the background will start scrolling fast with generator F4 without having to touch platform C1
It creates the fast moving background thingymajig.
This is the code to create medium scrolling for the BG.
CodeSTZ $1413 ; Set Horizontal Scroll Rate settings from Lunar Magic to "None."
REP #$20
LDA $1466
SEC
SBC #$FFFE
STA $1466
SEP #$20
RTS
You need to change #$FFFE to something else maybe #$FFFD or #$FFF0
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| Posted on 2012-02-22 10:27:14 PM |
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Thanks cs!
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| Posted on 2012-02-23 11:03:16 PM |
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Originally posted by cstutor89Originally posted by Giant Shy GuyCan someone make this into levels asm?:
Originally posted by ROM Map2C9BC $05:C7BC 3 bytes Misc.
Change to A9 08 EA and the background will start scrolling fast with generator F4 without having to touch platform C1
It creates the fast moving background thingymajig.
This is the code to create medium scrolling for the BG.
CodeSTZ $1413 ; Set Horizontal Scroll Rate settings from Lunar Magic to "None."
REP #$20
LDA $1466
SEC
SBC #$FFFE
STA $1466
SEP #$20
RTS
You need to change #$FFFE to something else maybe #$FFFD or #$FFF0
Hey, uhm, it actually makes the level's background move without sprite F4.
I kinda need the background to only start when the screen has F4 in it - I am using it for the background of the Sky Pop section, and I don't want to claim another sub-level.
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| Posted on 2012-02-24 01:27:43 AM |
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Put this in Levelcode.asm file.
CodeLDA $D2
CMP #$03 (substitute 3 with whatever screen you want this to start on)
BCS .screen3 (substitute .screen3 with whatever screen you want it to be on).
RTS
.SCREEN3: STZ $1413
REP #$20
LDA $1466
SEC
SBC #$FFFE
STA $1466
SEP #$20
RTS
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| Posted on 2012-02-26 09:17:28 PM |
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Originally posted by cstutor89Put this in Levelcode.asm file.
CodeLDA $D2
CMP #$03 (substitute 3 with whatever screen you want this to start on)
BCS .screen3 (substitute .screen3 with whatever screen you want it to be on).
RTS
.SCREEN3: STZ $1413
REP #$20
LDA $1466
SEC
SBC #$FFFE
STA $1466
SEP #$20
RTS
Hey, uhm, the level just freezes when I reach the screen.
I put a semi-colon before the comments (I left it there for reminder's sake), but it just freezes...
I don't absolutely need this...just for aesthetics.
~~~~~~~~~
Although, which reminds me, what I really need are:
Torpedo Ted replacements; an airplane replacement that resembles what all the Bullet Bill species have.
Levelasm that disallows the screen to scroll down when Mario dies in a horizontal level.
Also, Brick Block graphics. It doesn't exanimate.
~~~~~~~
This isn't priority, but it kinda does matter:
Can someone change smkdan's Pop Torpedo projectile to interact like this?
I don't really like the smoke thing; also, I can't seem to find the sound effect used in the video.
The speed of it will also be a good thing; the current speed of the sprite is slow, and because of the projectile cap, player can die from not being able to fire.
Help would really be appreciated.
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| Posted on 2012-03-01 08:53:06 PM |
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LevelASM that disables 1-Up gathered from stomps.
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| Posted on 2012-03-01 10:09:02 PM |
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Originally posted by Giant Shy GuyLevelASM that disables 1-Up gathered from stomps.
Should work.
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Forum Index - Events - SMW Central Production 2 - Resource Requests (GFX/Music/Coding) |