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Crashed Hack-Rom Recovering [English] - by linkunarre
Forum Index - SMW Central - Moderation of Hacks and Files - Documents - Crashed Hack-Rom Recovering [English] - by linkunarre
Pages: « 1 »
First of all, the tutorial was an .odt file, which may not be opened by anyone who doesn't have the necessary program or plug-in, use a .doc(x) file or an .rtf file instead.

Secondly, your tutorial had a lot of spelling/capitalization mistakes, the most common one was "wich" instead of "which". Use MS word's spellchecker.

Originally posted by The tutorial
now, close the bad rom, and open the good rom. If is a clean rom, save it by going to file/ save level to rom or pressing CTRL+I. Now go to options and uncheck the “use joined GFX files” and press the red and blue mushrooms again,then the green and yellow ones so the original GFX won't be glitched. Now, check another time the “use joined GFX files” option, and insert the GFX (green one). Now you have all the GFX and ExGFX inserted.

I don't see how the ExGFX are inserted if you didn't even tell the reader to move the GFX and ExGFX files into the corresponding folders of the good ROM.

Originally posted by The tutorial
Palettes:

global

This part is only needed if you have made some new sprite palettes or mario palette, or whatever.

Open one LM with the bad rom, and one with the good one, and open the palete editor on both of them, like this:

*Image*

now, just use this comands:
CTRL+left click: copy a color to clipboard
CTRL+right click: paste a color from clipboard.
With this, copy the colors from the bad to the good rom.

Global palettes can be extracted by clicking in the dark star with a green arrow and re-inserted by clicking in the dark star with a red arrow. That's way simpler don't you think? Also, "palette" was misspelled

Originally posted by The tutorial
3-OW
Open two LM wndows, one with the bad rom, and one with the good one. Open the OW editor in both of them, click layer2 event editor mode, and press pagedown so you are at event 0 in both roms. Then, copy the events in the bad one and copy it to the good rom. Press pageup in both of them, and again copy-paste. Do this with all the events you've made. Then, change to layer2 editor mode , and copy-paste all from the bad rom to the good one. Mario's path and sprites etc. can't be copyed from rom to rom, so you have to make it in the good rom again, but looking the bad one so you know hou does it look.

Bolded words are misspelled. Also, the F.A.Q. offers a much simpler way to transfer the OW, maybe you should explain that instead.

Also, if you're going to tell the readers to re-insert the custom sprites and music that were in the crashed ROM, you should also tell them to re-insert the blocks and redo the changes like hex edits and tweaker edits. Finally, you should also tell the reader to use the latest versions of tools like addmusic, spritetool etc., since older versions of these tools (especially addmusic) may crash the ROM in newer emulators.

So yeah, fix those mistakes and your tutorial will most likely be accepted.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - Documents - Crashed Hack-Rom Recovering [English] - by linkunarre

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