| The Level List & Reservations [Updated 5-23-12] |
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Forum Index - Events - SMW Central Production 2 - The Level List & Reservations [Updated 5-23-12] |
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| Posted on 2011-04-02 11:57:57 AM |
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Any rows in green are completed and inserted.
Any rows in yellow are completed and pending testing/insertion.
Any rows in orange are currently claimed but not yet completed. These levels can be reserved in case the owner drops out
Any rows in red are open and can be claimed.
Any levels with a * by it have been optimized. (does not include sublevels. Please review the sublevel sign-up thread, for those)[11/12 1:33PM]
Please post your reservations in here!
LEVELS COMPLETED: 83/84 [98%]
| [COMPLETE] World 1 (Grass/Industry) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 002 | 1 exit | "Girder Grasslands"* | FirePhoenix | --- |
| 003 | 2 exits | "Plateau Pumps"* | Teyla | --- |
| 004 | 1 exit | "Hiker's Hollow" | Forty2 | --- |
| 005 | 1 exit | "Smoggy Steppe" | Lucas | --- |
| 006 | 1 exit | "Switch Scamper"* | AnybodyAgrees | --- |
| 007 | 2 exits | "Velocity Valves" | Vic Rattlehead | --- |
| 008 | 1 exit | "Countdown Chamber" | akacesfan | --- |
| 009 | 2 exits | "Reclaimed Refinery" | notgoodwithusernames | --- |
| World 2 (Forest/Swamp) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 00A | 1 exit | "Lily Swamp Romp" | Milk | --- |
| 00B | 2 exits | "Blazing Brush" | Magiluigi/MrDeePay | --- |
| 00C | 1 exit | "Floral Fears" | Riolu180 | --- |
| 00D | 1 exit | "Manic Mine" | Foursword4 | --- |
| 00E | 1 exit | "Fringe Forest" | Brad172 | --- |
| 00F | 2 exits | "Treetop Tussle"* | agie777 | --- |
| 010 | 1 exit | "Arboreal Ascent" | WhiteYoshiEgg | --- |
| 011 | 1 exit | "Briar Mire" | andy_k_250 | --- |
| [COMPLETE]World 3 (Oriental) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 012 | 2 exits | "Akarui Avenue" | Teo17 | --- |
| 013 | 1 exit | "Pon-Pon Palace" | Supertails | --- |
| 014 | 1 exit | "Onsen Overhang" | Kojeco2/cstutor89 | --- |
| 015 | 2 exits | "Togepuku Tussle"* | Teyla | --- |
| 016 | 1 exit | "Kourai Crevice" | TomPhanto | --- |
| 017 | 1 exit | Shénmì Frica-Sea | Rameau's Nephew | --- |
| 018 | 1 exit | "Tourou Temple" | Hadron | --- |
| [COMPLETE]World 4A (Water) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 019 | 1 exit | "Tropical Turnout" | 1UPDudes | --- |
| 01A | 2 exits | "Beach Ball Brawl" | Leo137 | --- |
| 01B | 1 exit | "Hydrostatic Halt"* | Lightvayne/leod | --- |
| 01C | 1 exit | "Coral Corridor" | ZMann | --- |
| 01D | 1 exit | "Crocodilian Crossing" | Karatekid5 | --- |
| 01E | 1 exit | "Barathrum Baritis" | Zero-X | --- |
| 01F | 1 exit | "Stone Sea Sanctuary" | GN/Lynnes | --- |
| World 4B (Desert) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 020 | 2 exits | "Sunset Split"* | Feenicks | --- |
| 021 | 1 exit | Desert Cave | JDC | |
| 022 | 1 exit | "Scorching Sepulcher" | ShodanWii/SyStemkraSh | --- |
| 023 | 1 exit | "Emerald Escapade" | cstutor89 | --- |
| 024 | 1 exit | "Frivolous Fires" | Agent Q | --- |
| 101 | 1 exit | "Crumbling Catacombs" | MajorasMask9 | --- |
| 102 | 2 exits | "Digsite Dangers"* | Lynnes/Lightvayne | --- |
| 103 | 3 exits | "Opulent Oasis" | cstutor89, Teyla, Riolu180, SyStemkraSh, dinomar | --- |
| 104 | 2 exits | "Jewel Jubilation" | Milk/AxemJinx | --- |
| [COMPLETE] World 5 (Carnival) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 10F | 2 exits | "Terrifying Timbers"* | Masashi27 | --- |
