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Earthbound Zero Remake
Forum Index - Hobbies - Game Creation - Earthbound Zero Remake
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For anyone who's wondering, Earthbound 0 is the prequel to Earthbound :P





I’ve always wished there were more ways to hack Earthbound Zero besides hex editing – you know, like level editors, music editors – stuff like that. But since I’m not nearly an experienced enough ROM hacker, I decided to recreate Earthbound 0 from scratch, and then either release the source file or make an editor for it.

My plan is to make program a complete replica of Earthbound 0 in Game Maker, so people can finally “hack” EB0 once and for all.

You can easily keep up to date by subscribing to my blog here: http://eb0remake.wordpress.com/

_________________________________________________________________


My Progress:

Title Screen: http://www.youtube.com/watch?v=cxO1LOafdp0

Movement/Physics: http://www.youtube.com/watch?v=weF91f3psBM

Message Boxes: http://www.youtube.com/watch?v=HwH6DZJjodc

NPC's: http://www.youtube.com/watch?v=mUJu0OCRlQo
_________________________________________________________________


Any comments/suggestions/feedback/whatever would be greatly appreciated!
- uyuyuy99
Last edited on 2011-07-15 02:13:14 PM by uyuyuy99.
Another update, for anyone who cares lol
We probably don't have many Earthbound fans here on SMWC, let alone Earthbound Zero fans, but I'll still post my updates here anyway :P

Here's a new video demonstrating the physics and movement system I just finished making:
http://www.youtube.com/watch?v=weF91f3psBM

If anyone has any comments/suggestions, let me know. Next up, I'll probably be working on the menu/text displaying system.
Being a big fan of the Mother (Earthbound) series, I am really interested in this. Is it a edited rom or a game made in like C++ or gamemaker?

EDIT: You can ignore that question now lol, but since it's made in gamemaker, can I help. I'm a skilled scripter of the GML language.
Last edited on 2011-06-27 07:52:54 PM by TheRPGLPer.
Originally posted by TheRPGLPer
Being a big fan of the Mother (Earthbound) series, I am really interested in this. Is it a edited rom or a game made in like C++ or gamemaker?

EDIT: You can ignore that question now lol, but since it's made in gamemaker, can I help. I'm a skilled scripter of the GML language.

First of all, I'm glad to see there's someone at SMWC who's a Mother fan :)


I'm not in need of much help at the moment, although there has been one thing I've been struggling with - the text displaying system (like when you talk to NPC's and stuff). If you're able to make a text box thing like EB0's and then send a .gmk or some scripts or something to me, that would be awesome (and I would include you in the credits, of course :) ).

You don't have to make it polished or anything, I just need a way to display text like in EB0, and do code in the middle of it (like open shop menus, etc.)
Last edited on 2011-06-27 08:11:12 PM by uyuyuy99.
Originally posted by smwExpert
Originally posted by TheRPGLPer
Being a big fan of the Mother (Earthbound) series, I am really interested in this. Is it a edited rom or a game made in like C++ or gamemaker?

EDIT: You can ignore that question now lol, but since it's made in gamemaker, can I help. I'm a skilled scripter of the GML language.

First of all, I'm glad to see there's someone at SMWC who's a Mother fan :)


I'm not in need of much help at the moment, although there has been one thing I've been struggling with - the text displaying system (like when you talk to NPC's and stuff). If you're able to make a text box thing like EB0's and then send a .gmk or some scripts or something to me, that would be awesome (and I would include you in the credits, of course :) ).

You don't have to make it polished or anything, I just need a way to display text like in EB0, and do code in the middle of it (like open shop menus, etc.)

Ok-ie! Just give me a few days.

Also, I've played and beaten Mother 1 and 2, played 3 and even played Earthbound 64 lol :P
Last edited on 2011-06-28 10:50:46 AM by TheRPGLPer.
Originally posted by TheRPGLPer

Ok-ie! Just give me a few days.

Also, I've played and beaten Mother 1 and 2, played 3 and even played Earthbound 64 lol :P

Thanks for helping! And btw, how did you play EB64?... I thought that the demo was never released and stuff, so no one got to play it.
I'll try to lend a helping hand with this project, as I too am a Mother fan. I don't know what kind of help you need, and I don't have any experience in Game Maker, but I could help test for accuracy.

If you don't already have a site for stuff like this, shrines.rpgclassics has quite a bit of helpful information like a text dump, enemy stats, items, ect.
Last edited on 2011-06-29 07:04:30 PM by Chuckles.
Originally posted by Chuckles
I'll try to lend a helping hand with this project, as I too am a Mother fan. I don't know what kind of help you need, and I don't have any experience in Game Maker, but I could help test for accuracy.

If you don't already have a site for stuff like this, shrines.rpgclassics has quite a bit of helpful information like a text dump, enemy stats, items, ect.

Thanks for the link! I was looking for a site like that. It's just what I needed.

