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Time: 2013-05-22 01:27:24 PM
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Tip: Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant.
Chomp: Complete
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Hmm, I will look into that water shed issue.
As for the boss is has some wierd glitch were sometimes it doesnt end, even though when others play it and beat him the level does end. If you dont want to replay him until it does edit the level on the OW map so the levels passed. It annoys me this glitch came up while through all the testing it was fine. >:(
(plays through the level again)

Working. :3
About watershed... Maybe you should insert the moons as extended objects rather than map16

The final boss worked fine for me, strangely enough...
Well, that was fun even if a bit frustrating at points. Yep, just completed the bonus world. :D

I have yet to find all the Mole Holes though...

Also why did you call the last bonus level Finale I was expecting a boss or something from a name like that. :/
Cause, It was the finale. :3

But I do get your point though.

Im glad you enjoyed the game, good luck finding the mole holes!
I'm stuck at Pipe work sunset. I can't go anywhere.
Originally posted by Bloop
I'm stuck at Pipe work sunset. I can't go anywhere.


What do you mean you cant go anywhere???
'sup?
Love the hack so far! :D


I'm here and I don't know where to go.
Well something has glitched out there.
Nobody else has reported that glitch. You should be able to reach the door before the blocks are eaten... strange.

EDIT: Your supposed to go into the door before the blocks are eaten.
There not glitch! (thats a relief)
Last edited on 2011-07-23 09:45:51 AM by 1UPdudes.
...Oh. I came there before I got to walk on the pier... so I forgot that. I've passed it :P
Originally posted by Patgangster
'sup?
Love the hack so far! :D


Holy Shit!
:D

You beat those levels soo fast, I bet the walljumping actaully is very hadny for Tas'ing when its actaully implemented into the game. :D
Originally posted by 1UPdudes
You beat those levels soo fast, I bet the walljumping actually is very handy for Tas'ing when its actually implemented into the game. :D


Actually, I'd hate having this kind of walljumping in a normal hack, it's this specific style of hack where it's useful. :P
:P

Well Im glad your enjoying it. I cant wait for the other parts!
YES! Its finally released, sense i'm an beta tester I'll look for bugs.
1 question, Can I "Lets play" it on YouTube!
Sure you can LP it, :P
ughhh. the wall-jumping completely destroyed my will to play this

although it's a neat concept, I just can't enjoy this with the wall-jump as clunky as it is
I'd do a savestateless run of World 1 if I wasn't super lazy :D

I've completed World 1 with savestates, though. You've done a good job, and I like playing the hack a lot.
dogmaster: I know the walljumping aint the best but you gotta remember its pretty good for a 20 year old game being hacked. With that I based all my levels around the ideas of that you need to think abit more were you walljump, so in away the game has a very smooth puzzle feel to it.


GN: Cheers! Im glad you enjoy it!
This is probsbly the best implementation of walljumping I've seen. I agree with the idea it has puzzle aspects, but they're the good kind. Not "What the hell do i do now?", but "How do i defeat this obstacle?". In my opinion, that's the way puzzles in platformers whould work.

Good job!
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