| 110 | 1 exit | "Carnival Caper" | 2dareduck | --- |
| 111 | 1 exit | "Sideshow Showdown" | Vic Rattlehead/cstutor89 | --- |
| 112 | 1 exit | "Coaster Calamity" | HuFlungDu/TLMB | --- |
| 113 | 2 exits | "Balloon Bonanza" | LunarYoshi | --- |
| 114 | 2 exits | "Playground Bound"* | GeminiRage | --- |
| 115 | 1 exit | "Fantastic Elastic" | S.N.N./Lightvayne | --- |
| World 6 (Sky) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 116 | 1 exit | "Tropopause Trail" | 2dareduck | --- |
| 117 | 1 exit | "Dynamic Disarray" | Giant Shy Guy | --- |
| 118 | 2 exits | "Aerotastic Assault" | superdragonyoshi1 | --- |
| 119 | 2 exits | "Radiatus Ruins"* | Ludus | --- |
| 11B | 1 exit | "Cumulus Chapel" | S.N.N. | --- |
| 11C | 2 exits | "Artillery Auberge" | yoshicookiezeus | --- |
| 11D | 1 exit | "Dangling Danger" | Riolu180 | --- |
| 11E | 1 exit | "Soaring Stronghold"* | SyStemkraSh | --- |
| 11F | 2 exits | "Stratus Skyworks" | Lightvayne | --- |
| 120 | 1 exit | "Cloud Caverns" | Ragey | --- |
| 121 | 1 exit | "Cloud Citadel" | flareblade26 | --- |
| [COMPLETE] World 7 (Fire/Ice) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 122 | 1 exit | "Lava Lift Lair" | aj6666 | --- |
| 123 | 1 exit | "Crystalline Citadel" | GN | --- |
| 124 | 1 exit | "Shivering Cinders" | MrDeePay | --- |
| 125 | 1 exit | "Frost-Fried Frenzy" | metalgearhunter | --- |
| 126 | 2 exits | "Frostflow Freezer" | Jimmy52905 | --- |
| 127 | 2 exits | "Volcanic Panic" | FirePhoenix | --- |
| 128 | 1 exit | "Smoldering Shrine" | DPhoenix/EvilDounts | --- |
| 129 | 1 exit | "Chilly Colors"* | TomPhanto | --- |
| 105 | 1 exit | "Ice-Floe Inferno" | mockingod | --- |
| 12A | 1 exit | "Pyro-Cryo Castle" | Pikerchu13 | --- |
| [COMPLETE]World 8 (Factory) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 12B | 1 exit | "Rusted Retribution" | GeminiRage | --- |
| 12C | 1 exit | "Incineration Station" | yoshicookiezeus | --- |
| 12D | 2 exits | "Petroleum Passage" | S.C.O.R.P.I.O.N. | --- |
| 12E | 2 exits | "Musical Mechanisms" | Kipernal | --- |
| 12F | 1 exit | "Synchronized Sector" | notgoodwithusernames | --- |
| 130 | 1 exit | "Myrkka Mainline" | MrDeePay | --- |
| 131 | 1 exit | "Perilous Paths" | Slash Man | --- |
| 132 | 1 exit | "Final Factory" | Lightvayne | --- |
| World Post-Norveg |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 13A | 1 exit | "Asteroid Antics" | DPhoenix | --- |
| World 9 / Bonus (Abstract / Dream) |
| LM Level | # of exits | Level Name | Current Owner | Reservation List |
| 133 | 1 exit | "Reverse Universe" | aj6666 | --- |
| 134 | 1 exit | "Candy Calamity" | foop2164 | --- |
| 135 | 1 exit | "Monotone Monochrome" | Pikerchu13 | --- |
| 136 | 1 exit | "EREHPS EHT RAEF" | Rameau's Nephew | --- |
| 137 | 1 exit | "Crystal Conception" | metalgearhunter | --- |
| 138 | 1 exit | "Euphoric Eminence" | Magiluigi | --- |
| 139 | 1 exit | "Bedazzling Bastion" | tatanga | --- |
| 13B | 1 exit | Abstract/Dream Final | Phase 1: 2dareduck/Rameau's Nephew Phase 2: Dinomar Phase 3: TomPhanto/Camoslash Phase 4: DPhoenix29 Phase 5: Lightvayne/Zero-X | --- |
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| Last edited on 2012-05-23 06:27:32 PM by Lightvayne. |
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| Posted on 2011-11-24 09:08:49 PM |
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And if you've already had a level (that you dropped) and/or were already told you're not getting a level, please don't try to claim this one. Let's at least try to have some fresh blood in this.