And yeah, that would be great if you could help test for accuracy. I'll need as many testers as I can get. :)

I don't think I need much help with anything else as of right now, but I'll let you know when I need some accuracy testing done.

EDIT: 300th post : )
Last edited on 2011-07-04 08:54:36 PM by uyuyuy99.
Message box, for now... use this while I get it more like Mother.
Code
// argument0 is the text to draw // argument1 is the sprite of the speaker // argument2 is the color of the text // ///////////////////////////////////////////////////// string:= argument0; brush_color:= c_gray; //background color of the menu box font_color:= argument2; //text color font_size:= 18; //text size if sprite_get_height(argument1)<string_height_ext(argument0, -1, view_width[0]-sprite_get_width(argument1)-50) and string_height_ext(argument0,-1, view_width[0]-sprite_get_width(argument1)-50) < view_height[0]-40 then { height:= string_height_ext(argument0,-1, view_width[0]-sprite_get_width(argument1)-50); } if sprite_get_height(argument1) >string_height_ext(argument0, -1,view_width[0] - sprite_get_width(argument1) - 50) then { height:= sprite_get_height(argument1); } if string_height_ext(argument0,-1, view_width[0] - sprite_get_width(argument1) - 50) >view_height[0] -40 then { height:= view_height[0]-40; } while argument0!= '' { string:= argument0; //if message is smaller then the screen if string_height_ext(argument0, -1, view_width[0] - sprite_get_width(argument1) - 50) < view_height[0]-40 then { string:= argument0; argument0:= ''; } else { i:= string_length(argument0); while string_height_ext(string, -1, view_width[0] - sprite_get_width(argument1) - 50) > view_height[0]-40 { string:= string_copy(string,0,i-1); i-= 1; } while string_char_at(string,string_length(string))!= ' ' { string:= string_copy(string, 0, string_length(string) - 1); } argument0:= string_copy(argument0, string_length(string) + 1, string_length(argument0) - string_length(string)); } draw_rectangle(10, view_height[0] -30 -height, view_width[0]-10, view_height[0]- 10); draw_sprite(argument1,-1, 20,view_height[0] -20-height); font_align:= fa_left; draw_text_ext(sprite_get_width(argument1) + 30,view_height[0]- 20-height,string, -1,view_width[0]-sprite_get_width(argument1)-50); screen_refresh(); io_clear(); keyboard_wait(); }


EDIT: Can someone please fix the table stretch with the code box?
Alcaro edit: Here you go.

Also, added info to the top post... Earthbound Zero (Mother in Japan) was never released into the USA, so this will be really cool when finished.
Last edited on 2011-06-30 09:52:00 AM by Alcaro.
Originally posted by TheRPGLPer
Message box, for now... use this while I get it more like Mother.
Code
(code)

Thanks for the help! I'm not in a huge hurry to get a working text box done though, so I'll wait until you're done making it more Mother-ish. But one thing I need you to add is the ability execute code (to do stuff like select yes/no, open shop menus, etc.) in the middle of the text. And also, for the text to scroll like in EB0.
Last edited on 2011-07-02 12:18:30 PM by uyuyuy99.
Yay for updates :)
I finally finished programming a message box system. Here's a vid:

http://www.youtube.com/watch?v=HwH6DZJjodc

Now I'll get to work on NPC's that you can talk to and stuff.
Awesome. Any expected "demo" date lol? I figure especially since it's made in Gamemaker, this will take quite a while, especially through my experience that it's hell to make a battle system.
lol yeah, it sort of is hell to make a battle system in GM, especially when you have to make it exactly like the original game. Shouldn't be too bad though, it'll just take a while.

A demo? Yeah, I might come out with one in a couple of weeks that doesn't include enemy encounters. Then after I do that, I'll start working on the battle system and stuff.

Also, in my first post, I stated that I would "either release the source file (for the remake) or make an editor for it". I've decided to just release the full source after it's completed, and make a custom map editor and stuff for it too for people who don't have Game Maker, since I will be using commands only available in the Pro version.
Yay, I'm finished with NPCs. Here's a video:

http://www.youtube.com/watch?v=mUJu0OCRlQo

Now I'll get to work on the battle system. This may take a long time, so I probably won't be doing an update for a while.
BIG UPDATE!

I will be leaving for vacation tomorrow, so I'm releasing my progress so far of the Podunk demo (a demo of my progress which will be all of Podunk).

Download the demo

It would be great if people could download it and test it out to see if there's any glitches and stuff. By the way, I know that most items act like bread when you use them. That's just until I get all the item usage scripts working.

Here's the major that's missing from this Podunk demo:
- Random battles
- Mouse house
- Hospital
- Return lady
- Phones
- Everything in Ninten's house
- Pippi's mom
- A working hotel
- Correct music looping and room transitions


Feedback would be very appreciated!
omg i didn't know their was a earthbound 64 arg now i gotta play it + can't wait for this one either. I love me some earth bound games.

would be awsome to play a online earthbound. big big big fan :)
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