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Adventure Land: Darkness Rising: Update: (October 6th) Flip Forest
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Adventure Land: Darkness Rising: Update: (October 6th) Flip Forest
Pages: « 1 2 »
The old thread was getting completely cluttered with old videos that the html didn't work for and generally old stuff that is no longer relevant. It was reaching 20+ pages so, I think it's time to start a new one!

I am also taking this as an opportunity to make things a little more organized.

Userbar!




EDIT: August 24th: Link in userbar now points to this thread. Please change it!

Level List

1-0: Yoshi Villa

1-1: Inizio Lake

1-2: Yellow Switch

1-A: Stop n' Shop

1-3: Mole Hole

1-4: Bubble Canyon

1-5: Fort Fuzzy

1-6: Crazy Computer (Castle)

2-1: Sun Spot

2-2: Flip Forest


Update List
1.- August 23rd: Crazy Computer Completed
2.- August 26th Sun Spots' beginnings
3.- Flip Forest Finished (1.0)
4.-
5.-
6.-
7.-
8.-
9.-
10.-

Current Project: Sun Spot
Last edited on 2011-10-06 01:42:17 AM by flareblade26.
First post! *--*
Your hack is getting great! When will come the next demo?
Last edited on 2011-06-13 05:59:40 PM by Drew..
Originally posted by flareblade26
1-6: Crazy Computer (Castle)


Seems pretty interesting. :3
Wow, I am liking this, and I will be glad to support. I also wantz the supporter bar.
Dude... this is an amazing looking hack! great level design, I just love the dark forest looking part when the top and bottom connect, that is a great looking level, keep up the work man!
Wow this looks amazing. The levels look very fun and unique. It seems like it actually takes effort to complete the levels, instead of just running and being done; which is a good thing.
Very nice, I can say that i am ready for this to be updated :)
Crazy Computer bonus game!

Some of you may have noticed all the levels and with stars, right? So no bonus games? NOPE! In every castle there will be a hidden bonus game for you to find and get some extra lives!

Here is a basic run-down of how live distribution works.

1 Like per level
1 Bonus Game per Castle
1 Moon for Fortresses

World 1 Bonus Game
Computer Match (original SMW bonus game)
World 2 Bonus Game
Wack-a-Mole (Some of you might remember this one from the old thread)

@Drew Thanks!
@GoldenSonic15 I hope you do find it interesting.
@TheRPGLPer Thank you too! (Also, just in case you were asking how to get the support bar, copy the code into your signature in the edit profile page. Also known as footer.)
@camoslash Thank you! It's always nice to get lots of support for this. It really keeps me going.
@Ooroo And thank you too, for sticking around awhile. I'm sorry to disappoint, but it really won't be updated all that often. I have tons of other things to do, and am even working on my ASMWCP2 level and A2MT level.
Regarding the new level; I'm not particularly fond of the scrolling O's. They seem to 'consume' or overwhelm the level. I think a slower scrolling background may work well. It looks like the brightness of the scrolling letters were toned down a little, which does look better. Perhaps now the scroll rate could be toned down too?
perhaps like one of those TV screens. either a screen of the wrong channel or a "OFF AIR" screen? Its good right now but like last person aid, you could slow down the scroll rate. Everything else is awesome :)
I agree, Crazy Computer's darker background definitely seems easier on the eyes now. Though the scrolling rate of the background could be slowed down a bit, I like it right now.

Not much to say about the bonus game since only the original SMW bonus game was shown, but I'd like to see how the others work!

(I also just saw the Whack-a-Mole bonus game; it looks pretty neat!)
Crazy Computer (Castle)

To you guys, this is just another level. To me, it means I'M FINALLY DONE WITH WORLD ONE AFTER ABOUT A YEAR!!!!!!!!!!!!!!!!!!!!!!!!!!!
YES!!!! BRAND NEW IDEAS FOR ME!!!!
Hopefully this means I won't get bored as much anymore. WOO!
It seems like a nice level with a very neat graphical gimmick, but--man, I really hate to be a downer about this--I'm afraid I do have a few gripes with it.

First of all, the level seems rather short, but it also seems quite difficult for World 1. Maybe you're trying to balance out the difficulty by making the level shorter--which I can understand, but, for some reason, it just doesn't feel right.

I also don't think bringing the key all the way back to the beginning of the level is the best idea for level design. In fact, I would have loved to see the level go further on instead of cutting straight to the boss after unlocking that door in the beginning of the level. At least, then, the level would feel more...varied in design instead of just, "go through level, find key, go back through level, fight boss."

The level still seems nice, though; I just feel that the level is a bit too short and difficult and could probably be extended to improve its overall design.
YAY

Hopefully this version is good. Never thought you guys would see this updated again huh?

Anyways, yes folks this thing is NOT dead. Never-before seen things are coming soon! I also might be staying with my mom the whole school year, giving me even more time to work on this. If I don't, well I have even less time then I do NOW.
Yes, I love it. I have been watching your videos for quite some time now, and this hack is really exciting.

Also, what music is playing in Crazy Computer? I heard it before, but I cannot remember.

Cannot wait to see what else you have in store for us.
Chanagaburu: Paper Mario: TTYD - X-Naut Fortress, aka one of the greatest Paper Mario songs in existence. :D

Anyway, I like this version of the castle much more than the last one. It still feels a bit short, but, eh, I think I'm happy with it now. :>


The first level of world 2 the Sand and Forest world.
This world Consists of a Desert level, Forest level, Cliff level, Beach level, Forest Ghost House level, a bridge level, one more desert level, and finally a flying castle. So I wouldn't really call it a "desert" world.

That dark sand that sort of blends into the background is some quicksand. I'm having some weiiiiiird problems with the exanimation that nobody can figure out, so eh.
Stop deleting your post and posting the same exact thing just to get attention! :P (It's actually a smart idea)

Anyway, since you obviously want someone to comment on it, I really like the graphics (the foreground more than the background). I'm interested to see how the level will play out with the damn sun.
Those graphics are cool. Aw, I hate this sun, whatever. I hope the sun won't annoy anyone to much.
Ah don't worry. Trust me when I say that spin-jumping makes him at least 20% easier than in smb3.
Last edited on 2011-08-26 04:18:38 PM by flareblade26.
Pages: « 1 2 »
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