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| Posted on 2011-12-09 10:31:30 AM |
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I'm not sure if I dreamed writing this or it was deleted or what but if I previously did not show content before a deadline for a level and had it taken from me, am I allowed to reserve another one?
I assume not based on SNN's earlier comment. If this is the case that is fine.
If there is any chance that I could be given a second chance. That would be fantastic! If this is the case, I'd like to reserve 1F and 21.
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| Last edited on 2011-12-09 12:20:41 PM by MVS. |
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| Posted on 2011-12-18 01:10:29 AM |
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Ideally this shouldn't need to happen, but if it absolutely needs to be the case, I can play "emergency" backup for almost any of the remaining levels that aren't "nearly finished".
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| Posted on 2011-12-31 01:14:15 AM |
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Exactly. If you had only dropped a level once, I might be willing to offer a second chance (which I did for you and several others). Dropping a level twice and then expecting to get a third chance is a little much. You haven't really given me much of a reason to place faith in your ability to get something done, I'm afraid. That's not stopping you from testing other levels and offering feedback though - doing that is honestly just as useful and just as respected as actually having a level of your own. Nobody seems to believe me on this, but it's really true, I swear.
Closing this again until another level opens up (hopefully one won't and we actually get them all done this time, but we'll see).
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| Posted on 2012-02-01 12:48:40 PM |
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Originally posted by MrDeePayIdeally this shouldn't need to happen, but if it absolutely needs to be the case, I can play "emergency" backup for almost any of the remaining levels that aren't "nearly finished".
Just throwing that above quote out there again, but I'm taking an interest in 117.
Theoretically I could somewhat finish (barring my lack of ability in technical aspects), but with the way I go about things in levels and the fact that 00B is a red level, that would require me to do some major reconstruction to at least get a path to the secret exit (which Magiluigi never designed, to begin with).
I can come up with something distinct and interesting to play for 117 (such as manipulating Para-Beetle flight "patterns"), so... yeah. Assuming you're still not looking for fresh meat, for levels like 117.
Originally posted by DP29If no one else wants to do the blue switch palace, I wouldn't mind giving it a go, although I know you'd prefer someone who hasn't done a level or has only done one. I've got gathered some ideas that could work and I've spent some time looking over all the switch levels that have been worked on so far.
Some of the folks are saying that if thirds are necessary, then they should go to people that have been more active in the project and are willing to take up the task.
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| Last edited on 2012-02-01 01:02:51 PM by MrDeePay. |
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| Posted on 2012-02-01 08:02:08 PM |
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May I reserve 021 Desert Cave? I've been wanting to design a level for this project for awhile.
I've been making sure to read and understand the rules carefully.
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| Last edited on 2012-02-01 08:03:44 PM by EvilGuy0613. |
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| Posted on 2012-02-01 09:41:22 PM |
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Why do I always miss levels lol? Anyway Could I please reserve level 021 (Desert Cave)? I asked a mod through PM a while ago (cannot remember who) and I never got a response...
