| (Do you want a) Hertz Donut? |
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Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - (Do you want a) Hertz Donut? |
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| Posted on 2011-04-30 09:26:47 PM |
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Hurts Don't it?
An easier Kaizo hack I made focusing more on quality than trying to be as hard as possible. Featuring custom music, custom sprites, a few custom blocks, and a difficulty curve ranging from soft Kaizo to C|C difficulty. There is a trio of secret levels if you can beat the secret of Brooklyn Rage.
Let's take a look:

Can't beat my, can't beat my, no you can't beat my Brooklyn Rage. I don't wanna be a furry.

I managed to make my own custom block train path.

Inspired by 9-1 from Luigi's Adventure.



From a compact, slow paced underwater level with so, so many hazards. May contain a puzzle that plays with secondary entrance settings. Either that or some kind of autoscroll segment.

This segment is a directional coin with an eating block following it, so it's sort of a makeshift block train.

Autoscroll. IN SPACE!

This part is nearly impossible. Might be kinda hard to see, but there is a spike directly above the turn block.
More screenshots.
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| Last edited on 2012-01-16 11:43:45 AM by Sokobansolver. |
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| Posted on 2011-05-01 10:12:16 AM |
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Cool.
I like the palette edits.
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| Posted on 2011-05-01 10:53:31 AM |
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Originally posted by pixieCool.
I like the palette edits.
I agree. And I really like the OW.
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| Posted on 2011-05-01 09:32:33 PM |
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I thought it was spelled "hurtz donut", not hertz like the company.
But anyway, lol, epic, I'm almost looking forward to this.
I say "almost" because you mentioned "Super Mario FML" and that makes me shudder. Goddamn that was hard...
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| Posted on 2011-05-02 05:46:46 AM |
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I don't know, looks like I'm seeing it spelled either way. And 3bular will prolly be the penultimate and a semi sequel to that one FML level.
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| Posted on 2011-05-02 06:05:46 AM |
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meh, all this hack reminds me of is like cool or cruel and world of pain :/
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| Posted on 2011-05-02 06:46:38 AM |
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At least those two hacks have vertical wall shell jumping and P-switch jumping used at all.
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| Posted on 2011-05-10 03:25:49 PM |
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How did you make your own block trail? I thought you could only customize the eating trail (as seen in C|C - Gloomy). Still, this hack looks plain awesome. Hurry up and finish it please!
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| Posted on 2011-05-10 04:13:17 PM |
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I just used the custom sprite version of the creating/eating block and modified the text file. I have 5 of the first 6 levels either finished, almost finished, or well on their way but not quite almost finished. I know I said I wasn't gonna release a demo, but I might anyway because it seems almost wrong to go much farther without releasing anything. Also half of the second submap seems like a good place to end a demo (the level called Brooklyn Rage is just too awesome not to include).
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| Posted on 2011-05-10 05:41:14 PM |
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Originally posted by LaularuKyrumoI thought it was spelled "hurtz donut", not hertz like the company.
Eh, according to Google it's "hertz", even though I can see people thinking it's "hurtz" because the joke "hurtz". (shot)
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| Posted on 2011-05-11 07:38:24 AM |
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Originally posted by GoldenSonic15Originally posted by LaularuKyrumoI thought it was spelled "hurtz donut", not hertz like the company.
Eh, according to Google it's "hertz", even though I can see people thinking it's "hurtz" because the joke "hurtz". (shot)
What does "hertz" even mean?
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| Posted on 2011-05-11 02:39:25 PM |
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Originally posted by BotcrazyWhat does "hertz" even mean?
Its a measure of frequency. Its also a rental car company.
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| Last edited on 2011-05-11 02:40:41 PM by Thomas. |
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| Posted on 2011-05-17 08:43:27 AM |
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Due to the branching of the overworld, there will be at least two, maybe three, end of demo levels.
Progress on the levels (rough estimation):
-level 1: 100%
-level 2: probably 100%
-level 3: about 50%
-level 4: 70 to 80%
-level 5: about 95% (decided to switch levels 4 and 5 to smooth out the difficulty curve)
-level 6: about 70%
I've also added another screenshot.
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| Last edited on 2011-06-10 10:24:37 AM by Sokobansolver. |
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| Posted on 2011-05-28 03:06:43 PM |
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This hack is looking nice on.
I also liked the OW.
Nevermind. This hack is looking awesome.
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| Last edited on 2011-07-22 03:34:28 PM by Archie. |
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| Posted on 2011-05-29 08:32:41 AM |
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Those preview videos where stinking awesome. The only thing I could possibly complain about is the music. Frankly, I just feel that the hack could use more "fitting" music (except for the Sand Bird, I really liked that).
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| Posted on 2011-05-29 09:35:44 AM |
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When you see or play the fifth level (the one that's an auto-scroll with the space background), see if you still think the music is unfitting. I felt that Salamander Starfield would be perfect for such a level.
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| Posted on 2011-05-29 09:42:57 AM |
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Originally posted by KaizokobanWhen you see or play the fifth level (the one that's an auto-scroll with the space background), see if you still think the music is unfitting. I felt that Salamander Starfield would be perfect for such a level.
Actually, it's only the title screen, and intro level (heavy on the intro level) that I don't like. I just had to watch the video some more times, and I actually quite like the song in the second level!
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| Posted on 2011-05-30 01:05:02 PM |
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Originally posted by KaizokobanAnd 3bular will prolly be the penultimate and a semi sequel to that one FML level.
Well fuck. That One Level, indeed.
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| Posted on 2011-06-18 04:31:38 PM |
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Cool hack. I can't wait for it!
Also, I think the last screen (the castle one) count as shell jump.
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| Posted on 2011-06-18 04:43:01 PM |
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I am kinda taking a little break, but the room with that jump involving the shell, I'm still trying to figure out exactly how to construct it. It involves a creative use of the level ender sprite (the walking variant) and I want there to be only one spot where it's possible to clear all sprites onscreen and not 'goal walk' into a pit, lava, or a pipe leading into a pit. I've made it into a puzzle. I think I might have the basic process down, tho. This might even become a suitable substitute for boss fights.
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