| wiiqwertyuiop's C3 realease |
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Forum Index - Archive - C3 Museum - Spring 2011 - wiiqwertyuiop's C3 realease |
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| Posted on 2011-05-07 04:21:39 PM |
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This is my first time releasing something for C3. I hope it's a good one.
Alright here it is:
Video
Thats right ,it is a patch that lets you have to different game modes, Normal and Hard. It will allow to Enable/Disable sprites, paths, blocks ,and more! Read the read me on how to set it up. Here it is:
Download
Have Fun!
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| Last edited on 2011-05-07 04:30:30 PM by wiiqwertyuiop. |
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| Posted on 2011-05-07 04:24:09 PM |
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Good idea! I've never heard of anything like this being implemented into SMW before. Was it hard to code?
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| Posted on 2011-05-07 04:25:41 PM |
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No, not really. I mean it was a little hard ,but I kinda had the whole thing planned out in my head.
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| Posted on 2011-05-07 04:34:10 PM |
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This is a pretty great idea. Unfortunately my recent hack is probably hard enough as it is so it won't benefit me much on this project.
However I'll defiantly use this for my next projects. I like making hard hacks so yeah
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| Posted on 2011-05-07 04:54:23 PM |
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Heh, that is actually really amazing. Clever idea, wiiqwertyuiop!
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| Posted on 2011-05-07 04:59:15 PM |
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Very original patch. Must be good, knowing that the game gets different, so probably results in more than only one hack.
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| Posted on 2011-05-07 07:49:02 PM |
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This ha nothing to do with my first post ,but i was wondering... Hows this level? Ignore the intro and OW.
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| Last edited on 2011-05-07 07:49:28 PM by wiiqwertyuiop. |
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| Posted on 2011-05-07 09:38:10 PM |
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Does Easy Mode disable all of the sprites? How do you configure the sprites to stay, if it doesn't?
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| Posted on 2011-05-07 09:59:27 PM |
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No , it doesn't. If you want to add normal sprites when hard mode is enabled you would have to use a disassembly. Read the read me for more info.
Edit: One way you can tell it doesn't is when you look at the part of the video where it says one hit kill. There was a sprite there when hard mode was on and off.
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| Last edited on 2011-05-07 10:04:15 PM by wiiqwertyuiop. |
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| Posted on 2011-05-07 10:14:03 PM |
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So basically you removed the two players mode and used the luigi's lives RAM as hard mode flag? It was a pretty smart idea, although it isn't very customisable without having to redo everything that would have hard mode...
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| Last edited on 2011-05-07 10:16:00 PM by undefinied3. |
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| Posted on 2011-05-07 10:16:38 PM |
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Well actually I used the two player flag as the hard mode flag. But yah.
Originally posted by undefinied3
although it isn't very customisable without having to redo everything that would have hard mode...
Not really sure what you mean here ,but all you have to do to make certain things appear/disappear is add this:
To not appear and this:
Code
LDA $0DB2
CMP #$01
BEQ YES
To make it appear. This works for sprites, blocks, etc.
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| Last edited on 2011-05-07 10:24:40 PM by wiiqwertyuiop. |
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| Posted on 2011-05-07 10:34:36 PM |
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Yes, I know, but you need to redo every sprite (use a disassembly I mean) that acts differently depending on the mode.
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| Last edited on 2011-05-07 10:35:00 PM by undefinied3. |
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| Posted on 2011-05-07 10:34:40 PM |
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This is a pretty neat idea.
This patch can be used for hacks based on megaman or any games that have difficulty levels.
I think I'm going to be using that patch for my short IWBTG-based hacks 
Good work, wiiqwertyuiop! :>
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| Posted on 2011-05-07 10:41:59 PM |
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@undefinied3: Oh, I get what your saying.
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| Posted on 2011-05-07 11:57:49 PM |
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Now that's some interesting idea you have there. Keep up the good work and stuff.
also, there should be a lunatic mode next. *shot*
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| Posted on 2011-05-08 01:27:51 AM |
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I actually had a similar idea I was going to use in my hack, except I was going to slowly add new effects as the player beat worlds. Since my overall world layout is extremely non-linear, I figured it would be a good way to introduce a difficulty curve. I never got around to implementing it though.
Anyway, did you use LM's conditional map16 or object tool? I was planning on using conditional map16 myself, but I never got around to it.
I think I will have some fun fiddling with it, if you don't mind. :3
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| Posted on 2011-05-08 06:40:12 AM |
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I used objcetool.
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| Posted on 2011-05-08 07:38:50 AM |
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Ahaha, I love this. Much nicer than how SMB1 pulled it off.
For the whole easy/hard mode sprite dissapearing magic, what about using extra bit 1?… Wait, is that possible? Well, something to consider.
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| Posted on 2011-05-08 08:04:40 AM |
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Yeah , Extra Bit is possible. You would have to do something like this:
Code
LDA $7FAB10,x
AND #$04
BEQ BitClear
...
LDA $0DB2
BEQ NO
...
or you could do this:Code
LDA $0DB2
BEQ NO
LDA $7FAB10,x
AND #$04
BEQ BitClear
...
RTS
No:
LDA $7FAB10,x
AND #$04
BEQ BitClear2
....
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| Posted on 2011-05-08 03:15:32 PM |
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Interesting. I thought of doing something like this for my hack, except that I'd have three difficulty settings instead of just two. I guess you beat me to it (although it's probably been done before).
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Forum Index - Archive - C3 Museum - Spring 2011 - wiiqwertyuiop's C3 realease |