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Elevator + Sprite interaction
Forum Index - SMW Hacking - General SMW Hacking Help - Elevator + Sprite interaction
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How come whenever I have Jimmy52905's elevator generator moving upwards, the sprites do not get affected? Like if the elevator is going up, Mario gets carried up while he's standing on it, but when a sprite should be carried up with Mario, it instead just morphs through the elevator floor and doesn't get carried with him. The sprites do not interact with layer 2.

The floor acts like tile 130, and no sprite buoyancy boxes are selected.
Level mode 08 is being used so layer 2 interaction is set to 'Yes'.

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I don't know if the elevator is a sprite or layer 2, but if it's the latter, find a way to enable L2 interaction.

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ZSNES is a torture device created in the mid-to-late 1990s to be the most inhumane method of inducing suffering known to man. Unfortunately, some brilliant mind decided to market it as a Super Nintendo emulator.
Check if the second sprite buoyancy option is enabled. If so, uncheck it.


@Ymro ^ ^ ^
Originally posted by Cyphermur9t
and no sprite buoyancy boxes are selected.


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My Youtube Channel. 44,000+ subscribers!



Is it a sprite or is the elevator layer 2? That could be the big difference.

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So remember kids! If you ever get caught having tosave a princess from a foreign land after getting dragged down a drain pipe, jumping while spinning in a circle can help you greatly by allowing you to jump on spinning saw blades, ghosts, and allow you to control your jump better!




The elevator is layer 2.

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My Youtube Channel. 44,000+ subscribers!



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Forum Index - SMW Hacking - General SMW Hacking Help - Elevator + Sprite interaction

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