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My C3 Stuff (ASM stuff included)
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2011 - My C3 Stuff (ASM stuff included)
Pages: « 1 »
Hello guys, this is the first time that I'm participating in C3, so I hope you like it :)

Well, since I'm not good at drawing there's no graphics in this pack, but there's some songs, 2 bosses and 2 sprites. Let's see it:


-[Music] Leonid's Castle
Well, since I do not like the Japanese version I've made my own, trying to make it as close as possible to the original without samples, and it came nice. It is compatible with addmusic 4.5 and needs N-SPC Patch.
Note: It sounds different in-game.



-[Music] Palkia's Theme
Yes, I know that it doesn't sound like Palkia's theme from Pokemon Mistery Dungeon, but the midi says it is, so I kept the name. About the music, it is compatible with addmusic 4.5 and needs N-SPC Patch. The insertion size is pretty big, but I'm not good at looping the song, so I usually use Worldpeace225's music minimizer, so blame it :P


-[Sprite] Mannon
I've submitted it to the sprite's section, but I'm also uploading here. Copied from it's description:
Originally posted by Description
The tomb that appears in Grass Town level from Cave Story.
Graphics, palette and the projectile that it shoots included.
Give credits if used.

I've made a little mistake at the end, I forgot the "please" so it's not a mandatory, but is appreciated :D
Video
-Extra bit determines the side that the sprite faces



-[Sprite] P-switch Buttons
A sprite that I had done a long time ago, it's basically a static P-switch, like a button, that when you press it triggers the blue or silver P-switch effect.
-Extra bit determines if it's a blue or a silver P-switch.
Video
Note: the palette in the level is changed!



-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4



-[Dynamic] Sue Boss
My latest boss... As the name says, it is dynamic. Let me explain somethings:
-I did NOT copy the Sonikku's version, his one is better than my, I admit, he is way better in ASM than me, but since he would not distribute it, I did my own version, probably with some bugs, but I've fixed all that I found.
-You can edit how many hits Sue needs to take to fall down and how many to die, just change the values in !SuesHp and !SuesHitChances.
Video
Note: Graphics ripped by Nep-Enut


Download link (click)


Thanks for seeing my C3 topic, I hope everything makes sense (I'm brazilian) and you like it. If you find any bugs, please, contact me and I'll do my best to fix it.
GvS @smwcentral.net ~ u:11380
Eh, pretty cool I guess. I might use some of these sprites ;)
Whoa that Mannon definitely will help with some crazy puzzles, nice job there!
[Dynamic] Sue Boss: I really like how fluent the graphics flow with the sprite. Nothing feels choppy. Awesome job.

[Music] Leonid'sCastle: Darn, I was beaten. Anyways, it sounds very awesome.. though I wish the triplets on the @4's entrance didn't sound so choppy. I really like the string chords, though. Nice job with them.

[Music] Palkia's Theme: I haven't heard the original. (I played Explorers of Darkness) but this sounds pretty awesome. I wish the bass (@17) stood out a bit more than it did, though.

[Sprite] Koopa Boss: I feel like I've seen this somewhere... SMWCP1? Didn't Sonikku sprite this? Hmm..

[Sprite] Mannon: Looks pretty awesome, too bad Mario doesn't have any other ammunition. Can they be hurt with fireballs?

[Sprite] P-Switch Buttons: Looks useful, and I can see it in hacks. Too bad SMWCP2 already had these coded, though.
Originally posted by Derpy Hooves
[Sprite] Koopa Boss: I feel like I've seen this somewhere... SMWCP1? Didn't Sonikku sprite this? Hmm..


Oh, I forgot to mention that, when I saw the video (the one that he had submitted to show the boss), I thought to myself: "I need this!", so I made my own but based on his version.

Originally posted by Derpy Hooves
[Sprite] Mannon: Looks pretty awesome, too bad Mario doesn't have any other ammunition. Can they be hurt with fireballs?


Nope... I can try to do this and put here in the topic or send a PM to you if you want.

Originally posted by Derpy Hoves
[Sprite] P-Switch Buttons: Looks useful, and I can see it in hacks. Too bad SMWCP2 already had these coded, though.


Really? I made this a long time ago (see the video's date), at least I had not copy it from SMWCP 2 :D (I'm not saying that SMWCP2 has copied it from me)

But thanks for the suggestions ^^

Originally posted by Stoopid Man!

Whoa that Mannon definitely will help with some crazy puzzles, nice job there!


Originally posted by GeorgeVsNyanya
Eh, pretty cool I guess. I might use some of these sprites ;)


Thanks ^^
i dont think the midi meant it was actually palkias theme, just saying.
Me too, but I liked the music so I ported it, and since that I'm very bad at naming things, I kept the name. I think the midi was made based in this song.
The "Palkia" theme is actually primal Dialga's. And it's a bit off-melody

--------------------
If you want to chat some interesting people, check out my new forum at: http://bloodybalcony.forumotion.ca/
Originally posted by Derpy Hooves
[Sprite] Koopa Boss: I feel like I've seen this somewhere... SMWCP1? Didn't Sonikku sprite this? Hmm..

Crispy stoopid, if you paid a little bit of attention you would have noticed that it acts completely different.
Defiantly loving the sprites. Seems like you can come up with some great puzzles with that. Also nice custom bosses. Consider these downloaded.

*Downloads*

--------------------
My Youtube Channel for Hacking and Gaming.
Originally posted by undefinied3
Hello guys, this is the first time that I'm participating in C3, so I hope you like it :)

Well, since I'm not good at drawing there's no graphics in this pack, but there's some songs, 2 bosses and 2 sprites. Let's see it:


-[Music] Leonid's Castle
Well, since I do not like the Japanese version I've made my own, trying to make it as close as possible to the original without samples, and it came nice. It is compatible with addmusic 4.5 and needs N-SPC Patch.
Note: It sounds different in-game.