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| Posted on 2012-02-05 02:01:27 AM |
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Don't worry too much about optimizing levels which will only save a few bytes in the long run. The optimization proposition was for levels like Ludus', where every single tile was placed separately.
Either way, thanks for the continued efforts.
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| Posted on 2012-02-17 07:07:30 PM |
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Two more levels have been submitted in the past two days. Here's what's left, for those looking for a compiled update:
00B: Magiluigi/MrDeePay (nearly done as far as I know).
01F: GN (also nearly done).
021: DiddyKaizo100/JDC (all I see in this thread is back and forth bickering which is making me just want to completely trash the level.
103: tr9536on
104: AxemJinx
117: Giant Shy Guy
131: Slash Man
135: Pikerchu13
139: tatanga (also nearly done).
Let's shoot for getting all of these done by the end of March, if we can. That seems like a reasonable deadline.
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| Posted on 2012-03-17 01:13:02 PM |
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I'll go reserve 104 please.
Edit, Changed what I wanted.
Never mind, I desided I'm not going to reserve a level or claim one.
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| Last edited on 2012-03-18 01:56:53 AM by Daizo Dee Von. |
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| Posted on 2012-03-17 04:36:29 PM |
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EDITED
Another WIP level compilation:
00B: "Blazing Brush" Magiluigi/MrDeePay (nearly done as far as I know).
021: "Gunky Grotto" JDC (nearly done)
103: cstutor89, Tyty, Riolu180, TMI, SyStemkraSh, dinomar
104: "Jewel Jubilation" - AxemJinx
131: "Perilous Paths" Slash Man (done, actually, just needs some fixing work)
13B (Phase 1: Happiness) 2dareduck/Rameau's Nephew
13B (Phase 2: Mischief) Dinomar/Luigi370
13B (Phase 3: Perplex) TomPhanto/Camoslash
13B (Phase 4: Sadness/Depression) Ludus/Moose
13B (Phase 5: Anger) Lightvayne/Zero-X
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| Last edited on 2012-03-27 01:17:39 AM by Punk Sarcophagus. |
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| Posted on 2012-03-27 11:28:19 AM |
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So it looks like we're just waiting on one forest level and three desert levels at this point (not counting the two finales). The sooner those get done, the sooner we can piece them all together and start setting up an overworld for the hack. I'd also like to start that "alpha" testing phase of the levels that I suggested (and just the levels .. not the bosses or anything like that) so we can have some very early feedback on things that need to be fixed.
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| Posted on 2012-03-28 10:44:51 PM |
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So, I'm assuming that Ludus' level is wrongly named here, since there's no such word as a Radiatic and its thread title is named "Radiatus Ruins"
Also, dragonphoenix and Pheonix changed their name to DPhoenix and Feenicks respectively.
EDIT:
Coaster Calamity to Coaster Commotion
Tyty in 103 should be Teyla
Also, TLMB isn't credited in Coaster
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| Last edited on 2012-03-28 10:54:03 PM by Punk Sarcophagus. |
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| Posted on 2012-03-29 01:36:42 AM |
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I go by Teyla on here, but I more commonly go by Tyty like, everywhere else.
I've also been meaning to ask to get my name changed back since this was a joke when FirePhoenix was "Viarra" for a while a few years back.
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| Last edited on 2012-03-29 01:37:05 AM by Teyla. |
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| Posted on 2012-03-29 08:39:39 AM |
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Fixed.
@Teyla: Just request it in the name change thread.
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| Posted on 2012-03-29 09:19:05 AM |
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You mean PM an Admin, there's no such thing as a name change thread to my knowledge.
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| Posted on 2012-03-29 07:06:46 PM |
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Lynnes should be credited in Stone Sea Sanctuary, and leod should get credit in Hydrostatic Halt
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| Posted on 2012-03-29 08:31:35 PM |
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I forgot to mention this but 21 has 1 exit now and 104 has 2 exits.
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Forum Index - Events - SMW Central Production 2 - The Level List & Reservations [Updated 5-23-12] |