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Time: 2013-06-19 12:22:52 PM
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Tip: A power-up is most useful to a player shortly after the midway point.
First hack ;)
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There are some perspective errors with the land masses. I would point them out but I am in class right now haha. I will show you what I am talking about later.
Ok here we go again i think i solved all the cutoff bits

http://www.youtube.com/watch?v=GMjTMqXI1dI

New slippery ice level:
http://www.youtube.com/watch?v=2XLAl-NJrxg

I still can't get the music inserting to work
I want Fear Factory in the pipe level !
at 1:18

Thats what i was orginally talking about with the pipes intersecting...


as for the ice level, it felt really short and a bit empty.
The icy level's design equals the one you can see in SMW, but they had 10 screens at least =/
Also I think you should modify the palette for the background, that will look nicer.

however I like your level with the pipes :3
The ice level is indeed short and i was thinking of making it a second part of a level anyway.

For that thing at the pipe thats just how the pipes are tbh i mean the pipes in mid-air not touching anything are not a problem then ? :P
If i would fill the part up it would look ugly tbh.
tbh, you probably don't understand what i'm talking about. because tbh, no one is gonna even notice an added outline to the pipes

Example:




...tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh tbh
Late Reply (Was Busy Today): About your ice level....it looks okay kind of bland I also agree with what Spy said about the Ice level.

Also it seems a bit to straight forward to me (Though most levels do play straight forward) That one you were almost literally running the whole time.

Though it was attended to be short (I think that's what you meant, idk I'm tired) I think you should make it longer then cause 43 seconds (Not counting the Goal walking) is too short.
new levels
Abandoned Storage level:
http://www.youtube.com/watch?v=tFD67k7QmgE

Thundering Cliffs level:
http://www.youtube.com/watch?v=0D-TicQfLxw
completely vanilla levels are very hard to make them interesting =/

for your ghost house, I've noticed some cutoff at the beginning and when the vine ate the plateform, and in your Thunder Bro's level, the goal bar is maybe a bit too high cause it doesn't stop at the end of the tape.

otherwise, you're making progress at level design, keep on going buddy
Yea i need to fix the vine bit and for the goal post in Thundering Cliffs it was actually a bit too low (1 block to far in the floor) so fixed those :)
My levels up till now (latest versions)some i still need to edit others are fairly finished :)
Used a lot of the tips and extended my knowledge a bit since i started so thanks for the feedback people.
Got more then these but haven't got around to recording them yet.
Oh btw they are not in order so could be anywhere in the world incase your wondering.

Poison Pipes v4
http://www.youtube.com/watch?v=SUkQRx1A8zk

Dark Grotto v2
http://www.youtube.com/watch?v=sD7IMTHO7Rc

Thwomps Stronghold v1
http://www.youtube.com/watch?v=qEHKupvwJAQ

Iggy Returns Castle 1 v2
http://www.youtube.com/watch?v=jRn56bSitt8

Thundering Cliffs v1
http://www.youtube.com/watch?v=0D-TicQfLxw

Abandoned Storage v2
http://www.youtube.com/watch?v=7cB5d3tWL8U

Waterlogged v1 + Switch Palace v1
http://www.youtube.com/watch?v=emYCvWpnMFQ
Iggy's Castle V3:
http://www.youtube.com/watch?v=WYN24EziM24
Originally posted by camoslash
There are some perspective errors with the land masses. I would point them out but I am in class right now haha. I will show you what I am talking about later.

You mean those?
There is also one perspective error under the pipe that lies near the first castle.
Mysterious Temple v1:
http://www.youtube.com/watch?v=3_0T-rRtsQ4
custom cowboy hats :)

http://www.youtube.com/watch?v=uJIHJcvOI7o
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