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Tip: Linear levels aren't necessarily a bad thing. After all, most official Mario levels are fairly linear.
Super Mario World Master Quest 8: The Final Quest is released
Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - Super Mario World Master Quest 8: The Final Quest is released
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Super Mario World Master Quest 8: The Final Quest is released 24.05.2011

ZSNES 1.51 is inaccurate, Ball n 'Chain from Yoshi's Island has a small glitch, but only in ZSNES 1.51. I thought BSNES is the best emulator is released any time. Works perfectly on a real Super Nintendo as well. But otherwise it works pretty well ZSNES 1.51


Thread for Super Mario World Master Quest 8: The Final Quest

Status:
Progress:

91 levels of 91 levels
120 Exits

100%/100% complete levels (maybe completed in C3 Spring)
100%/100% Overworld
100%/100% Story
100%/100% Bosses
100%/100% Beta Testing


All levels are done

500%/500% Release Month: MAY
The hack is completed
NEWS:
New Overworld
New Levels
New Bosses
New Overworld
New Story
New Ideas
Blocktool SuperDeluxe
Addmusic 4.05 + Samples + $E5 commando
NSPC-Patch
Dynamic Sprites
Lunar Magic 1.82
Romi's Spritetool
New sprites
No sprite limit patch








Last edited on 2011-06-09 05:57:45 AM by Alex No.
Originally posted by Alex No
Zsnes 2


?

Anyways yay this is finally released. Definitely gonna play it soon-ish.
I just got through playing the entire game a couple of minutes ago, & I have to tell you that this is by far the best SMW hack I've ever played, hands down.
you like it. that's good!!
Not sure if this is a glitch or if I'm doing something wrong in 8-1 whenever i go down the first pipe it don't bring me up the second one instead this happens it makes me fall next to the pipe I'm suppose to be going up.

Last edited on 2011-05-29 05:05:21 PM by Mariofan90.
download the updated version
Nice, I liked a the other Master Quest's and this one looks even better. Have to try this.
have fun with it, i hope you find every exits!
I really didn't like this hack. Most of the palettes were AWFUL there were huge clashes between the graphics, the level design was really boring and... the grammar in the message boxes? O_o
Last edited on 2011-06-02 10:42:07 AM by GvS.
Originally posted by GeorgeVsSonic
Most of the palettes were AWFUL


You are like the most nitpicky pallete person I know. They weren't anywhere near awful. :/
Originally posted by GoldenSonic15
Originally posted by GeorgeVsSonic
Most of the palettes were AWFUL


You are like the most nitpicky pallete person I know. They weren't anywhere near awful. :/

he sent me some pics, and I think EXACTLY the same about them as George. Guess you can call me nitpicky too.
I do not care if my game clash I like this as it is! And I'm not so good in English but I try as best I can. No one is perfect. And if you like it or not is up to you not me.
This game looks so stinking awesome. I will play it as soon as I get on my PC (this is my mom's laptop right now).
I noticed no palette problems. Or bad, clashing graphics.

I like how he used I think my Duck Tales graphics for a ghost house, that was an awesome choice.
There is actually quite a bit of clashy graphics, but I'm not really a nitpicky graphics person, so meh.
Am I the only one that likes clashing graphics? Not on the same level per say, but having a consistent graphical style throughout a hack gets boring. Changing up the style is an excellent way of making each level seem different.
I am amazed and speechless by this hack.
Originally posted by Kaijyuu
Am I the only one that likes clashing graphics? Not on the same level per say, but having a consistent graphical style throughout a hack gets boring. Changing up the style is an excellent way of making each level seem different.


Nah, you're not the only one. They're not always bad, remember, technically 99-100% of Brutal Mario's graphics clashed 'horribly', yet it's seen as a great looking hack. As do many in various Japanese hacks. I'm pretty sure even hacks like Mario's Exodus to Death and Super Mario Land 4 have 'clashing' graphics.

I thought the graphics in this hack worked fine/well.
->
What is going on with this Pipe? It takes me to a level filled with garbage, I hear about 2 seconds of the SMW "Here We Go!" music and die after that.
Last edited on 2011-06-04 10:16:25 AM by MarioFan22.
that is fixed in the newest version
i replaced it with a green pipe
Pages: « 1 2 3 » Thread Closed
Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - Super Mario World Master Quest 8: The Final Quest is released

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