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| Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once. |
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| [Complete] 11C - Artillery Auberge - yoshicookiezeus |
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Forum Index - Events - SMW Central Production 2 - World 6 - [Complete] 11C - Artillery Auberge - yoshicookiezeus |
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| Posted on 2011-09-10 03:19:01 PM |
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Yeah, it looks like two of the three coins in the level are .. screwing up pretty badly. We'll see about getting them fixed further down the road.
The only issue I noticed this time around was that the screen starts a little too high when you're coming out of the very last pipe at the goal. Other than that, it seems pretty solid overall - I don't really have any complaints which haven't already been made/addressed.
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| Posted on 2011-09-11 02:36:44 PM |
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Borderline Big Mario discrimination. Not fire, not cape, not w/Yoshi, just regular Big Mario.

- Are you talking about an error like this?
- I'm not a fan in your execution of the Splitting Bullet Bills. Mostly because you give no prior indication that they can do this while in a controlled environment (read: not an autoscroll level or where they can easily take Mario by surprise). Me? I would go with giving Split Bills a distinctly different cannon such as a different color.

Persistence + Koopa Shell = This, though I suppose this could be patched out anyway, so...

(took screen too late)
I'm unsure with the Yellow Koopa. On one hand, I suppose you *could* use *all* the Throw Blocks so he'll land on the second/third block thrown, but on the other, it's not quite indicated that the Yellow one will be there until it's too late. Maybe it's just me.
I haven't tried the side rooms yet as of this post.
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| Posted on 2011-09-11 02:47:50 PM |
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Originally posted by MrDeePayBorderline Big Mario discrimination. Not fire, not cape, not w/Yoshi, just regular Big Mario.
I was considering changing that part as well. Perhaps I should replace the fish with a horizontal one?
Originally posted by MrDeePayAre you talking about an error like this?
Indeed I am. There's a similar one in the vertical part, except the coin is split up into even more pieces.
Originally posted by MrDeePayI'm not a fan in your execution of the Splitting Bullet Bills. Mostly because you give no prior indication that they can do this while in a controlled environment (read: not an autoscroll level or where they can easily take Mario by surprise). Me? I would go with giving Split Bills a distinctly different cannon such as a different color.
A different-coloured cannon? That's not a bad idea at all. How about this nice red one?

Originally posted by MrDeePayPersistence + Koopa Shell = This, though I suppose this could be patched out anyway, so...
I'm fairly certain I read that that was going to be fixed with a patch, yes.
Originally posted by MrDeePayI'm unsure with the Yellow Koopa. On one hand, I suppose you *could* use *all* the Throw Blocks so he'll land on the second/third block thrown, but on the other, it's not quite indicated that the Yellow one will be there until it's too late. Maybe it's just me.
There's actually a really easy way to deal with the yellow Koopa; run under it when it jumps over the block.
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| Last edited on 2011-09-11 02:55:33 PM by yoshicookiezeus. |
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| Posted on 2011-09-12 02:16:14 AM |
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Originally posted by yoshicookiezeus
I was considering changing that part as well. Perhaps I should replace the fish with a horizontal one?
That should work, but be sure to set it up so Mario can't blindly land in front of or on top of the Cheep-Cheep. Don't want any cheep hits now, do we?
hurr hurr hurrrrrr
QuoteIndeed I am. There's a similar one in the vertical part, except the coin is split up into even more pieces.
Well that's crazy. I guess I'll have to scope it out when I try to find the side room.
QuoteA different-coloured cannon? That's not a bad idea at all. How about this nice red one?
http://media.smwcentral.net/yoshicookiezeus/other/SMWCP2/SMWCP2_00041.png
Yes, that works definitely. The only thing I would do to it now is introduce in a spot where Mario's not being pressured to keep up/avoid hazards as much in the level so he's not taken by surprise.
QuoteI'm fairly certain I read that that was going to be fixed with a patch, yes.
After seeing SNN say that in ZeroX's topic, then I suppose that screen is moot.
QuoteThere's actually a really easy way to deal with the yellow Koopa; run under it when it jumps over the block.
I'll have to try that one out then.
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| Posted on 2011-09-16 03:45:11 PM |
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Well, since there doesn't seem to be any more criticism, I guess I'll just go ahead and submit this to S.N.N. Unless anyone has any last-minute objections?
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Forum Index - Events - SMW Central Production 2 - World 6 - [Complete] 11C - Artillery Auberge - yoshicookiezeus |
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