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Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - Chomp: Complete |
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| Posted on 2011-07-23 07:37:12 AM |
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Hmm, I will look into that water shed issue.
As for the boss is has some wierd glitch were sometimes it doesnt end, even though when others play it and beat him the level does end. If you dont want to replay him until it does edit the level on the OW map so the levels passed. It annoys me this glitch came up while through all the testing it was fine. >
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| Posted on 2011-07-23 07:49:44 AM |
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(plays through the level again)
Working. :3
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| Posted on 2011-07-23 08:10:42 AM |
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About watershed... Maybe you should insert the moons as extended objects rather than map16
The final boss worked fine for me, strangely enough...
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| Posted on 2011-07-23 08:51:35 AM |
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Well, that was fun even if a bit frustrating at points. Yep, just completed the bonus world. :D
I have yet to find all the Mole Holes though...
Also why did you call the last bonus level Finale I was expecting a boss or something from a name like that. :/
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| Posted on 2011-07-23 08:52:58 AM |
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Cause, It was the finale. :3
But I do get your point though.
Im glad you enjoyed the game, good luck finding the mole holes!
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| Posted on 2011-07-23 09:22:23 AM |
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I'm stuck at Pipe work sunset. I can't go anywhere.
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| Posted on 2011-07-23 09:24:43 AM |
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Originally posted by BloopI'm stuck at Pipe work sunset. I can't go anywhere.
What do you mean you cant go anywhere???
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| Posted on 2011-07-23 09:38:10 AM |
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'sup?
Love the hack so far!
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| Posted on 2011-07-23 09:39:30 AM |
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I'm here and I don't know where to go.
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| Posted on 2011-07-23 09:42:42 AM |
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Well something has glitched out there.
Nobody else has reported that glitch. You should be able to reach the door before the blocks are eaten... strange.
EDIT: Your supposed to go into the door before the blocks are eaten.
There not glitch! (thats a relief)
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| Last edited on 2011-07-23 09:45:51 AM by 1UPdudes. |
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| Posted on 2011-07-23 09:52:31 AM |
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...Oh. I came there before I got to walk on the pier... so I forgot that. I've passed it
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| Posted on 2011-07-23 10:09:56 AM |
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Originally posted by 1UPdudesYou beat those levels soo fast, I bet the walljumping actually is very handy for Tas'ing when its actually implemented into the game. 
Actually, I'd hate having this kind of walljumping in a normal hack, it's this specific style of hack where it's useful.
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| Posted on 2011-07-23 10:14:43 AM |
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Well Im glad your enjoying it. I cant wait for the other parts!
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| Posted on 2011-07-23 03:25:59 PM |
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YES! Its finally released, sense i'm an beta tester I'll look for bugs.
1 question, Can I "Lets play" it on YouTube!
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| Posted on 2011-07-23 08:31:22 PM |
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Sure you can LP it,
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| Posted on 2011-07-24 10:46:23 AM |
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ughhh. the wall-jumping completely destroyed my will to play this
although it's a neat concept, I just can't enjoy this with the wall-jump as clunky as it is
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| Posted on 2011-07-24 10:52:34 AM |
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I'd do a savestateless run of World 1 if I wasn't super lazy 
I've completed World 1 with savestates, though. You've done a good job, and I like playing the hack a lot.
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| Posted on 2011-07-24 11:16:56 AM |
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dogmaster: I know the walljumping aint the best but you gotta remember its pretty good for a 20 year old game being hacked. With that I based all my levels around the ideas of that you need to think abit more were you walljump, so in away the game has a very smooth puzzle feel to it.
GN: Cheers! Im glad you enjoy it!
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| Posted on 2011-07-24 07:39:39 PM |
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This is probsbly the best implementation of walljumping I've seen. I agree with the idea it has puzzle aspects, but they're the good kind. Not "What the hell do i do now?", but "How do i defeat this obstacle?". In my opinion, that's the way puzzles in platformers whould work.
Good job!
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Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - Chomp: Complete |