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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Gradius |
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| Posted on 2011-07-29 08:56:42 PM |
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Do you want to have an old-school "jump right into game" kind of beginning? Or do you want a briefing of what you are doing?
Which makes me think: What's the level system of this game going to be? I would say to count out an overworld. Also, make you levels long and full of exploration, just like Metroid NES.
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| Posted on 2011-07-29 11:50:49 PM |
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I was thinking maybe some sort of familiar, smooth introduction. Perhaps making the very beginning the same (the first room in Brinstar with the Morph Ball) would work.
As for the actual introduction level (C5), I'd say some cutscene with the actual mission would be enough.
On a different topic, I think you may want to explain things a little better than the original Metroid did (what did they explain? Oh, right, nothing). Maybe you could make something like, when you get a new item, it would cause layer 3 to appear onscreen, giving a small explanation of what the item does (I believe Super Metroid did this the same way). For instance:
ICE BEAM
Shoot to freeze enemies for a short period of time
OR:
MORPHING BALL
Press (Down) to morph and explore narrow passages
Also, I think it'd be a good idea to replay Metroid to study it's level design. Although there are some things that you shouldn't do, like remaking the same room 10 different times (damn you Norfair!). Metroid tends to be heavily based on platforming, even in the Prime series (<3 Prime), so it seems like a good idea to do the same. Also, some well placed puzzles seem like they could do really well in this hack.
Originally posted by Riot898Which makes me think: What's the level system of this game going to be? I would say to count out an overworld. Also, make you levels long and full of exploration, just like Metroid NES.
Judging from the videos he posted, it doesn't seem like there will be an OW. But I do agree, that the levels should be particularly long, compared to most hacks. But, how can you make separate rooms without using separate levels? That would probably take a good amount of ASM to make the door sprites, and to make the screen scroll whenever you go through them.
Originally posted by Wiiqwertyuiop(Sorry for the double post.)
Video.
Making more progress. Things I'm still working on:
1. Gun
2. Power-up (Need to make the music continue after collecting.)
3. Few small things, like the random zero in the status bar.
The only problem I see, is that the speeds for the gunshots seem off. I'd say, that if you changed the speed of the "bullets" a little (what would you call those, anyway?), you should be fine. You did say that you were still working on that, though.
This ends my wall of text, hope it helped though!
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| Posted on 2011-07-31 04:36:35 AM |
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Will you be using the original 8-bit GFX or are you going to have someone "update" them to 16-bit... or are you just using Super Metroid GFX... or what?
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| Posted on 2011-07-31 05:51:06 AM |
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He's using the original 8-bit GFX.
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| Posted on 2011-07-31 09:21:46 AM |
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Yeah I'm gong to use 8-bit GFX from the original Metroid, and I might also have some custom GFX.
Also thanks for the ideas! I think I know how I'm going to start the game now, so thanks!
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| Posted on 2011-07-31 03:46:22 PM |
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Do you have all of the GFX you need ripped?
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| Posted on 2011-08-01 06:07:15 PM |
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No, I don't. But I did rip this a while back, so it's something.
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| Posted on 2011-08-02 07:24:35 PM |
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Ok, I see youre going for 8 bit gfx, but will you only use ripped gfx?
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| Posted on 2011-08-03 03:08:52 AM |
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He's said that it has a chance of including custom GFX, but I'm not sure what he guarantees...
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| Posted on 2011-08-08 10:16:02 AM |
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Two sprites down!! Link.
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| Posted on 2011-08-08 03:01:33 PM |
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Hoorah, Metroid progress!
It's great to see the sprites, and the graphics for them. You coded them yourself?
EDIT: This is my 900th post?
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| Last edited on 2011-08-08 03:02:02 PM by Riot898. |
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| Posted on 2011-08-08 03:36:11 PM |
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Is the Zoomer a Spike Top replacement?
Really awesome to see Metroid sprites in an SMW hack. Can't wait to see levels.
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| Last edited on 2011-08-08 03:36:51 PM by MarioFan22. |
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| Posted on 2011-08-08 03:53:49 PM |
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Originally posted by Riot898You coded them yourself?
Yes.
Originally posted by MarioFan22Is the Zoomer a Spike Top replacement?
Yeah, why make a WHOLE new sprite, when one, almost the same, already exsists in SMW.
Also:
More!!! I'm on a roll!!! Ignore the weird explosion.
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| Last edited on 2011-08-08 03:54:44 PM by wiiqwertyuiop. |
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| Posted on 2011-08-08 04:23:36 PM |
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Whoa you sure work fast!
Cool sprites you recreated (I bet you're going to code a fourth one today)
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| Posted on 2011-08-08 04:30:03 PM |
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Originally posted by Maxodex(I bet you're going to code a fourth one today)
Heh , nah I'm done for today, maybe ill get some more done tomorrow.
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| Last edited on 2011-08-08 04:30:21 PM by wiiqwertyuiop. |
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| Posted on 2011-08-12 11:08:34 AM |
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This is really cool. I'm not a fan of those NES Samus graphics but no big deal. I like the shooting, it looks good, aside from the glitch graphics but of course youre fixing those.
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| Posted on 2011-08-12 11:37:35 AM |
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I fixed alot of things, including the gun, maybe I'll post a video soon of what I have done. In the mean time:
More Enemies:
Zeb.
and...
Waver and Reo.
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| Last edited on 2011-08-12 11:38:50 AM by wiiqwertyuiop. |
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| Posted on 2011-08-12 11:43:36 AM |
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Cool. This sounds very original, and I'm certain it'll be good
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| Posted on 2011-08-12 03:20:03 PM |
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Great looking sprites, as usual. Do you still have many to go?
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| Posted on 2011-08-13 04:53:15 PM |
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Well right now I'm only doing the sprites that are going to be in level 1.
Ok here is a new video. This time it's more than just enemies. Link.
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