-[Music] Palkia's Theme
Yes, I know that it doesn't sound like Palkia's theme from Pokemon Mistery Dungeon, but the midi says it is, so I kept the name. About the music, it is compatible with addmusic 4.5 and needs N-SPC Patch. The insertion size is pretty big, but I'm not good at looping the song, so I usually use Worldpeace225's music minimizer, so blame it :P


-[Sprite] Mannon
I've submitted it to the sprite's section, but I'm also uploading here. Copied from it's description:
Originally posted by Description
The tomb that appears in Grass Town level from Cave Story.
Graphics, palette and the projectile that it shoots included.
Give credits if used.

I've made a little mistake at the end, I forgot the "please" so it's not a mandatory, but is appreciated :D
Video
-Extra bit determines the side that the sprite faces



-[Sprite] P-switch Buttons
A sprite that I had done a long time ago, it's basically a static P-switch, like a button, that when you press it triggers the blue or silver P-switch effect.
-Extra bit determines if it's a blue or a silver P-switch.
Video
Note: the palette in the level is changed!



-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4



-[Dynamic] Sue Boss
My latest boss... As the name says, it is dynamic. Let me explain somethings:
-I did NOT copy the Sonikku's version, his one is better than my, I admit, he is way better in ASM than me, but since he would not distribute it, I did my own version, probably with some bugs, but I've fixed all that I found.
-You can edit how many hits Sue needs to take to fall down and how many to die, just change the values in !SuesHp and !SuesHitChances.
Video
Note: Graphics ripped by Nep-Enut


Download link (click)


Thanks for seeing my C3 topic, I hope everything makes sense (I'm brazilian) and you like it. If you find any bugs, please, contact me and I'll do my best to fix it.



"-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4
"

About your Koopa Boss. Can you make a version that not start the boss music, because i use custom bossmusic. Who can i stop it, to stop the song

--------------------
Current game playing: Mario & Luigi: Superstar Saga + Bowser's Minions (3DS)
Last game completed: Sonic Mania (PS4)
Working in Progress:
Super Mario Bros 2: Mega Mario X



I Won silverprize for this level
Level-ID: F744-0000-01B6-DF28


I really like that Mannon sprite. Its one of my fave things from Cave Story. Im glad it can be used in hacks now.

Does it act solid when its still alive? or can you go past it put get hurt?
Awesome sprites. I really like the Cave Story sprites as well as the Giant Blue Koopa boss. Once again it adds to the inventory here at SMW Central

--------------------
Check my page http://marioepicjourney.blogspot.com to find more updates about my hack Super Mario: The Epic Journey.
Originally posted by EvilGuy0613
Defiantly loving the sprites. Seems like you can come up with some great puzzles with that. Also nice custom bosses. Consider these downloaded.

*Downloads*


Originally posted by dahnamics
Awesome sprites. I really like the Cave Story sprites as well as the Giant Blue Koopa boss. Once again it adds to the inventory here at SMW Central


Wow, thanks :D

Originally posted by Alex No
"-[Sprite] Koopa Boss
Old memories... This is a boss that I had made a looooooong time ago, when I was newbie in ASM... Completely inefficient but it works.
Well, this boss requires a little of work to works correctly:
-The boss and the health bar are separated sprites, so you have to put both if you want the health bar
-The health bar needs a freeram (it can be changed in the boss)
-The boss NEEDS to start in the air
To change the freeram, replace in the boss and in the health bar every $0087 to $FreeRAM.
Video
Note: Boss is SP3 and health bar SP4"

About your Koopa Boss. Can you make a version that not start the boss music, because i use custom bossmusic. Who can i stop it, to stop the song


Well, it's simple, search for:

Code
LDA #$28
STA $1DFC


And delete these lines.

Originally posted by Chomp
I really like that Mannon sprite. Its one of my fave things from Cave Story. Im glad it can be used in hacks now.

Does it act solid when its still alive? or can you go past it put get hurt?


I'm glad that you liked it :3. And it acts solid, since I never could use the "make sprite solid" routine without bugs...


Well, C3 is almost at the end... However, this doesn't prevent me from being able to distribute some more sprites :3 (No music this time)


-[Cluster] Snow Flakes
My first cluster sprite... I did it cause some people want to have snowstorm in their snow levels, and they have to sacrifice layer 3. With this sprite, you haven't! You can still have layer 3 AND the snowstorm effect! Or other things, just edit it's graphics. In the sprite you can adjust if there will be a strong snowstorm from a determined screen and what would that screen.


-[Dynamic] Mini Necky
Do you know the Mini Necky from DKC 1? The bird that spits eggs in you. Yes, it is in SMW! With those amazing and giant frames of animation! To change the sprite that it throws, just change the $76 in !NeckyEgg = $76 to the sprite number, and ignore the !CustomSprite. But there is a caveat if you'll use this sprite... You have to insert imammelia's 16 bits frame counter patch, because the sprite needs two frame counters (I could use $13 and $14, but I also need to reset these frame counters, so bad things could happen) and change the $0F46 in !SMWFrameCounter = $0F46 to the ram used in the patch. The extra bit determines necky moves in wavy motion (vertical) or not, the MiniNeckyWavy.cfg is for horizontal wavy motion.


-[Sprite] Basil
The walking fire that appears in Egg Corridor on Cave Story. You can configure the distance that, when bigger, Basil changes it's direction. Extra bit determines if he will hurt you or stant kill you.

Well, enjoy the rest of C3 :D
Download
Pages: « 1 »
Forum Index - Sunken Ghost Ship - C3 Museum - Spring 2011 - My C3 Stuff (ASM stuff included)

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