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Fourteen Hitler (currently canceled)
Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Fourteen Hitler (currently canceled)
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I too. The mushroom and boo puzzle look very creative for me!
This hack is looking awesome.
Sad news: While not passing the SMW games I have to another computer, this hack will be cancelled for a while. And IŽll gonna make an new one.
Yup, I got back on working with this hack :)
I will try to make the levels to look like the screenshots of the first post, this hack will have shelljumps, P-switch jumps and vice versa. (Since I liked the times I made this hack) Since I'm also working on 4x4 Revolution, progress may be slow. I will also include an training level and the credits. When this hack is ready, I'll post the download link here.
Last edited on 2012-09-17 01:01:01 PM by Archie.
Nice to see this revived. Now Fourteen Hitler 2 doesn't have to be a sequel to a cancelled hack!
*Looks at the screenshots once more* Still reminds me of a harder, bizarro version of Hertz Donut. I Hate Masks 2?
Originally posted by Sokobansolver
Nice to see this revived. Now Fourteen Hitler 2 doesn't have to be a sequel to a cancelled hack!
*Looks at the screenshots once more* Still reminds me of a harder, bizarro version of Hertz Donut. I Hate Masks 2?

It is a very Hertz Donut 2. Harder? I wouldn't say that -_-
Originally posted by Botcrazy
Originally posted by Sokobansolver
Nice to see this revived. Now Fourteen Hitler 2 doesn't have to be a sequel to a cancelled hack!
*Looks at the screenshots once more* Still reminds me of a harder, bizarro version of Hertz Donut. I Hate Masks 2?

It is a very Hertz Donut 2. Harder? I wouldn't say that -_-

Not so very.
What this version will have:
-Remake of the levels 2 and 3
-An difficulty range, that is, going from easier to harder
-Credits
-Training level
-Levels that are inspired by myself and some other hacks of mine
-Some hex editing
-P-balloon fix patch (there will be an balloon level somewhere). Among Counterbreak.
Last edited on 2012-02-03 05:39:48 AM by Archie.
Yes, this looks nice.

Another spoiler of the dolphin level I showed in the first post and previewed in a video. And in case you didn't wondered, this is an ice level. I think it will probably have a boss.

I'm with almost half of the hack done. What would you like to see more in this hack, among those other things I mentioned?
Last edited on 2012-03-16 06:02:52 PM by Archie.
How about some kind of layer 2 shenanigans. There are lots of things you can do with Kaizo design philosophy with layer 2.
Originally posted by miguel21450

Another spoiler of the dolphin level I showed in the first post and previewed in a video. And in case you didn't wondered, this is an ice level. I think it will probably have a boss.


It looks good but the palettes are Confusing my eyes a little, perhaps make the Gray blocks blue might do the trick.

And please don't tell me that your going to use the F*cking Big Boo boss, its just so overused, I suggest using a completely different different boss, like the crab from SMB2 or something.

As for some suggestion how about making use of the Key or die block, if you want info on the block here:
Originally posted by The block section
If the player does not have a key, it kills you instantly (like lava). If the player IS holding a key, the block acts normal. Please give credit if used. "Acts like" setting should be 025 to make it passable.
Originally posted by Sokobansolver
How about some kind of layer 2 shenanigans. There are lots of things you can do with Kaizo design philosophy with layer 2.

Yeah, I may do that in perhaps some level.

Originally posted by Daizo
It looks good but the palettes are Confusing my eyes a little, perhaps make the Gray blocks blue might do the trick.


Yes, I may fix the palette to be a little more... fitting with the water theme.

Originally posted by Daizo
And please don't tell me that your going to use the F*cking Big Boo boss, its just so overused, I suggest using a completely different different boss, like the crab from SMB2 or something.


I agree that the Big Boo Boss is overused, but I will only use this one in the intro level and probably the last level. I may use some other kind of boss or a room where you must kill all enemies to pass the level.

Originally posted by Daizo
As for some suggestion how about making use of the Key or die block, if you want info on the block here:
Originally posted by The block section

If the player does not have a key, it kills you instantly (like lava). If the player IS holding a key, the block acts normal. Please give credit if used. "Acts like" setting should be 025 to make it passable.

Dunno if I may use this block, but I'll see this soon.
Last edited on 2012-03-18 08:51:46 AM by Archie.
Hey guys! No, I didn't abandoned this hack, I accidentally burned my computer battery, but thankfully it got restored by my dad (he's a awesome man XD).



Revamped start of the first level.



I was thinking on making a puzzle with the Bob-omb, but I don't have so much ideas for it. Suggestions?



Second level. Previously it had ghosts, but the level will have them in the second half of the level.







The second room of the dolphin level.



Inspired by the first room of the level Sokobansolver made inspired by me.



There, you are waiting for the eating block to eat the cement blocks while avoiding the dolphin. It's sometimes hard to make a level based on dolphins, though.



Modified layer 3 smash room.



Dolphin room based out of my dolphin level.

I may not release the demo earlier because I am also working on hitler did it, but I will pause it for a while so I can mostly work on this hack.
Last edited on 2012-06-08 06:29:57 PM by Archie.
Aw man, I had a similar idea for the 5th screenshot down for 'key jump cavern' but I don't think I will copy.
As for the Bob-Omb puzzle, well, I can't think of or suggest creative ideas just because I'm asked to. I have to be pushed by something.


Well you could use something that involves destroying thwomps, just a suggestion.
Originally posted by Sokobansolver
Aw man, I had a similar idea for the 5th screenshot down for 'key jump cavern' but I don't think I will copy.


Really? Though you can use it if you want, I don't mind if anyone copies me.

Originally posted by Daizo

Well you could use something that involves destroying thwomps, just a suggestion.

Yeah, but I'm going to use the hopping flame in the level, so I'll plan around that.
Its been quite the while since the last post on this forum...Can you give us an update?
Originally posted by nonofurbessness
Its been quite the while since the last post on this forum...Can you give us an update?

It may delay a bit, because I've been somewhat indecisive about whether I should cancel it again or not, but now I'm still working on it. I may release a 5 level demo soon.
Last edited on 2012-08-14 05:31:43 PM by Archie.
Great also I've notice you have changed the forum name...(Fancy-that)
Long time no see. I hate working on two hacks at a time, but if I can, I will try to work on one at a time.


The beginning of the ghost section, and it's inspired by Sokobansolver's part of the ghost room on the last level of Hertz Donut.


P-balloon section, also new invisible coin block graphics. I won't bother changing those graphics everytime.


The beginning of the third level.


This part was from Faceplant but wasn't included in the hack for stupid reasons.


Stomp the two koopas and ride in the skull raft in order to proceed.


Layer 2 On/Off switch room.


You have to wait for the layer 2 blocks to lift the mushroom because of the tiny green pipe.
Last edited on 2012-09-27 04:32:09 PM by Archie.
Originally posted by miguel21450
Long time no see. I hate working on two hacks at a time, but if I can, I will try to work on one at a time.


The beginning of the ghost section, and it's inspired by Sokobansolver's part of the ghost room on the last level of Hertz Donut.


P-balloon section, also new invisible coin block graphics. I won't bother changing those graphics everytime.


The beginning of the third level.

Have you posted these exact same screens before? This feels like deja vu.
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