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Koopa Hitbox 16x16
Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - Koopa Hitbox 16x16
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I just noticed while flying the koopas have a 16x16 hitbox, not 16x32.

look at this:

It's always harder to hit them on the head, beacause of this. Hard to get 1-ups, i guess... #w{:s}


indeed. I'd really like to somehow have the beach-koopas that aren't hunched.



I still can't figure out why the koopa's hitbox is 16x16, if it is 32x16... Is it just my hack?


I seiriously don't know why nintendo did that, perhaps because the sprite transitions into a 16x16 shelles koopa, they could change the hitbox after you hit it? I'm clueless. #w{:s}


Most likely Nintendo being lazy. The koopa sprite numbers are also used for the koopa shells, and those MUST be 16x16, while the koopas could go being 16x16 without being noticed, really.

Now with extra girl and extra hacker
Cool, now I'll just need to remap the head to blank space and I can use 8x8 Lisa Simpson GFX for my koopas and use the heads for SMB3 brick and wood block bounce sprites and/or the Poison Mushroom

Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
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Forum Index - SMW Hacking - Resource & Tool Releases - SMW Data Repository - Koopa Hitbox 16x16

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